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Veta.6174

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  1. I see that a lot of people wanted a class similar to a bard or music themed. It seems more like they are trying to keep Mesmer close to its roots, even similar to that of a GW1 mesmer. It is all about illusions, enchanting, the mind. Something that typically occurs in video games is that a musical themed class is generally a support role. EQ1/EQ2 - Bards, LOTRO - Minstrel, DnD - Bards. I'm sure there are even more games with similar classes that could be used for example. In the original guild wars, the music themed class was basically... Paragon. It had chants, arias, ballads, chorus, etc; however, the class itself wasn't exactly viable from what I remember. I do think a music themed class would be neat, but I think that should be its own separate core class that is built upon than a specialization for a class.
  2. Would totally buy discounted character slots and primeval dervish outfit, since I missed out on it earlier this year.
  3. You didn't read the rest of the post. You look at one part and stuck to it. You are basing a claim off of 5 necromancers in a group is better than an elementalist because it works. This is a pug group scenario. This is random necromancers joining other random necromancers. I stated, if I were pugging, I take a necromancer. If I have a preset group, I take an elementalist. When you look at people min/maxing runs and optimizing fractals, let me know when you see a group with a necro, let alone 5 necromancers. Power elementalist is a desired class, none of the necromancers are. I never said, 5 necro groups did not exist. However, after a patch like this, it is more likely going to be seen for now.
  4. So here is where your logic is flawed: necro is better because it can be damage and also support. Now, lets compare. If a necromancer chooses to be damage, you would take a different class, because other damage classes, soul purpose of specialization, will be better. Necros are not topping any damage meters/benchmarking versus other damage classes. In terms of support, you take other support. Scourge is known to not be that great of a support, especially compared to other classes that can support. If you would choose a class that can change/swap or do both supporting and damage, you would also take another class, because there are better options. If necro was as great as you claim it to be, why do most high end raiding or benchmarking guilds run fewer to no necromancers compared to any other class that would provide the same role? There is a difference between how many roles a class can provide versus how good the potential of a set role is. "I am not sure how LFG screen shot means any thing most of the time lol." Then why would you use it as an argument? Tempest and Weaver have both the highest benchmarking damage. They have the highest dps potentials for both power and condi setups. It seems merely like you are just rage posting because you are unhappy.
  5. To say Elementalist isn't good in the game because you don't see it as much doesn't hold any merit. The screenshot, labeled as 12.05.2021, isn't useful. There will be an absurd amount of necromancers. Why? Well they just got a patch for their condi side, yesterday. You are going to see a major increase in necromancer population until all the testing, hype, etc, dies down. You may as well say all other classes, other than necromancer, are useless, as well, because I see 7 guardians. I main a necromancer and play an elementalist. What I choose to do depends on the content. It is easier to carry bad/pug groups or do solo content on a necromancer, than it is an elementalist. Necromancers can be tanky, with okay-ish damage, and good survivability compared to an elementalist that is more glass cannon with less self-sustaining tools, but high-end damage. If I am speed running or doing set groups, with people I trust, I run elementalist. Next thing you would need to look at is, yes, there are a lot of necromancers running, most likely for practice/test purposes, but how many of those groups were actually successful, and even, within a decent time period? Unfortunately that is data you can't really see, unless you are there. These are pug group scenarios, which is where a necromancer will most likely thrive. In a preset group, with good/better players, elementalist will be far better in comparison. I would like you to watch to see if the meta actually shifts any within a month or two, not the day of a patch. Data needs to be collected, information pulled, scenarios tested, and it doesn't happen in an hour. See if people are actually wanting a necromancer for any sort of benchmarking. When the hype dies down, the class populations will spread out again.
  6. It would be nice to see the fix of when Desert Shroud gets changed to Harbringer shroud. Any trait that affects shroud will affect desert shroud, but not once it is changed, unless that is a tooltip bug. -Curse - Furious Demise -Spite - Awaken the Pain -Death Magic - Shrouded Removal -Death Magic - Armored Shroud -Soul Reaping - Speed of Shadows -Soul Reaping - Death Perception -Soul Reaping - Soul Barbs (might be fixed with todays update?) -Bloof Magic - Unholy Martyr Mostly likey, but not tested -Curse - Weakening Shroud -Spite - Signets of Suffering -Spite - Spiteful Spirit Like the patch today, I think anything that inflicts a damage increase should also affect condition damage and not just strike damage, if that is the case. It wouldn't only make scourge better, but the base class better as a whole. If that is too much then make the damage threshold apply to which weapon is held. For example, the+20% strike damage if not scepter or +10% conditional damage if weilding scepter, so that way other variations of the class are not reduced to a worse state. There are trade-offs that can be done to compensate for some measures, but keep the same basis. Lower necromancer base hp, but increased life force base pool. This would allow for the class, in more up close scenarios, like reaper, to keep the overall tankiness/health pool/survivability, maintain shroud longer, but making the scourge defenses slighty weaker to compensate for a higher damage pool to come in line with balance of other classes, like a condition glass cannon. Just some thoughts. Edit: Maybe even condition damage increase at the cost of health pool could be a trait.
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