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Gorem.8104

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  1. I was very surprised to see them update the games engine instead of working on gw3 However Anet is a very small team and a smaller team works on gw so unlikely to see anything besides what the few people working on the game now want the game to become, different to how it used to be.
  2. after quitting and forgetting to login due to them massively nerfing the daily logins we used to get, its interesting to see the current Anet mostly dead dev team still keeping features the majority hates while a small minority on the forums defends the bad design choice
  3. This one being the most interesting to me, that not only did they take something away that we all worked for and spent time on and it had been in the game for a decade, but you can't even earn it back by playing because its out of the game forever. Which means without knowing it Runes were FOMO 😄 And new players can never experience the fun we once had with them as they are forced into the Inferior forced in Relics
  4. The best part about them doing beta's is we know they will ignore all feedback and any testing we do is pointless.
  5. So one of the things that made HOT Great, its hard HP's that were a skill check for people or trains setup, can now just be bought past with RL Money. Another stab to GW2 amongst all the recent stabs the game has undertaken. The best part about GW2 was that it was different to other MMO's and did things differently. Obviously they don't want that anymore and have not since EoD. Ever since that Expansion launched we've had so many of these changes that no one asked for.... At least buying them with WvW currency still required you to actually play the game. What about those people whose ONLY defence of the Wizards Vault is "you have to play the game, wow!" where are they now? If I could play a version of this game that's in the state it was the day before EOD released, I would play GW2 for the rest of my life.... It was always meant to be a mmo different to other mmo's. It was never meant to be compared to them. Why are they doing this.
  6. Good luck! Not entirely sure why they decided to introduce these "relics" without it being a complete system that had replacements for all rune effects we currently had. They literally took something we had, changed it and then made us have to go get what we already had back and then did not even include all the rune effects anyway. Such a bad new system
  7. Why did they do this? Why fix what is not broken? Because dailies could not be monetised?
  8. This math is not exactly correct, you give a random base amount for GW2 which would be 1,000% incorrect depending on the person and when they started playing GW2. Sure you could make the argument that you can technically unlock all the living worlds for in game currency but so can you buy sub time in WoW with in game gold. You could have played and owned WoW for years and have not paid a cent. But for example new players, they won't have paid anything near that for either and well the true reason has nothing to do with money but entirely because GW2 has a skeleton crew of devs working on it whereas WoW has a studio. Anet devotes as little as possible to this game.
  9. Coming back after a break from the game and for the past decade many things have stayed the same. By the looks of things a bunch of things that were not broken were fixed for no reason. Where's Dailies at now? Chest of Loyalty? For the past decade you could quit and come back and nothing would be fomo but this feels like the devs have tried to force it into this game for no reason. Now you are forced to keep doing this new thing to keep up. And what on Earth happened to runes and why are Relics so dumb and worse in every way?
  10. We said so many times in the thread: "Relics are fine and dandy, but only release them when the system is FINISHED" Did Anet listen? Of course not. Why design something to completion when you can half bake it and release it then with many features missing while also forgetting that legendary items exist?
  11. Don't fix what aint broke Anet: Instructions unclear, got new system no one asked for caught online while pressing the backspace key on old systems that had been in game for decades.
  12. Its sad this. I mean I had quit again now due to SOTO and all these changes that no one asked for as they ignored pages upon pages of feedback while they patted themselves on the back as the game progressively dies. I mean you can tell the difference from where they are doing things right or wrong just based on the server size counts. For years they had been reducing the size of the wvw servers, and the first time in years during the Return to event they had to increase the size of the servers as they were all full. I remember when there was only 2 options to choose from not labelled full. Since then? Only a handful of full with them reducing them again. With "alliances" promised to be delivered years ago that supposedly to end this anyway as updates changed wvw to compensate for the alliances they never delivered as wvw was in a terrible state till the recent change... ONLY if you no lifed wvw and could camp out the final chest now. The game was on such a high with pof and lw4, if they kept that momentum going there would be so many thousands more people playing gw2 right now. If they stayed with their design philosophies there would be so much more people playing. This Wizard Vault has already cost the game players. It doesn't matter if you as an individual like it or defend it when people are quitting over it. It means it was a bad design choice they put in on purpose while listening to no feedback. Whose replacing all the people that are quitting as you cheer for these people to quit because they want the game to improve and be in a better state as they know it could have been? As soon as we start to see people compare GW2 to other mmo's, they have gone too far. And we've been seeing that with every announcement around SOTO. GW2 made a name for itself by being a different mmo unlike any other. If it becomes just like other mmo's, the many hundreds of mmo's that have died and gone forever, what exactly was the point of sending gw2 down that a path? A good game does not need people defending it on the forums or other social media sites (That are not moderated with bias and use censorship tactics), people know its good. Word of mouth always is stronger then what you read online. Physical evidence is stronger then any defending forum post tactic. I defended GW2 originally by just telling people to give the game a go because its not what they think it is. GW2 keeps this path, it will become what they think it is.
  13. Imagine trying to fix something that was never broken in the first place that has worked in game since its launch over a decade ago. Why did Anet do this? No one was asking for this. Runes was not a broken system it was a system that worked flawlessly with no bugs that everyone relied on. It just, doesn't make any sense to me why they thought Relics would go down well when they were fixing a system that was not broken.
  14. It does at least give us a reason as to why EoD didn't have any class based runes, they were most likely planning this relic system for awhile (which makes the fact that it released half baked in a beta state to the live game even funnier). I had at the time only bought EoD cause I was hoping to get more story like we got with lw4, I should have realised what we'd actually get. I mean experiencing EoD made me quit the game so going by that, I'd stay away from anything flagged with the expansion tag line. PoF set such a high precedent, guess it was truly impossible for them to give us anything close to that, ever again.
  15. This thread title though. Imagine if the world worked like one single person liking something so somehow no one is allowed to dislike it. "stop complaining" like its somehow a demand for people to stop having an opinion that differs. Like we not allowed to be individuals.
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