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Gorem.8104

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Everything posted by Gorem.8104

  1. Matchmaking in GW2 is like as stated above, whether you win or lose is a dice roll or coin flip right at the start of a match. The system either puts you on the winning side or the losing side. It seems to know I swear when there will be 2 players on your side who afk at spawn by running into a wall and talking smack in chat. And yet, if you are put on the other team, you get a free win where you steamroll the 3 players maybe trying. The only way people break out of the 50% forced matchmaking is to have allies and friends, who throw matches and give you wins. Duo que's being with solo que's which doesn't make much sense. Basically the best way to play ranked, is to have alts and friends, fastest way to get pvp rewards done.
  2. This is one of the main problems ^ we are not being told in game when its up, so people don't show up.
  3. The confused emote is indeed the downvote. But look at Youtube, they are even hiding public dislikes over there. Too many special snowflakes these days are on the internet that are too sensitive.
  4. So basically, you are doing the other form of afk'ing in wvw, camp flipping. And you find players 24/7 to kill every 10minutes? must be some incredibly active players who are all bad at the game. They are making it harder to get grace period by actively playing the game by removing active activities from the grace period pool such as siege use and wall repair. They have done 0% to actual afk players in wvw. What they need to do next is remove EBG's defence tick and also remove grace period from capturing camps, that would finish the job right?
  5. I mean exactly, this literally only punishes active players, haha. Just afk in smc when you own it for a few hours, watch one or two movies, and that's diamond done. Yet if you actively play you are constantly having troubles trying to keep it up as damage, and taking damage, and dieing, doesn't count, defending outside of ebg does nothing, and you are left with capping camps while you roam with 10 minute timers from camps dragging you back to them. When its harder for active players to get rewards then afk players, welcome to current wvw 😄
  6. It just honestly feels weird to be that in Ranked pvp, its all conquest just with slight alterations to conquest. Where's the pure pvp no pve map? Some deathmatch? Can go 99 kills in a match and still lose cause mah conquest. Just had a match where I was a part of the majority in kills, and defence kills and damage from both sides, and yet we lost simply due to them having 2 players that could tank my other 4 teammates combined. If it was deathmatch, then at least that wouldn't be able to happen as we'd have to work together to take down targets not just camping nodes that win the game automatically. No CTF, no King of the hill, no 10 player single battle where you are all teamed cept the person winning whose against everyone constant 9v1, no extra game modes at all. Just conquest, conquest, and more conquest, for 9 years? how are people not incredibly bored of ranked pvp yet. No wonder its dying, removing premades and no new innovation and bad balancing between classes and botting. And don't say that one map where its just conquest but a thing to capture counts, cause it doesn't. Or is it like this purely because Anet devs love to actually force a 50% win ratio so hard that conquest is just easier to force it as it can't be gimmicked like a 1v1v1v1v1v1v1v1v1v1v1 could as skill would actually matter then and we'd need good balancing instead of the system just deciding if your next match is a win or loss where the devs can just forget the game mode exists. (I Find it extremely dumb that if I lose a 500-100 match, I'm instantly just put on the other side of that and win 500-100, both games are boring. I'd much rather every game be like a 500/400+ win/loss I don't care about losing or winning if the fight is actually fun and balanced.)
  7. Ok we all get it Strider, you hate wvw as a game mode and want it to die and be removed from the game. How dare it get better and people actually enjoy themselves right? How dare we want to pvp and play and have fun right? Cause not exactly, You CANNOT Treb for 30mins anymore unless you hope others come around, cause if they don't you lose rewards entirely. WvW as a game mode will DIE if they keep up with updates that only support mindless zerg drones like yourself. It already used to be such a better more fun game mode and updates like this last one has taken all the fun out. We should all be against updates that remove fun. How can you be for an update that removes fun? That means you want the game mode to die. They need to revert the grace period changes from the last patch or give us more options for grace period soon or it will leak players. Enjoy WvW when its you just YOU pvdooring all day. Anet already killed and ignored the pvp scene in this game, is wvw next?
  8. Why would it be forced? Who said here it would be forced? What thread are you reading? Obviously not this one. Premades only fight other premades and solo q's only fight other solo q's. That's how it works, you can still play as you like, and more people would play pvp in general. Unless you are admitting that solo q SUCKS so bad that it sucks to suck suck and premades would be so fun and actually lead to good pvp that no one solo q's anymore.
  9. They do care about the game and other game modes, they do not care about pvp, just to be specific here. We get talks with them elsewhere, but pvp? Nothing. The game outside of the pvp scene is going extremely well. The pvp scene has been dying off for years now. The top players are only there due to bots and win trading. It would be entirely different ranking if 5v5 premades were a thing to prevent win trading and break the ratio's they want to force on us with bad matchmaking. But that would mean actually working on pvp and pvp balance. heh.
  10. Give us modes other then conquest! where's some capture the flag? deathmatch? Ranked pvp outside of conquest please!! No more point captures!!... How its been like this for 9 years... Bring back 5v5 ranked Premade! That would solve win trading instantly. Buff damage, there is WAY to much defence abilities on people these days, they can defend for days and you sometimes just tickle them unless you sac everything for being able to do some damage, but then some classes get both anyway. If everyone could be able to do damage, that would be nice. All elites did was powercreep everything, seriously, how many core Rangers do you see in pvp? If someone is playing core ranger in pvp they are trolling and don't wonder why your team loses. Though Necro still gets to dominate for some reason since they get tons of cc and multiple health pools to your one health pool and nerfed damage. Imagine a Necro actually dying to someone going ham on them and them not being able to just stand and tank it.
  11. Just to clarify though, the game is currently on a high, it has more players playing GW2 then it has had for a long time, they had to increase server sizes to accommodate the people both returning and new players. If Anet did put some good time into pvp, and got more people pvp'ing again, premades would be a GREAT step to reviving the game mode for everyone.
  12. All the players who want good pvp left when they removed 5v5 team battles in ranked pvp. They have only helped to kill the game, that is why you get instant trolls who are against premades posting, because solo players who hate pvp is all that's left. The que's would never end if it was not a daily to do. No one plays GW2 pvp for fun anymore. Matchmaking is and has always been terrible, the simple fact that its forced a 50% win/loss ratio unless you premade or win trade since game release proves this. They removed Premades and are still trying to remove win trading/botting (at least I hope they are). But thing is, all that means is they are only doing to to keep their forced 50%. Its so annoying that if I get a loss, the next match I win 500-100. That is not good pvp. Premades were fun, and have always been fun, it was the best way to pvp back in Warhammer online, had so much fun grouping with guild mates and rocking out all night losing and winning. The fact that GW2 actually prevents fun from happening in pvp proves they don't care about pvp. The game modes too dead now honestly to add in premades. Cause they only work if you fight other premades. Would need a lot of players to start pvp'ing again, would need some revitalisation. Just adding it in now won't solve much since the game mode is so dead and filled with bots and win traders/afk people at spawn if that is the match the game has decided you are to lose.
  13. Spending 30 mins hitting on Braham and some crystals is fun and interactive gameplay. Spending 30 minutes farming trash baubles is fun and interactive gameplay. Spending 30 minutes as a face in a crowd zerg where your contribution means nothing no matter how much you think it does, is fun and interactive gameplay. To some, it is. Why should it also have to float your boat? People play GW2 differently all over the place, Fashion wars is a thing you know, or is spending 30 minutes doing that boring to you as well? We all play GW2 differently. We should not be forcing a certain playstyle in any game mode, if someone wants to Treb for 30 minutes, LET THEM. That is how they play.
  14. That's how its always worked, if its something that benefits us, it gets fixed faster then anything 🙂
  15. Exactly, in order to combat people using siege, they decided to just remove all rewards from using siege, You don't see anyone Trebbing anymore. This update has changed WvW entirely from its core. Some do find it fun to hit SMC for hours and keep its supply low so that when people are on, its take-able, that requires a lot of work and effort to pull off as you both need to treb and keep your treb spot safe. Now, if you do so you are doing at a cost, or massively extended time period and risk of losing your treb spot as you have to leave and go take a camp, then run back, and get back to protecting and trebbing, by the time it takes you to get back minutes have passed so you only get short periods of trebbing with rewards. Its like the Anti-Treb patch, they basically could be removed from the game at this point, the devs basically telling us we are only allowed to play with catapults up against walls either zerging or solo play. If they keep patches like these up, could see wvw as a game mode dying entirely no matter how many people try to pretend its not and defend bad decisions.
  16. I already miss it, was quite fun, and also at least during the week wvw was not ruined by the latest update for solo players
  17. The thing is, it never has given 10 minutes of grace time outside of EBG, its just always been less noticed by the people defending on outside borders as they had walls to repair and kept up the fighting. This just put it to light that they really only want us using EBG as that is the only good place for grace period time now, just much less fun to solo with all the zergs running around. I really do hope we just waiting on another wvw patch now that either fixes things or gives us grace period options outside of the multiples they have removed. I don't really get how actively playing wvw needs to be punished unless you play a certain way.
  18. That is correct, unless you are in EBG, EBG still rewards you for repairing (when under attack). Unlike all other maps. If you are not on EBG, kills and camp flipping is now the Only way to get grace time. Outside of you zerging a keep or tower.
  19. 1. Unless you are in EBG, defence objective ticks do not grant grace period for rewards, so even if you repair a wall and fend off siege and stop the attackers, you will not get rewarded for actively playing unless you manage a pvp kill, as that is now the only way defenders outside of EBG can get rewards due to the recent patch - a patch that most hate. 2. if you are scouting in a squad, make sure they gave you shared participation, then you will get rewards for basically just being in the squad. That way it doesn't matter if you miss out on the camp capture, you will get it anyway and are able to keep scouting, outside of this of course there used to be methods but they were removed, with the recent update to wvw which made wvw worse. 3. You can actually get grace time from dolyaks, but you have to actively be buffing them, on my Ranger I use the warhorn to give the yak swiftness, if you do so for the run, you get 5 mins of grace time, tested this working on ebg and alpine maps. If you don't buff the yak or kill someone within range (which gives 10minutes anyway) you won't get grace time. As for the feedback points: The nodes exist for other benefits, such as gathering also giving volatile magic, most of my volatile magic gains comes from wvw nodes. Get a good infinite tool with a good glyph and they pay for themselves over time on the wvw nodes. Only buy siege with badges or from the TP yes, as those prices are terrible. On EBG, it depends on Server as some do spend most of their time there, but also that on EBG its just easier to keep grace time up, everything is close by and its just more rewarding to play. It gets filled cause zergs go there to fight. EBG for some reason is like the grace period farm, even afking there is easier as defence ticks do give 10minutes of grace. To prove my point earlier I watched a movie and afk'd in smc for most of my diamond chests after the update came out that made wvw worse.
  20. Only, tell me, would your spend your entire day repairing if it meant getting no rewards? would you defend a keep for hours, tiering it up to 3, battling against wave after wave of players, for no rewards, such as Bay, which does NOT give grace time from a defence event? Your only way of getting participation now when defending objectives and scouting is kills. All the enemy has to do is just, not show up for a short while, then zerg the place and GG. Hours spent defending an objective where you got no rewards are gone. Or would you join a zerg, sit there as a face in a crowd, not pvp at all but K-train which is what these updates are doing, these updates are actually trying to remove all pvp aspect wvw has, and get rewarded for basically doing nothing but being a face in a crowd? I can tell you didn't read a single post on this entire thread. And just came here to troll. Most likely another PVE troll like UmbraNoctis who has not said a sensible thing on this thread yet that is worth reading. The warclaw was great for roamers and scouting, it made solo play more fun but of course, zergs nerfed it. It still needs to exist, wvw would die tomorrow if they removed Warclaw from it, it maintains balance between classes who are a lot faster then the slower ones. I just don't understand why anyone is for this, something that objectively makes wvw worse for everyone. Like its not even subjective here, we now all get less grace time, everyone, its a nerf in every meaning of the word. The only people this does not effect, are faces in the crowd zerglings.
  21. My tip right now? If you have smc, go camp the walls there and watch a movie while afk repairing the walls for 10minutes until the defence tick grace timer is removed entirely just because Anet hates WVW.
  22. Which is something I used to do often, honestly after the recent patch solo play has just been removed, they don't want you solo'ing towers anymore, siege now needs to be right next to the tower, and be a cata, for it to not go down every second. They don't want you solo defending either, they don't want you scouting, they don't want you roaming. All the latest update did was force people to zerg to play wvw, and its funny how the people defending are all avid zergers who want to force you to play how they do, how dare you play differently then zerging in wvw right? Or just afk in camps every 10minutes without even playing and be rewarded more then someone spending 10 hours defending and tiering up a tower 🙂 Cause only EBG defence events give grace time, outside of EBG, defence events do not. Your ONE and ONLY access to grace time now when defending outside of EBG is pvp kills. So all the attackers have to do, is wait out ten minutes by capping a camp somewhere else and you are either forced to leave, or fight with no rewards for hours.
  23. Yeah I mean, Trebs is honestly something you only really do by yourself when you are not zerging and using cata's or rams for speed, this change effectively removes Trebs from the game mode, as if you decide to build one and use one, by the time its built, and used, you are getting no rewards for actively playing wvw. So even though for some reason they didn't include it in the notes, what this means is less walls being damaged outside of zergs. Which would mean less repairing to do. They've actually removed multiple playstyles with this update all at once. So they don't want us repairing, and they don't want us sieging outside of a K-train Zerg. They don't want us defending, and yet they don't want us attacking, outside of a K-train zerg. Is that what Anet wants wvw to become then? A pve place that contains no enemy players with us just zerging from pve objective to pve objective? Well, it'll be funny to soon see that outside of the zerg running, everything is just t3 now. I already seen the most people I've seen in a long time going from camp to camp nearby the spawn locations and just afking every ten minutes.
  24. Could be, I clicked Match totals, added them all up and what you see for the "Match" total includes your original outnumbered pip gain, however what is actually visable if you add all the pips gained without outnumbered, is less. Wood + Rank + Score shown is not counting outnumbered yet the match tab totals include it. Either just a bug or something, unless of course it is increased regardless. Which makes it even funnier then, cause that would be 2 undocumented changes to WvW they ninja updated in. Right after we praised them for having open communication.
  25. So, should we post a separate thread for the fact that siege now only gives 2seconds of grace time? Cause its not even diminishing returns, I didn't use a siege, waited for my grace time to hit 0, used a siege to attack a wall, 2seconds. So they nerfed not only gains from defending, scouting, roaming, they also nerfed siege warfare. In the siege warfare mode. lol. Does Anet even wvw.
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