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Mayura.8251

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  1. Please do not go through with this idea... the change introduced with the 27th is not healthy for the class and this looks like band-aid to cover up the mess. CA is a very powerful situational toolkit with distinct and flavourful abilities and with the new alacrity system we'll be just facerolling our keyboard to spam as much alac as possible inside the CA window, not having it up later on demand. Same goes for the pets. Mechanist gets to have a strong pet that covers pretty much by itself the boon support part of the spec while contributing dps. On the other side we have to constantly pet-swap, losing all applied boons on the pet and teleporting it back to us whether we want it or not and on top of that there's a game of chance whether or not we'll have the right F2 ready for cc phase or whatever. I'm not saying reverting changes to spirits is the only possible route, but I wonder if this is truly the only alternative. Druid went from being one of the few relevant non-quick and non-alac healers back in the day to being a class that wastes its entire kit and fantasy just to frantically apply alac and, if the gods are willing, something close to 100% might upkeep under ideal conditions. While harbinger can do a full dps rotation and apply 100% boon duration just cause they feel like it. I'm sure you will find the best way to address these issues, as you always do. Keep up the good work!
  2. I'm afraid I couldn't quite spot the Untamed nor the SIGNET OF SELF-DESTRUCTION RENEWAL changes... will keep on looking. Also, what does it even mean for Mist OFFENSIVE Potion to grant friggin Vitality??
  3. It is waiting for you to do the mechanic: stand under his shield and have it deflect a granade from the enemy Canach.
  4. TL;DR If you equip a piece of armor with non-default colors on an equipment tab and then switch to another tab that has a different item with a greater than or equal number of channels set to default colors, the item you swapped to might have its colors overwritten by the other one's. What follows are some of the results from I've found looking into the bug while in-game. I know there is some known issue going on with Gliders and colors, but I don't have multichannel glider skins so that is not something I have encountered/tested. First occurence: On Equipment Tab A i have a Warlord Brigadine coat that I keep on default color settings. On Equipment Tab B I keep an Harrier's Bounty Hunter's Jerkin coat transmuted to look as a Council Watch Chestguard.Every time I do the following swaps "A -> B -> A" the Brigadine has 3 of its 4 channels reset to the colors of the Jerkin I have tried to mess around a bit more, these are some findings: - Setup: both A and B on default colors - Result: B->A yelds no changes; A->B yelds no changes - Setup: A fully colored with any color from my collection, B on default colors - Result: B->A yelds no changes; A->B changes all but one of B's channels to A's color (bottom right is unchanged) - Setup: A fully colored with any color from my collection, B fully colored with another color from my collection - Result: B->A yelds no changes; A->B yelds no changes - Setup: A with any amount of channels with an owned color and the others on default, B on default - Result: B->A yelds no changes; A->B only changes B's channels that correspond to the specifically colored channels on the A (so always ignoring the bottom right channel) Moving on, I have atempted to reproduce the issue on another character: I've played around on my Necromancer, which has on its 2 equipment tabs different coats (both not transmuted) both with 3 channels that default to "Remove Dye" color: - Setup: both on default colors - Result: A->B yelds no changes; B->A yelds no changes - Setup: A with any channel set on an owned color and 2 channels on default, B on default - Result: A->B makes B similar to A (one channel colored, 2 channels on default) ; B->A yelds no changes - Setup: A fully colored with any color from my collection, B on default colors - Result: A->B A imposes its channels on B; B->A yelds no changes - Setup: A fully colored with any color from my collection, B fully colored with any color from my collection - Result: A->B yelds no changes; B->A yelds no changes Side note #1: Playing around with the ranger I've noticed that the 3 colors that were originally applied on the Watch Council Chestguard (Dusty Grape, Shy Iris, Terracotta) when I originally transmuted the Harrier's Bounty Hunter's Jerkin are no-where to be found now: i do not own them and using the Remove Dye tool on them after having played around with other colors has reset them to [Beige, Black, Beige], so there is something off with the defaults on the coat's colors... or i just dont understand how that works :). I'm pointing this out just in fear that the results on the ranger might be compromised by 2 different issues facing eachother. Side note #2: I use the same mask on the 2 equipment tabs of the necro, so changing its color on one changes it on the other too, but if right after changing the color I swap to the second equipment tab, in the Hero Panel UI the color of the mask as shown on the character model is still the old one and switching back to the first equipment tab leaves the color on the character model unaltered. This is obviously a very minor inconvenience: not only the color change is immediate on the in-game character model and just closing and reopening the Hero Panel fixes the inconsistency. Pardon grammar errors and repetitions, but I'm in a rush today and this aint my first language 🙂
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