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Fragile.1987

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Everything posted by Fragile.1987

  1. Here we are discussing the variant in which we kill 100% of bounty champion hp, solo, party or raid - it all does not count
  2. You think its a god? Its a dragon? No! It's a Veteran Svanir Brute! 5 years straight of annihilating people all over the Bitterfrost and beyond! https://i.ibb.co/9bSRtfD/gw271.jpg Can we get those ultimate avatars of power nerfed some day? Just to be clear, it's damage should be about 10 times lower and the current value is a bug.
  3. 1) Vehicle skills 1-5 (tested on Tank from Forging Steel strike) conflict with 'Mount Ability 1' and 'Mount Ability 2'. If any of weapon skills bound to the same button as either mount ability 1 or 2, then while on vehicle those buttons do not work at all. 2) 'Swim down' (or 'Swim up') button conflicts with 'Mount/Dismount' button while underwater. Valid for submerged skimmer. Those keys can be hotkeyed on the same button and game will prioritize swimming, not mounting/dismounting. 3) Also when trying to bind Z button on any key, game says rather ''Used by "... - ((972996))" '' or "You will overwrite "... - ((972996))" ''. After i overwrote it, there no such message any longer. No idea what does that ID stand for.
  4. Hi! Since i enjoy a game a lot from a several accounts, there are still some things i would like to see. Hope i'm not the one looking for it and someday devs will at least consider some of those. 1) Implementing some ingame visuals for Toggle Autotargeting option Since this option and its hotkey became real, its now much easier to play the game, especially in PvP. Charging with 'No Autotargeting' as a Warrior or Reaper somewhere 1200 units away from a target is priceless in terms of escaping. But since active Autotargeting is still very important and there is no any visual indicating of it being active or not, it would be awesome to see such an indicator. 2) Implementing some ingame visuals for Snap Ground Target option Same goes for this option in terms of for much easier aoe spelling, especially in PvE. For example, as a support Scrapper i want to use my Function Gyro onto nearby allies or far away downed players while other abilities, like Grenade Barrage, i want to see snapped in the very center of boss' hitbox. I can switch it with hotkey, but not having an indicator is a problem. 3) Implementing a keybinds for Ground Targeting modes There are 3 modes in ingame options available for Ground Targeting: 'Normal', 'Fast with Range Indicator' and 'Instant'. The need of switching those options is not that urgent as for the other 2 options, mentioned above, but each time i switch to Engineer or start a Fractal as any class with a lot of targetable aoe spells, like Scourge, i prefer the 'Instant' mode because of a lot of spammable aoes. Always having the 'Normal' option may lead to a minor heal/dps loss and always having 'Fast with Range Indicator' might cause a miss if not snapped to target, which is not always clear (see paragraph 2). Keep in mind, that an 'Instant' mode might cause a lot of misses because of problems, stated in paragraph 1 and 2. 4) Implementing a clickable interface buttons for all the options, mentioned above There are some clickable interface buttons/indicators, like spell buttons, dodge bars, Hunter's pet buttons, etc, which i rarely click directly, because most of them have a comfy keybinds, but there are still people, who do not use hotkeys at all. That's why it would be really joyful to have few more indicators and would be even better to have an option to show/hide them for those, who do not want it.
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