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sauceboss.3254

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  1. This really is a L2P issue that nubs can't handle. This skill is powerful only in ganking situations where you are just stopping someone from running away. This does pretty much nothing in zerg fights if you are comped. Doesn't do much in 1v1's either except to necro and if you are 1v1ing on necro against any ranger you are pretty much dumb anyway. You need to run cleanses and survivability if you are solo roaming. Otherwise, you need to be smarter and have spatial awareness enough to avoid the fights that would get you caught by a druid. I never have trouble with this skill. Seems to be something unique to your experiences and I would suggest an alteration to your playstyle.
  2. Yo, i've played warrior and daredevil a lot in pvp/wvw. I've created a matchup video for this exact scenario. You can check out both sides this way. Understanding the thief is just as important as know your own abilities with the warrior.
  3. Hello, Consuming improvement and tactic packs is rather Inefficient in practice as there is a delay before processing an additional pack. When opening an abundance of these packs, such as 100, it can take upwards of 10 minutes to click through the resulting tactic upgrade packs. I hope we can bring this matter to attention and work towards a viable resolution in the near future. Suggested outcomes that can improve this matter include but are not limited to: 'Consume All' featureRemoving reactivation delayThis has been a feature(?) for sometime but would like to see it get addressed, if viable. Thanks!
  4. Please watch this video while you wait for a fix:
  5. From a roamer/havoc stand point, the Warclaw really feels like it forces almost all action into big zergs. People are able to move around so fast on the mounts and they can just chase a single person down with 30 people. Part of the problem is that the mechanics overall(warclaw included) invite mega zergs. They dont really get gfs and people become rabid freaks who just squirrel after one person. There are some interesting mechanics when you use the warclaw offensively but ultimately it feels like it just forces play into a ktrain-blackgate meta and makes the bigger server stronger by default. Players moving across maps so quickly IS a problem for this mode. This mode needs to reward skilled players for being able to make good plays with normal classes, not cheese classes. The dismount action will be important but over all the immune to cc is a real problem. The immune to cc feels like a cheese mechanic. Currently skill 2/3 are not really necessary but if you add anything to skill 2 it will become way op. Being a roamer, I notice that people get way more salty when being killed by a condi thief/condi mesmer class but they are much less salty when killed by a warrior/guard/rev. Something to consider. Many people dont like to play against builds that carry noskill players. To see some of the interesting capabilities of the Warclaw and discussion of the skills, please watch this video:
  6. Stuck in an active AT in between matches. TY
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