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VeyWiil.2576

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  1. Hi, @Stajan.4581 I normally don't give much input on the forums. You are technically right gearing viper's increases your power damage. However on most builds the gain is barely a few thousand at best. You may be interested in the mathematical differences. A spreadsheet detailing current scourge variations (looks like Harbinger is in the works here too). https://docs.google.com/spreadsheets/d/1ZlR5VSl-7ihDHISAYSnT8OG6utCSaSR6IUirosY1Dxo/ DT Gear Optimizer is linked here as well if you want to play around with an awesome simulation tool (Can also be used for non-fractal simulations): https://optimizer.discretize.eu/ Since you appear to want to argue about word definitions let me give you some background. A gear's 'flavor' or word association used in tandem with it is determined by the % increase ratio wise it provides to the relevant category. Categories are (Power/Condi/Boon/Tank/Heal). Power stats are Power/Precision/Ferocity. Condition stats are Condition Damage and Expertise. Boon stats are Concentration Heal stats are Healing Power Tank stats are Vitality/Toughness *Note: I left off indirect increases such as boon duration % as they aren't stats* Condi is such a stat efficient choice, only 2 stats are needed. Condition Damage and Expertise. This leaves 2 other stats wide open for usage. So if I wanted to increase my damage beyond what was offered by just 'Condition' stats, I would need to dip into the 'Power' category as its the only option for more damage. Thankfully Viper's lets us do that without sacrificing any condition stat. In the case of scourge presented here using the spreadsheet values linked above: Viper's highest damage build has 34,089 condition damage and 3,443 power damage. This means the ratio would be 90.8% condition damage. Trailblazer's is also condition based and has 33,156 condition damage and 1,909 power damage. This means the ratio would be 94.5% condition damage. The ratio is higher for condition damage on trailblazers, only because we can't add more condition damage in either case. We can only add power for viper's which results in it being better overall. Now the % or ratio of condi damage I am doing verses the % or ratio of power I am doing is so HEAVILY condi. So much so that the increase to power doesn't make it functionally a hybrid. It is still just condi because categorically its confusing to call something so heavily condi based hybrid. Classes that can go truly hybrid (Close to 50% power and 50% condi) are usually distinguished as such verbally such as "Hybrid Soulbeast". There is a "Condi Soulbeast" being mainly bleed/burn condition damage. There is also a "Power soulbeast". "Hybrid soulbeast" however was quite evenly split between power and condition, and thus it didn't fit into either category nicely so "Hybrid DPS" was used to refer to it. Hybrid's can also be boon givers, but are usually referred to more specifically. Such as "Condi Hybrid Quickness Boon providing Firebrand" is usually referred to as "Condi QuickBrand" or "cQB" for short which indicates mainly condition damage, you will be providing quickness for the subgroup and you are running firebrand. Short terms that are easy to understand help everyone come to the table well prepared with build and performance expectations! Have a fantastic day and EoD launch!
  2. Forum Moderators please close this thread as the discussion has devolved into unhealthy flaming, thank you.
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