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Everything posted by Sploogesque.2801
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Firework relic - new bugs [Merged]
Sploogesque.2801 replied to Sploogesque.2801's topic in Bugs: Game, Forum, Website
@Rubi Bayer.8493 bump 🙂 -
Switching Build templates while mounted
Sploogesque.2801 replied to HazyDaisy.4107's topic in Bugs: Game, Forum, Website
Are you a revenant by chance? I've noticed this issue specifically for revenant. The issue is, if you had facets on (herald) and then swapped and it put you on a different legend, it is still pulsing those facets, even though your on shiro. (yes, the energy ticks are still happening per facet) -
Firework relic - new bugs [Merged]
Sploogesque.2801 replied to Sploogesque.2801's topic in Bugs: Game, Forum, Website
Still not fixed as of 3-25 🙂 -
Firework relic - new bugs [Merged]
Sploogesque.2801 replied to Sploogesque.2801's topic in Bugs: Game, Forum, Website
They worked until Tuesday, so clarification on this would be nice. -
Firework relic - new bugs [Merged]
Sploogesque.2801 replied to Sploogesque.2801's topic in Bugs: Game, Forum, Website
Still not fixed, can we at least know if this change is intentional? -
Firework relic - new bugs [Merged]
Sploogesque.2801 replied to Sploogesque.2801's topic in Bugs: Game, Forum, Website
Conjures as well 🙂 Bump -
There is a bug affecting every new player and engineer created after Soto release (and even old ones that didnt unlocked the specs on time), one that make the veterans of the class have a clear advantage in dps and even more fun
Sploogesque.2801 replied to Fortunello.9853's topic in Bugs: Game, Forum, Website
Just tested sword autos, they do more damage based on heat level as stated. Quickness from 3 is correct (tested all heat levels) and same along with sword 2, not a single issue here is happening to me. Try a different engi and see you have the same results. -
Firework relic - new bugs [Merged]
Sploogesque.2801 replied to Sploogesque.2801's topic in Bugs: Game, Forum, Website
This applies to all kits, just tried bomb kit, flamethrower kit as well. -
Engineer: Grenade 4, 5 and mortar 4 are no longer proccing the relic
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Ready to become even more legendary?
Sploogesque.2801 replied to Rubi Bayer.8493's topic in Guild Wars 2 Discussion
No, remember Aurene legendaries? Welcome to the armor version of those. T1 will be legendary, T2 will be a different look on said armor. In case you don't know about the Aurene weapons, they each had a dragon variant along with them as a recolour, with extra details on them. -
After facing Balthazar, you get ported into the other realm, with Joko in a cage. You are supposed to listen to the prisoner, but he stops his lines at "I am King Joko the Inevitable, the last Primeval King, Joko the Undying, the Scourge of Vabbi." when there is supposed to be more voice lines afterwards, making this currently incompletable. Edit: I've tried this story instance three times, same result each time.
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You do realize this is very unrealistic, the amount of precast, the bloodlust sigil stacks, his on kill food..
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I think it's important to consider adding all of the available core relics to the box selection that each level 60 and above character gets. Why is it that 11, nearly 12 years into the game we now have a immediate nerf to all builds when starting the expansion? I understand why we wouldn't get the SotO specific relics from the selection boxes, as they were not tied to any current runes in the game. EDIT: I guess this was covered in a later post that I just read today, stating we'd have a choice of the 40 core relics at launch, 3 of them per toon.
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Please increase the radius on Firebrand mantra's, specifically potence. I'm tired of every pug group I'm in having 50% quickness uptime on EVERY fight, this makes the game very unenjoyable having to cover their role for them. ❤️
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The mech will no longer proc AAR at all, and its losing the ferocity from the trait.
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Make sure you add the changes to power mech/revenant for PvE from the live stream 🙂
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Can we also fix revenant's energy back to 50%? Its been 49% at least a few weeks now. 🙂