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Zeph.5927

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  1. I'd rather not dedicate all my limited free time to just this one game in order to unlock a quality of life feature. There's grinds, and then there's GW2 grinds. At this point in the game's life, I think it would be reasonable for Anet to allow you to switch between stats if you have crafted the entire ascended armor set for each set of those stats. Basically, you unlock something like Berserker stats if you craft Zojja's entire ascended armor set and then can switch to them at any time you want on an ascended armor set (without the dumb Mystic Forge thing already in the game). Legendary armor would still retain its "prestige" because it has unique looks, but everyone else can get the QoL stuff that the game honestly needs this far into its life cycle.
  2. At this point in the game’s life, it just boggles my mind that legendary armor (which is nothing but a quality of life feature allowing you to swap between stats) still takes what it does to unlock and use. Yeah, yeah, I get this is a “horizontal progression” game, but seriously. This is insane and does nothing to encourage me to interact with the system at all.
  3. Looks like I won’t be bothering with the new one then. I already did all this with my original skyscale, I ain’t doing it again for a freaking mount skin. Anet needs to learn the difference between acceptable grind and “grind until your fingers fall off and your eyeballs melt” grind. It’s not doing anything to encourage me to increase my “engagement” time when stuff like this gets added into the game.
  4. Yeah, when they announced PvE legendary armor, I was like “cool, something I might be able to actually obtain”. Then I saw what was required to get the armor and how much it’s going to cost and I said “screw that”. Once again, Anet makes something take way too long and cost way too much to get what is in essence nothing more than a QoL feature (which is insane to me). Oh well, guess I’ll just keep using my three sets of ascended armor that I have and just rotate between them. If something like this is supposed to help encourage more playtime/engagement from people, it’s having the exact opposite effect. I see this and think “yeah, I’ll just go do something else instead”.
  5. Yeah, when they announced PvE legendary armor, I was like “cool, something I might be able to actually obtain”. Then I saw what was required to get the armor and how much it’s going to cost and I said “screw that”. Once again, Anet makes something take way too long and cost way too much to get what is in essence nothing more than a QoL feature (which is insane to me). Oh well, guess I’ll just keep using my three sets of ascended armor that I have and just rotate between them. If something like this is supposed to help encourage more playtime/engagement from people, it’s having the exact opposite effect. I see this and think “yeah, I’ll just go do something else instead”.
  6. I think the guy you are responding to is an Anet employee. It's the only thing that explains his pure incompetence and ineptitude on the matter. Edit: watch out y’all. The mods are infracting people for dissent apparently. Seems they’re a little touchy what with the balance team leaks that happened and all. Heaven forbid we express our frustration over the current bullsh*t we are dealing with.
  7. Or just get a balance team in general. Judging by the way things continue to be handled, I'm convinced they don't even have a balance team at all anymore. Because there surely aren't human beings on this planet that are THAT stupid and blind. Right? Right!?
  8. It’s still an absolutely lackluster ranged option no matter what (and the ONLY option). And what about core revenant and herald? No matter how Anet apologists try to spin it, Revenants got screwed in the range department outside of Renegade.
  9. It’s the only ranged option Revenants have outside of Renegade. And it’s extremely weak on top of that. So basically, if you want to have any kind of viable ranged option in PvE, you are FORCED to play Shortbow Renegade. It’s an absolute kitten design and Anet needs to add another ranged option for Revenants outside of Renegade or at least buff hammer in PvE to make it viable.
  10. Allow me to translate the things that Anet says: "Buff" = "nerf" "Balance" = "nerf" "Change" = "nerf" "Make more interesting" = "nerf" "Bug fix" = "nerf" "Tooltip change" = "nerf" "Bring into line" = "nerf" "Reworked" = "nerf" "Updated" = "nerf" "Insert literally anything else they say here" = "nerf" "Nerf" = "nerf into oblivion"
  11. Anet has always had this fetish of making new armor stat combos harder to acquire for some unknown reason. I’ve never understood why they think it’s a good idea to do this when people just want to test the new kitten out and have fun with it.
  12. It’s a pointless system that was added because A.) people kept asking for it and B.) they were really scraping the bottom of the barrel for mastery tracks to add in EoD. Oh, and to add another grind towards getting legendary weapons. Basically, something that can be ignored by 99% of the community with nothing lost from it. EoD masteries feel so much more pointless after what we got in PoF.
  13. Your math is off. Even if you bought the $100 gem package right now, it wouldn’t give you enough gold to buy a Gen 1 legendary.
  14. Anyone with half a brain can see that the amount of bag space you get on a new character is abysmally pathetic. And the only way to get more? Grind and grind and grind for gold or pony up real world money. It’s an artificial pain point that Anet purposely puts in place to try and get people to spend money. Cosmetics are one thing. Something that most sensible people see as more of a necessity in an MMO like inventory space? Come on man. Get real.
  15. You’re using a game that is literally pay to win as an example…
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