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Mewone.3247

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  1. They didn't do the testing to that extent which is why this has been released in a bugged state similarly to every other strike in existance. Does anyone honestly believe they tested HTcm and tuned it to the version we got and actually beat it and concluded this is exactly the challenge we wanted it to be? If so, why didnt the million bugs came up during that process? For HTcm they either tested it, didnt care for the million bugs and released it anyways or they never tested it to that extent in the first place which is just as bad and exactly what happened here. There is no quality control and people need to stop making up excuses for a company that doesnt care about you. You payed for this and you deserve better. I payed 30 bucks and waited months in hope for a decent new strike mission and the result is garbage that even an AI could have made better.
  2. The fight is considered a dps check because by current means there is no way to actually beat it even when played perfectly. It is also considered a dps check because this fight has no new mechanics it is as lazy as it gets design wise. Only the rate of mechanics has been increase as well as the health pool. If you think Anet tested this iteration or htcm for that matter you are wrong Edit: Why is a simple dps check boss fight even a thing? Are you too lazy to come up with actual interesting mechanics? Maybe do it similarly to Ankka cm where you have a dps check for the actual title. Also, how is anybody supposed to build a group for this dps check when you would need a 3rd party tool to identifiy who is actually capable of playing their class to the extent that is needed? Or do we prolong the process by hours and meet in the special forces trainings area and everyone has to prove themselves before the strike? Is that what you want players to do? You know, when players ask for a boss that is at least a slight challenge they didn't mean a stupid bullet sponge with boring, generic and spammed mechanics that also favor certain classes to an unreal extent. I am not interested in most of the open world content or the poorly written story and in my books the new instanced boss fights are a disgrace and would have been a disappointment even for a free update let alone a payed expansion.
  3. Everytime you bring the fact up that Condi Virtu is the new Power Mech people look at you funny and the best part is, every new strike, every wingman statistic fully supports this claim. Better nerf mirage.
  4. I can hardly believe I am saying this but this fight is even worse than Dagda CM and that fight stood as one of the worst and laziest fights in all of gw2. At least Dadga CM has something different to it while Cerus CM is literally normal mode but with all mechanics spammed and overlapped. With the current HP pool/bug there is no way you could finish the fight in time. This is a very different situation compared to HTcm and the only things that both have in common are bugs. At this point I can only conclude this fight was rushed, not extensively tested and not put any effort into similarly to Dagda even though we waited like 6 months for it. What a time to be a gw2 player.
  5. You could already do this in Guild Wars 1 that is why it has been changed. Everything needed to be different for Guild Wars 2.
  6. Csourge was hardly played until the patch before SOTO where it got to like 41k. With SOTO and to the suprise of nobody the access to all weapons and the new relic system absolutely destroyed all previous balancing efforts and Cscourge benched for 49k. Naturally it was toned down but the omnipresent class Virtuoso wasnt touched at all. So you want me to focus on Cscourge that was op for a short while in the early days of SOTO when Virtu is an issue since over a year? Also, I never said Mech wasnt overperforming for its time so why are you stating that as your last sentence? I think the one thing we can agree on is that Anet hasnt done anything to an overperforming class for over a year. Edit: It appears most people in this thread agree that condi Virtu is overperforming but for some reason they are really mad about the point being made its as broken as Mechanist was when this doesnt really matter because it cannot be proven anyways. It was my subjective opinion backed up by wingman statitics that average cm strike pugs get carried by this build for a year now and there is no denying that. But thank you for wasting everyones time by focusing on this point and giving your anecdotes on how you don't see that many in your open world groups. I really hope there is at least some awareness for this issue but judging by the balancing preview I doubt it. All these Mechanical Genius changes really made no sense in the greater context of this class being dead in endgame pve but I love how Anet made it even worse to play months into its destruction.
  7. I love that you talk about power creep in this post because it just shows the sheer lack of understanding from Anet since it makes the content more and more free. Raids have been a joke for quite a while now and every year it has gotten worse. I have no idea how you could unironically imply that Anet knows what they are doing in any post considering this fact. Your point that Mech was stronger back then than Virutoso nowadays is just made up and has no evidence. Once again why does this even matter in the first place? Nobody in a cm strike is just running and using Auto Attack? I just made that point to show you how bad your point was and that is still true. If you factor in other content like raids the range argument really falls off because most of them are golems at this point that you could have near perfect dps uptime with close range AA. There are builds that have strong benches with nothing but AA and it doesnt matter as long as its within a certain range. I think this is tied to the point above and really only affects players who are afk while playing, otherwise it doesnt matter that you have 12k AA plus12k AA from the Mech vs. 30k AA on a different class The reason I remember this era so vividly is simply because they buffed Mechanist and overtuned it like they did with Virtusoso which is my point and one era (patch) later, they buffed Mechanist again because they programmed something in the wrong way that should have actually nerfed it..
  8. This point is so stupid I have hardly an idea how to respond if at all. Reaper, slb and other specs bench for almost 30k with auto attacks, by your logic these specs are broken. But they are not because nobody cares what the DPS of 1 APM is. If you think people who lack the mental capacity to press a single button did well in cm strikes on Mechanist, you are wrong. By usage only anyone with any knowledge of game balancing would understand that the current state leaves much to desire and there is a reason why it is this way. The spec is easy to get into and not even hard to master. Range damage has a huge advantage in this game because of dps uptime, so why does condi Virtuoso bench this high in the first place? "I get that you don't care since it doesn't fit your narrative." No I gave you the reason why this point is irrelevant. "It must have gotten pretty bad number wise for them to nerf the newest toy, which on its own says a lot." People everywhere cried, on the forums, on reddit and ingame. There were even squads that told people to play something else or they would get kicked which is something I have never experience before that and since then - so the Mech hate was real. Most agree that condi Virutoso is at least overtuned so tell me why hasn't there been changes in the past year to adress this? Why did they keep changing Mechanical Genius when Power Mech completely vanished from endgame because of its abysmal performance? Your point that Mechanist had to be the most broken class of all time because Anet did ANYTHING is actually really funny.
  9. I literally posted usage of cm strikes aka endgame which is the content the game is currently balanced around. Nobody cares that you dont see a condi virtu in your 50 man octovine squad. Also your subjective perception doesnt mean anything and on wingman you cannot remove supports from the usage of peak Mechanist eras.
  10. I already addressed this and it is due to Mechanist also being a very good alac dps/ heal spec. Once again nobody cares about open world because Anet balanced around endgame. Currently condi virtu has fast rampup, its one of the easiest if not the easiest spec with no downsights. You have a full sigil build that requires no understanding of anything other than pressing buttons on cooldown. What skills levels are we talking about? Both specs are so easy that it takes no effort compared to other classes to perform on them. Having insane single target and the best pierce while being 100% ranged helps.
  11. This has to be a troll or are you really that high on copium? Or maybe you have no idea what you are talking about, can you tell me your experience with pugs and cm strikes?
  12. Remember the outcry when Power Mechanist was in every raid and strike because it was easy to play, had ranged damage and good cc? Even though the actual usage numbers were inflated by support Mechs/HAM? Ever since Power Mechanist was made into an absolute joke and a million bad iterations of Mechnical Genius, most people switched to (condi) Virtuoso. Since day 1 this spec was literally just as broken as Power Mechanist but with (bursty) condi damage: - its fully ranged (even more than Power Mech) - it has even better pierce - its just as easy to play - it has all the CC and utility in the world So why exactly is nobody crying about Virtuoso when there is hard evidence this spec runs the endgame? Can you call the balancing of the game decent when this has been true for over a year now and the only reason the average pug clears cm strikes is this build? I will give you some numbers from the current cm strikes that are a good representation because they are the only "difficult" content this game has atm: AHcm: (Virtuso as only pure DPS option, rest in Top 5 is mixed DPS/support) Most popular professions: https://gw2wingman.nevermindcreations.de/static/up.png 19.1% https://gw2wingman.nevermindcreations.de/static/professions/Virtuoso.png Virtuoso https://gw2wingman.nevermindcreations.de/static/up.png 11.07% https://gw2wingman.nevermindcreations.de/static/professions/Herald.png Herald 10.93% https://gw2wingman.nevermindcreations.de/static/professions/Scourge.png Scourge 9.96% https://gw2wingman.nevermindcreations.de/static/professions/Mechanist.png Mechanist https://gw2wingman.nevermindcreations.de/static/down.png 7.03% https://gw2wingman.nevermindcreations.de/static/professions/Firebrand.png Firebrand XJJcm: (Virtuso as only pure DPS option, rest in Top 5 is mixed DPS/support) Most popular professions: https://gw2wingman.nevermindcreations.de/static/up.png 27.28% https://gw2wingman.nevermindcreations.de/static/professions/Virtuoso.png Virtuoso https://gw2wingman.nevermindcreations.de/static/up.png 16.07% https://gw2wingman.nevermindcreations.de/static/professions/Scourge.png Scourge 10.47% https://gw2wingman.nevermindcreations.de/static/professions/Mechanist.png Mechanist 9.81% https://gw2wingman.nevermindcreations.de/static/professions/Herald.png Herald 7.82% https://gw2wingman.nevermindcreations.de/static/professions/Firebrand.png Firebrand KOcm: (Virtuso as only pure DPS option, rest in Top 5 is mixed DPS/support) Most popular professions: https://gw2wingman.nevermindcreations.de/static/up.png 41.97% https://gw2wingman.nevermindcreations.de/static/professions/Virtuoso.png Virtuoso https://gw2wingman.nevermindcreations.de/static/up.png 12.29% https://gw2wingman.nevermindcreations.de/static/professions/Firebrand.png Firebrand 10.16% https://gw2wingman.nevermindcreations.de/static/professions/Mechanist.png Mechanist https://gw2wingman.nevermindcreations.de/static/down.png 9.35% https://gw2wingman.nevermindcreations.de/static/professions/Scourge.png Scourge https://gw2wingman.nevermindcreations.de/static/down.png 7.11% https://gw2wingman.nevermindcreations.de/static/professions/Herald.png Herald HTcm: (Virtu as decent damage dealer and essential utility) Most popular professions: https://gw2wingman.nevermindcreations.de/static/up.png 19.8% https://gw2wingman.nevermindcreations.de/static/professions/Virtuoso.png Virtuoso https://gw2wingman.nevermindcreations.de/static/up.png 19.2% https://gw2wingman.nevermindcreations.de/static/professions/Herald.png Herald https://gw2wingman.nevermindcreations.de/static/up.png 15.42% https://gw2wingman.nevermindcreations.de/static/professions/Vindicator.png Vindicator https://gw2wingman.nevermindcreations.de/static/up.png 13.44% https://gw2wingman.nevermindcreations.de/static/professions/Mechanist.png Mechanist https://gw2wingman.nevermindcreations.de/static/up.png 12.4% https://gw2wingman.nevermindcreations.de/static/professions/Reaper.png Reaper OLCcm: Most popular professions: https://gw2wingman.nevermindcreations.de/static/up.png 34.34% https://gw2wingman.nevermindcreations.de/static/professions/Virtuoso.png Virtuoso https://gw2wingman.nevermindcreations.de/static/up.png 12.87% https://gw2wingman.nevermindcreations.de/static/professions/Herald.png Herald https://gw2wingman.nevermindcreations.de/static/up.png 12.34% https://gw2wingman.nevermindcreations.de/static/professions/Scourge.png Scourge https://gw2wingman.nevermindcreations.de/static/up.png 12.03% https://gw2wingman.nevermindcreations.de/static/professions/Mechanist.png Mechanist https://gw2wingman.nevermindcreations.de/static/down.png 5.75% https://gw2wingman.nevermindcreations.de/static/professions/Firebrand.png Firebrand This picture has been cultivated because Virtuoso has never once seen any significant nerfs to its damage or utility. It is just as easy to play as ever (compared to other classes) and has no downsights. Where is the outcry and what is different to the Mechanist situation from 1 year ago? Edit: I forgot to mention that the usage includes kills and wipes of the respective bosses which means the actual usage number of Virtuoso of successful kills is even higher. Natrually low KP groups that bring any DPS build will perform significantly worse and most likely won't clear the fight compared to Virtu stacks.
  13. What do you expect from an engine that runs and looks like guild wars 1? Also, I dont think they could improve the engine to run better even if they wanted to because they fired everyone who has had any deeper knowledge.
  14. You can join the squad of someone who blocked you and it doesnt matter if the person is the commander or just a member of the squad. Lfg is still empty
  15. Before relics I could just craft or buy the runes and now for every char I need to farm those boring SOTO maps for currency to buy relics that arent available in boxes. Huge step down and since relics are inherently just as plain as old rune effects, there is literally no advantage to this system. There is no legendary relic to fix this issue and once they nerf the fotm relics you need to start again at square one. Amazing content - its literally just change for the sake of change with no thought put into it. Id rather have bugixes
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