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blackgamma.1809

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  1. yeah this patch sucks for warriors. they imply that they give quickness to other stuff but they just removed quickness from banners. leaving you with only 2 limited options to share quickness in wvw the gave resolution in wvw game mode where condi is non existent. not even in defense where resolution is abundantly lacking in that trait line. why is it in discipline. give me a better boon for the wvw meta nerfing arcing divider made no sense, in pve or wvw since warriors damage highest output came from other skills please revert the arcing divider changes. berserkers dps literally doesnt chamge if any at all.
  2. well not quite. you have to control lord to gain the benefits bag farming off lord. but it does mean the incentive to do anything else on the map is gone.
  3. Well Well mah dood. imma about to teach you the harsh reality of Private tags. the main reason why tags run private. is because YOU, thats right, YOU or whatever pug that finds the private group. becomes a giant liability to the tag, a liability so bad, that it takes only 1-3 pugs, to complete kill its own friendly squad. just by YOU existing near them and its not your fault for wanting to run with the private tag, its hella lame that your not invited into the private squad. its just the nature of the game mode. let me explain private tag has a lots of 5 in each party, that party supports each other. when that party preforms well, and that pug doesn't. that pug will go into down state. enough random pugs that go into down state and becomes defeated become a giant issue for the private tag your trying you being defeated creates huge momentum swings for the enemy zerg to rally back into the fight, therefore making that party waste its damage and time trying to kill the downs. they're only way to combat the mechanic of enemies rallying off downs for them to push back onto the well organized zerg. to make sure pugs never find or follow them, therefore removing the problem of babysitting pugs that cripple and punish that tag doing its job. But yeah again, not your fault, it sucks not being welcomed into the private tag. but thats just the nature of the game mode
  4. On the first 2 days of reset during NA prime time. i accumulated near 1.8k kills using minstrel firebrand and diviner warrior. with changes to kill credit i noticed that one reset alone i acculturated a 300 of bags with ease within 2 hours while spending a portion of that time attacking SMC and using most of that time defending SMC while playing on other maps with variations on fights playing support, i saw that i gained as much bags as i would play on support. great. a healthy number of bags that could keep a pug happy. so if my kill credit is significantly smaller than my kill credit During SMC fights. then who is doing monstrous amounts of damage on my team that's tagging over 50 people and most likely doing the most damage during SMC fights, The answer is Legendary Castle Lord i can drops boons on lord and get rolled by a zerg and die. with a counter zerg rolling them over, resulting me getting anywhere from 2-5 bags, just by only placing boons on lord when he meteor showers. Therefore, giving legendary lord your boons sky rockets your kill credit drastically. im assuming the kill credit changes are working as intended on other maps, since support players are farming a sufficient amount of bags to be happy, but im not sure if the same intent was expected by Castle lord overperforming by dumping boons on him I'm sure anet is monitoring kill credit anyways. but i believe they should look into fights at Stonemist castle specifically in regards to kill credit
  5. Anet banned players selling karma items back to vendors for gold when they didnt know they were exploiting anet perma banned someone using 2 accounts/computers in wvw under the assumption of multiboxing, 2 years before multiboxing policies were put in place anet has and will ban account based on false mass reports when it comes to putting faith in game companies banning players correctly. putting that faith in anet is strongly misplaced
  6. the only reason i can imagine why matchups are this bad on NA, is that they re open some of the full servers or maybe im just A GoM, projecting what i want to happen
  7. why is defence treated as end game content. when zerg vs zerg is the core of the content? defense needs to be dead. so we can play the best part of wvw. rather than cowards cuddle up inside keep and call it content to the point where it gets stale keep defence died for a reason. an i hope it stays dead
  8. No one is talking about the rise buff to 5 horrors and its scaring me please clarify that this is a pve thing, because its because of wvw it got capped to 3
  9. https://i.imgur.com/hT37nb1.png
  10. i mean, Amazon servers uses SMR hard drives that are designed to be slower just dont cheap out on servers, and makes troubleshooting heaps easier
  11. Make sure that your drivers for each of input device is up to date. Also use winver command to get which version of windows you are running as MS are in the process of going to version 2004 and not all devices will be updated at the same time. There have been reports on some issues with v.2004, so it can very well be related to mouse and keyboard input not working correctly. https://support.microsoft.com/en-us/help/13443/windows-which-version-am-i-running ah you were right, turns out Logitech mouse had a driver issue where had to uninstall and reinstall, i tried updating it and overlooked the fact the driver was bunk from the get go, thanks :D
  12. when tabbed out of gw2, inputs from my mouse and keyboard will only register half the time, even after closing game the error remains the bug is isolated to GW2 client and not any other game i boot up, you have to restart the computer to get rid of the bug.. tried to remove mouse and keyboard on a seperate pc but problem persists anyone else have this problem since the update?
  13. what to be grateful will be from the results from the patch and we will all be given the chance to chose to or not to (we've put up with years of being ignored, we owe nothing in return) Listen, I get it, and the devs get it. Bashing them won’t make things better or changes go faster. If you are going to criticize, at least take the time to educate yourself on what the devs have recently communicated. It was already stated that things will be messy, and this isn’t a one and done balance patch, it’s to set in motion the changes that are coming. This patch is to start off a new “paradigm”. For real, watch and absorb bc the bashing and memes aren’t helpful... @Swagger.1459 said:Juicy news starting at 57 minutes! Enjoy! https://www.twitch.tv/videos/533356676?t=57m it's not bashing them, it's speaking truth. I said nothing offensive against Anet and had previously stated that i am willing to give Anet the benefit of the doubt to get the game back on track or leave if they continue to make exceptions to Toxicity. In fact; in few previous posts, i responded to posters who had evidence that in fact, exceptions will be made with Toxicity even after the patch releases. https://en-forum.guildwars2.com/discussion/98064/nerfing-damage-but-not-touching-evades-this-is-going-to-be-catastrophic#latest 'Refusing to consider multiple other factors (such as burst avoidance) while toning down damage is just going to make the game unfun.' 'in other words, making exceptions by not dealing with the whole problem?' sure as it seems, there will no longer be instant kills, power creep, others....is that it? will this big patch will do its best to prevent Toxicity from resurfacing again by elimination all its Toxic elements? completely preventing all unhealthy, non-competitive factors from resurfacing again? Swagger, this is the exact root cause problem i believe the community have with Anet when making any changes and you know it very well, 'they chose what matters as it seems and always leave room for other serious matters being left undone' In other words, they are not being completely honest to us by giving us the complete changes that we truly need. In the real world, that is called Deception and yet again, we find ourselves being continually being deceived all over again. It never ends and that is the problem....there's always something else left undone, incomplete and the cycle continues. What is so wrong about this is, there should not be any room left undone or incomplete because it is always the same problems, same ongoing issues that is always at fault to begin with and it clearly evident to everyone to see them. In close, we will be back on the forum having to deal with the same repetitive unresolved problems all over again. Yeah, it's the typical and will always be in the end, as always -all we are continually are asking for is Transparency- that's all --we are just tired and have had it-- Did you even bother to watch the video? Tell me what the devs said in there? yes i did bother to watch the video and Anet once assured us that actions, not words are what we will see and that, they will give us what we want. Once again Swagger, as i said before, i am willing to give Anet the benefit of doubt to get the game back on track. All the community cares aboutis for Anet 'putting words into action and being transparent ' and if they can do that, than its a go. the hell do you mean, the entire wvw scene is jaded and bitter based on their actions, and lack their of. we already words dont mean shit, community managers have proved time and time again that words dont mean shit, we have scathing towards the devs based on their actions and lack their of appropriate actions
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