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CHEVAL.5947

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  1. Engi: CD increase on Fumigate and Med Kit 3 really hurts - while cleansing on scrapper is certainly strong it requires good timing and positioning; not sure if that's a good change PvE: Give Stabi share to support Engis, Healscrapper would be a fantastic HFB substitute, if it had a bit more Stabi; Over Shield seems like the natural home for Stabi share, but that also buffs Mechanists. "Streamlined Kits" ("Tools"): Make the internal CD per Kit, not 1 iCD for all Kits; also the effect on Bomb Kit is ridiculous: 240 range on a pull is risibly low - almost contradictory: why would I need to pull adds/players together, that are already in proximity? Most Elixirs could use a buff, especially their main slot / utility while their respective toolbelt (F1-5) skills need a radius increase: Elixir B: Affect team, give resistance instead of swiftness, increase Toolbelt's radius to 360, let it always provide stabi and fury Elixir R: Make it instant and a stunbreak Elixir X: Increase Moa duration on the toolbelt: Hard to land (blockable), BIG tradeoff (core Engi exclusive), Moa gets a free evade on 5, so combined with the current low duration its not functional as a skill ought to secure a kill ToolKIT: make it's Toolbelt a stunbreak and move "Throw Wrench" to its second slot skill "Slick Shoes": Let it affect stationary targets, like standing bosses etc. Make the Toolbelt also affect other players (radius can be low) "Gadgeteer": CD-reduction should also affect the Toolbelt skills of the Gadgets, like HGH does with all Elixirs (throw elixirs, elixirs in kits etc); give battering Ram a 3rd charge when traited "Rocket Boots": Give its Toolbelt ("Rocket Kick") a longer range and a shorter aftercast or rather shorter precast: you dont close a gap when using this to chase down a moving/fleeing target - your target even gains distance. This skill always kicks air in situations when it SHOULD be useful, pathetic. "Static Discharge" ("Tools"): Make the bolt always fly towards your target, instead of vanishing into the floor, when proccing it with untaregted Toolbelts "Lock On": Let the Fury part of it also affect your team (Engi has a really hard time sharing Fury); iCD is too long Warrior changes seem interesting, nice1 When I read the introduction about the tradeoffs of Elite specs, I was really hoping for second Mirage dodge. "Peak Mirage" was undoubtedly a pain in the A*s, but it's really bad design for a class to have really different flow and feeling in different game modes. Mesmer needs a source of Regen-share; Healmesmer is a nice idea, but currently a mess: you devot your whole built and utilities to provide some healing, while each other healer does the same HPS by JUST applying regen; "Inspiration" traitline is a mess: Wanna heal? take all mantras! But what would also be nice on a support? Right, Aegis share via Signets.. Well, we cant get that as well While we're at it: Signet of inspiration - it has been nerfed into nothingness. Mirage: Make a Grandmaster, that lets ALL ambushes provide Alac. This way Alac competes with "Infinite Horizon" which is Utility vs Damage (thus a good tradeoff). Also double Staff Mirage gets stale quickly, give us more flexibility; also Alac Mirage cant be played underwater currently "Dune Cloak": Increase the Radius of the effect - 180 radius is a joke; Maybe add the afformentioned Alac to this trait, thus you have a nice distribution of Grandmasters: Damage (IR), Selfish defense ("Elusive Mind") and Team support via alac and strips (improved "Dune Cloak")
  2. Getting Condi-bombed as an engi surely is a problem - even more so since resistance got nerfed. If you have legy armor or can build a second set you might try out the following: spec into "Inventions", if you didnt do that already: Overshield (1), Mecha Legs (3), Anticorosion Plating equip a shield take the med kit: key skills being: f1, 3 and 5 (to some degree) Sigil of Cleansing in your weapon Now you have a bunch of skills that remove (small amounts of) condis: F1: 2x1 thru Cleansing Energy & Anticorrosion Plating + Reconstruction Enclosure (Inventions) Med Kit 3: 5x1 Shield Skills: Overshield + Reconstruction Enclosure (Inventions) Sup. Sigil of Cleansing: 3 Anything else that grants Protection Prismatic Converter (Holo) Holo Leap + Crystal Configuration: Zephyr (Holo, removes only movement imparing Condis) Food: https://wiki.guildwars2.com/wiki/Bowl_of_Spiced_Red_Lentil_Stew And now for the best: Superior Rune of the Antitoxin (1): +25 Condition Damage (2): -5% Incoming Condition Duration (3): +50 Condition Damage (4): -10% Incoming Condition Duration (5): +100 Condition Damage (6): -10% Incoming Condition Duration. Incoming condition cleanses remove an additional condition. This way all your small instances of single condi cleanses double up! Also, thx to mecha legs and the -25% Condi duration reduction, all instances of chill, immobilize (Entangle!) and cripple will be reduced by 58%. And even if these condis dont directly kill you, they will waste your cleanses ("cover condis") and if they're drastically shortened, your cleanses will hit the bleeds and confusions more often. If you wanna pick ascended food you can also pick the one, which reduces condi duration by another 20% instead of the condi remove on dodge (Lentil Stew) Of course you dont have to pick all of the above, but remember that certain traits and skillls only work when thy synergize or picked together
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