Engi: CD increase on Fumigate and Med Kit 3 really hurts - while cleansing on scrapper is certainly strong it requires good timing and positioning; not sure if that's a good change
PvE: Give Stabi share to support Engis, Healscrapper would be a fantastic HFB substitute, if it had a bit more Stabi; Over Shield seems like the natural home for Stabi share, but that also buffs Mechanists.
"Streamlined Kits" ("Tools"): Make the internal CD per Kit, not 1 iCD for all Kits; also the effect on Bomb Kit is ridiculous: 240 range on a pull is risibly low - almost contradictory: why would I need to pull adds/players together, that are already in proximity?
Most Elixirs could use a buff, especially their main slot / utility while their respective toolbelt (F1-5) skills need a radius increase:
Elixir B: Affect team, give resistance instead of swiftness, increase Toolbelt's radius to 360, let it always provide stabi and fury
Elixir R: Make it instant and a stunbreak
Elixir X: Increase Moa duration on the toolbelt: Hard to land (blockable), BIG tradeoff (core Engi exclusive), Moa gets a free evade on 5, so combined with the current low duration its not functional as a skill ought to secure a kill
ToolKIT: make it's Toolbelt a stunbreak and move "Throw Wrench" to its second slot skill
"Slick Shoes": Let it affect stationary targets, like standing bosses etc. Make the Toolbelt also affect other players (radius can be low)
"Gadgeteer": CD-reduction should also affect the Toolbelt skills of the Gadgets, like HGH does with all Elixirs (throw elixirs, elixirs in kits etc); give battering Ram a 3rd charge when traited
"Rocket Boots": Give its Toolbelt ("Rocket Kick") a longer range and a shorter aftercast or rather shorter precast: you dont close a gap when using this to chase down a moving/fleeing target - your target even gains distance. This skill always kicks air in situations when it SHOULD be useful, pathetic.
"Static Discharge" ("Tools"): Make the bolt always fly towards your target, instead of vanishing into the floor, when proccing it with untaregted Toolbelts
"Lock On": Let the Fury part of it also affect your team (Engi has a really hard time sharing Fury); iCD is too long
Warrior changes seem interesting, nice1
When I read the introduction about the tradeoffs of Elite specs, I was really hoping for second Mirage dodge. "Peak Mirage" was undoubtedly a pain in the A*s, but it's really bad design for a class to have really different flow and feeling in different game modes.
Mesmer needs a source of Regen-share; Healmesmer is a nice idea, but currently a mess: you devot your whole built and utilities to provide some healing, while each other healer does the same HPS by JUST applying regen; "Inspiration" traitline is a mess: Wanna heal? take all mantras! But what would also be nice on a support? Right, Aegis share via Signets.. Well, we cant get that as well
While we're at it: Signet of inspiration - it has been nerfed into nothingness.
Mirage: Make a Grandmaster, that lets ALL ambushes provide Alac. This way Alac competes with "Infinite Horizon" which is Utility vs Damage (thus a good tradeoff). Also double Staff Mirage gets stale quickly, give us more flexibility; also Alac Mirage cant be played underwater currently
"Dune Cloak": Increase the Radius of the effect - 180 radius is a joke; Maybe add the afformentioned Alac to this trait, thus you have a nice distribution of Grandmasters: Damage (IR), Selfish defense ("Elusive Mind") and Team support via alac and strips (improved "Dune Cloak")