Jump to content
  • Sign Up

JinONplay.8905

Members
  • Posts

    54
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

JinONplay.8905's Achievements

  1. It seems like the range weapons in this has too much advantages than melee weapons, almost all range weapons has a defensive measure against melee based builds.
  2. Sometimes the damage numbers just blocks view of enemy animation, also makes the screen clutters a bit over bearing sometimes. Add an option to put damage numbers on chat box only.
  3. Let me be clear, bladesworn is NOT overpowered. it is still very susceptible to high amounts of CC and condition spam. Also it is not easy to use, so not recommended for beginners. Bladesworn has very high sustain while also being able to dish out large but reasonable damage without using a glass build. Vigorous shouts trait IS A MUST for bladesworn you'll have a difficult time surviving without it as movement and skill telegraphs are rather clunky as of the moment. Once you fill out your tactics traitline you can pretty much use every other traitlines as you like without having to worry about a build. I use ,tactics,strength and of course bladesworn. For tactics: Soldier's comfort,warrior's cunning and Vigorous shouts. Soldier's comfort is the best t1 trait for me as it gives me more healing than i already do with shouts. Warrior's cunning makes my initial burst Deal more damage, shrug it off is also a good trait to pick, but since i already have so much stability with this build it's not that important. Of course Vigorous shouts is absolutely my favorite for the heals. it also doubles the healing the more power i have. For strength:Brave Stride,great fortitude and Berserker's power Brave Stride is a must for me since once you get Crowd Controlled it is very hard to get out of a difficult situation. Great Fortitude makes me deal more damage also for the extra health the more ferocity you have. Berserker's strength is the best t3 trait for this build, you'll know why later. For Bladesworn trait: River's flow,Fierce as Fire or Unshakable mountain and Daring Dragon. River's Flow of course gives me more healing that includes Soldier's comfort as well as vigorous shouts. Fierce as Fire for additional Damage of course or unshakable Mountain for more sustain. Daring Dragon, Perhaps the trait i was rather hesitant at the start to use but it more useful for me than Unyielding Dragon which Anet has removed it's stun. I liked daring dragon better because of the alacrity it gives but also the damage it deals per charge. For weapons: i use the Axe/shield, honestly i understand axe/pistol is very popular as pistol can deal more damage but i decided to use shield instead because my gun saber is basically my damage dealing weapon of choice. I only use axe/shield because it gives me more survivability. For Amulet, Relic and Runes: Demolisher/Berserker amulet, antitoxin or leadership and traveler rune/eagle rune. Demolisher for more sustain and toughness or the berserker amulet as you already have so much healing. Antitoxin because in this build you don't really have a lot of condition cleanses so you're either going to take antitoxin or avoid condition spam opponents, leadership rune is also viable as not only converts 3 conditions into boons, each boon you have increases your damage because of the t2 minor trait from tactics "empowered". Traveler if you simply want more movement speed without relying on swiftness or use eagle rune for increased chance of critical hits as well as more damage. for utilities:Combat stimulant,on my mark shout,for great justice shout,balanced stance or stomp and tactical reload. Combat stimulant of course maybe the best warrior healing utility. On my mark shout not only does this give me healing, but also gives enemies vulnerability and reveals opponents, pretty great against dead eyes class. For great justice For healing as well as giving increased critical chance and damage. Balanced stance for the pulsing stability which is highly needed, but stomp is also good if you want some more crowd control against opponents while also obtaining stability. Tactical Reload because the more you shoot the better. ( Tactical Reload DOES NOT AFFECT SHOUTS AMMUNITION for i have so far observed) Overall this build is really good for dishing out damage while having reliable sustain. But it is highly recommended that you avoid condition spam opponents, although even so you still have chances to win against them if they are Unlucky or not skilled enough.
  4. i do understand some traits will need to be changed if your profession is berserker, just like bladesworn, some traits are changed in order to situate with bladesworn. After all bladesworn in itself is incredibly different from both berserker and spellbreaker to a point that it almost feels like a completely different class (which honestly i really love since it's not just a hybrid of a profession, it feels like it's a true Advanced profession in a sense) i understand what i said above it may not be related on my orginal posts. I suppose what I'm saying some original traitlines will be changed to better suit the berserker i proposed on my original post. just like some traitlines were changed to suit bladesworn.
  5. Instead of going to berserk mode to use berserk burst skills, why not just replace the normal ones with berserk burst version and turn it like an ammo system. instead of using the entire adrenaline bars every time you use a berserk burst skill it will only use 1 adrenaline bar and you can recast it instantly (no cool down) until all the adrenaline bars are depleted, then once all the adrenaline bar is depleted it will have a cool down. adrenaline will not regenerate until you empty all adrenaline bars as a measure of balance. (adrenaline will still regenerate while it's on cool down) there will still be a berserk mode but you don't have to full bar your adrenaline system to activate it, instead you can activate it instantly giving you the same buffs and traits (depending of what kind of trait line you use) exp: giving you increased damage and such. the adrenaline system while ON berserk mode will be different. while on berserk mode you can use same the berserk burst skills but giving you the buffs your trait line will give, you can use berserk burst skills similar to the burst skill system above but instead of consuming adrenaline bars by using a berserk burst skill, adrenaline will slowly deplete until it is empty (berserk burst will not consume any adrenaline while on berserk mode or just consume a small portion of it) then you will return to normal mode and your burst skills will be on cool down. While not engaging or hitting an enemy while ON berserk mode the adrenaline bar system will degrade faster.
  6. Well to be honest reason being berserker as the least favorite profession for warrior is rather simple. Most of the traitline is heavily reliant on berserk mode.
  7. What are the strong points of chronomancer and it's weakest in both pve and pvp? What makes it strong in certain situations and what it's downsides.
  8. Don't really care what OP is saying, all I care about is losing because someone is "testing some build", those that treats point caps mode as TDM, reasoning it's "only a game" i play a game not to be frustrated because of some noob tries to do a role that he's not good at, people who don't put up a fight.
  9. i really don't see any reason by giving almost every profession teleportation skills was a good idea, first is that not that it only makes those who does not have any in a massive disadvantage. second is that it has too many professions that has it, so why not just give everyone teleportation? i mean to a point ANET loves it but didn't think otherwise on how it will be a nightmare to balance. of course ANET will never touch teleportation skills because people who loves to abuse it will say "don't touch it" in most other MMO I have played there have been some teleportation skills at least but not every class has it and for good reasons even BDO who has excellent combat movement gave every single class a fair bit of movement skills to keep up with fast type classes and didn't abuse the mention of teleportation. Not only this type of utility can be problematic it also can and already being abused those who mains professions that has a lot of teleportation utility. best obvious example would be deadeye, the amount of engage and disengage capability is pretty insane. and before people say "deadeye is easy, deadeye is hard to use or deadeye is balanced" most players that fights against it as in 70% of the player base that fights against it find themselves frustrated. Winning against one either means the player using deadeye has skill issue and other is that it takes too much effort to defeat one. Professions that has no teleportation or at the very least does not pick a utility that has one is in a very disadvantageous state. immediately taking massive damage without any telegraph or very little time to react to it is also frustrating. Guild wars 2 when it comes to movement is definitely in a sense "junky" and "clunky" to almost unresponsive 50% of the time. For example Warrior, that has no teleportation (not counting the gun blade 5 considering not only it roots you but also only has 150 range) for a profession that is supposedly easy to use it is extremely hard to use against professions and monsters that has massive 1 second burst. In all honesty of all the MMORPG i have played, Swtor, ESO, throne and liberty, archage, wow etc. Even in korean or asian games which heavily featured fast and flashy movements gave every class or professions they make have movement skills that can keep up with other class or professions that heavily relies on speed. Guild wars 2 punishes slow professions and classes and honestly has become frustrating. Don't get me wrong as while guild wars 2 is fun and the combat system is unique than most MMOs, I find it being feeling on either slow engagements and fast engagements, one in a massive disadvantage. I don't feel like there's a middle ground unfortunately. Of course I know that ANET will not replace teleportation as changing would drastically leave a problematic rebalancing and skill change nightmare, also as players who mains that has lots of teleportation utility would be very upset at them. But hopefully ANET would make teleportation utility as "High risk Big reward" rather than "low risk still Big reward" Like a 1 second animation telegraph to give players a chance to react against it. after all unlike other movement skills, teleportation can go through walls, being able to get high up on higher terrains as well as being able to teleport inside enemy shield domes or wall barriers. Hopefully ANET would take notice of this but of course I highly doubt it but still. For now I'm going to play ESO and throne of Liberty for as a warrior lover feel very under utilized in guild wars 2. Have fun Folks.
  10. Give necromancers hammers that summons undead ghosts that rises from the ground and attacks enemies when hammer hits the ground!
  11. give mesmer longbow that summons longbow phantasms!
  12. Give us huge gauntlets that has fair bit of mobility and damage!
  13. Give warrior a good range weapon that doesn't break its immersion as warrior!
  14. Only way to make rifle better is to go full on REDNECK LET'S GO! 1:auto attack: Shoots 3 projectiles every 1 sec (500 range) 2:replace volley with: 4 continues 3 projectiles shots that inflicts vulnerability each shot. 3.replace brutal shot with: 300 range projectile that damages and also gives 5 stacks of bleeding. 4:replace rifle butt with: a leap of 700 range hitting an enemy with the weapon that also gives cripple. 5:replace kill shot with: a powerful cone like area of effect range of 600 that explodes said area giving might and slightly pushes you back like off hand pistol. 6:replace explosive shell with: a 1 and a half sec charge that deals lots of damage in a line that pierces with 800 range, damage increases the closer they are. 7: GIVE US A CIGAR WHILE AT IT!
  15. Please just stop it, Why do you even put beta players with non beta? You know very well non beta just do not want to be matched up with obviously unbalanced beta players.
×
×
  • Create New...