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Ryjuk.9384

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  1. Maybe with a Phasing System like in WoW. But i do not know exactly. All i know is that it works in other mmos.
  2. didnt say that. all i want is that the transitions are not visually noticeable.
  3. didnt say that. all i want is that the transitions are not visually noticeable.
  4. maybe you're right, maybe i'm right too but perhaps there is also no uniform definition of "open world". That's not the point for me either. I have set out what my definition is. And you're just telling me that definition is wrong. Which doesn't solve my problem. I understand better your arguments regarding the technical advantages. But perhaps these advantages can be retained without disturbing the illusion. I find this sentence unnecessary and passively aggressive. Please avoid such comments.
  5. I did not claim that such a limitation has no advantages. The fact that it has advantages does not mean that it is technically necessary. A compromise for me would be that the areas are still instantiated, but the transitions are not visually noticeable.
  6. Not wrong, but more complete. My definition of "open world" also includes your definition, only with the addition that the world map is uniformly.
  7. I understand the problem. This would increase the hardware requirements, which would be problematic for some players. A compromise for me would be that the areas are still instantiated, but the transitions are not visually noticeable.
  8. I've been playing Guild Wars 2 for 3 months and fell in love with the game very quickly. The aesthetics and atmosphere of the game are wonderful. Many areas are so lovingly designed that I probably spent half of my playing time exploring the individual areas. For me, no other MMORPG has such an impressive game world as GW2. The feeling of being in a big, wide game world and finding something interesting around every corner quickly disappears as soon as I ride into another area. I find the portals at regional borders and the loading screen very annoying for the illusion. That does not correspond to my understanding of "open world". So I hope ArenaNet will change that at some point. I don't want to always go through portals and have a loading screen when I ride into a neighboring area. I don't see any technical necessity in this. Edit: A compromise for me would be that the areas are still instantiated, but the transitions are not visually noticeable. How about other players? Does that annoy you too, don't you care or does someone even like it?
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