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Andy.5981

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  1. Hmmm. I did a search on "Gift of Warfare" using the Forum search. It brought up this thread from a while ago, that was partially resurrected. https://en-forum.guildwars2.com/topic/63292-bug-unable-to-make-gift-of-warfare/#comment-63291 Both Chaba and Inculpatus posted in the above thread as well and make a point to ensure that the four items you are trying to combine are in fact the Mystic Essence of Strategy, Mystic Essence of Animosity, Mystic Essence of Carnage and Mystic Essence of Annihilation and not any of the following - Essence of Strategy, Essence of Animosity, Essence of Carnage and Essence of Annihilation. Not trying to belittle you in any way but simple mistakes can be made, the Essences need to be made into Mystic Essences before they can be combine to make the Gift of Warfare.
  2. TBH there is only one solution to this clusterfest. Outnumbered teams stop playing. When the boonball favourites start whining that they've flipped every keep/camp/sentry/garrison to their colour on all maps and no-one fights them, then and only then might someone at Anet wake up.
  3. If you've definately got the correct four items then as mentioned above, use a different Forge. Some of them won't allow you to do some combinations. The one that I've always found to work is the one in Lions Arch.
  4. Not only are engi mechs not stored, but if you drop a heal turret, rocket turret or rifle turret down and then activate the Dancing Choya potion (well any potion tbh), the turrets remain in place.
  5. None of this is new. It's been happening since release. Many of the escort events during the event chains bug out and nothing can be done to restart them until a map closes. If this event https://wiki.guildwars2.com/wiki/Escort_Magister_Izzmek_to_the_site_of_the_first_signal_beacon stalls (and it does) it stops the temple of Melandru chain in Cursed shore from continuing. This is another one that stalls https://wiki.guildwars2.com/wiki/Get_Warmaster_Chan_to_Shank_Anchorage_before_the_troops'_morale_breaks which is part of the Gates of Arah Meta in Cursed shore. The least said about the https://wiki.guildwars2.com/wiki/Aid_the_Pact_soldiers_around_the_airship_wreck in Cursed Shore the better, I think from memory they've taken two or three attempts at trying to sort the bug that causes this to stall, but it still happens periodically. Trust me, these have been reported more than enough times over the years. I've lost count how many times I've done so. They are more than aware of what events stall.
  6. This youtube video is an interesting watch as regards to all the 'myths' around afk farming. The David Attenborough introduction is very well done 🤣 https://www.youtube.com/watch?v=N-hbuD_Nr_M Just been to Lake Doric, still a hell of a load of players neaer to Saidra's Haven.
  7. https://www.guildwars2.com/en/news/a-first-look-at-homesteads-exclusive-preview-from-pc-gamer/ Looks good. Like the idea of your alts being present in the instance.
  8. Agree with most of what has already been said about the variety and "quality" of in game maps. For me the issue is that recent maps are designed really to drive the story and delay the players whilst they are doing repeated achievements. It's almost as if the designers thought process was "hey how can we slow the players down travelling across these maps" even with mounts they're a pain, Amnytas in particular. Older maps were little worlds all on their own, things happened, NPC's chatted, some needed help with a quest and ran off after you did it, only to reappear somewhere else and continue an event chain. Funny stuff happened, the world appeared to be fleshed out. The story was secondary not the be all and end all for the map to exist. Lornar's Pass, Mount Maelstrom, Timberline Falls, Desert Highlands - those are some of my favourite maps and clearly a lot of care and attention has been lavished upon them. Sadly for the reasons I've already given, plus the fact that I just think they're a repackaged living world, the SoTO maps are a poor relation. I hope the next "expansion" doesn't feel like another slapped together LW release with endless fast spawning events that have to be repeatedly farmed. Time will tell I suppose.
  9. Whilst you are correct and it isn't a bug, I think the point that the OP is trying to make is that if you mount up with a Elementalist summon with quite a bit of time left on the timer and then instantly dismount, even though you have time left on the summon it disappears. I wouldn't advocate that mounting pauses the clock on Elementalist summons, but it would be nice if it ticked down in the background and if time is left when you dismount the summon reappears with any time remaining.
  10. This is the real solution, they should have teams of GM's wandering around checking for stuff like this and reading map chat. Having said that, I wouldn't be against having any player who has been running in the same spot for over 2 minutes being automatically loaded into Catapults when they are built and fired against walls to break them, just leave them at the base of the wall after they've hit it.
  11. I deliberately held off doing any of the SoTo stuff on one of my characters. I ran him through all the maps and got 100% map completion on all of them after the last part of SoTO was released. Although I had two parts of this achievment ticked, it did not complete the achievement.
  12. If they increase rewards per player kill you wouldn't get on any map due to the alt account bot farms set up to repeatedly kill and rez. It's fine as it is.
  13. Weird things in GW2 who would have thought 🙂 Was just about to post a reply to let you know that according to the wiki the part you were trying to do has to be done on the character that unlocked that collection. https://wiki.guildwars2.com/wiki/Skyscale_of_Life_(Secrets_of_the_Obscure)
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