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TheRealGorthaur.1796

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Posts posted by TheRealGorthaur.1796

  1. Is there a good way to see what hero points I am missing? There doesnt seem to be wiki page where you can put in an api code like for masteries.

    My current strategy is to go to the maps where I suspect I might have missed some and then check the overall progress, but that is not very efficient.

  2. 16 hours ago, Mariyuuna.6508 said:

    You don't need the mastery points from the poison areas. I'm at 25 extra with Gliding, Itzel Lore, Exalted Lore, Nuhoc Lore, Raids and Ancient Magics (LWS3) all maxed, so there's way more than enough to just skip them, and I don't think I even have most of the adventures completed past silver.

    Thats reassuring to know, I sometimes worry about getting mastery-deadlocked if unlocking them in a dumb way. Probably an unfounded worry...

    • Like 1
  3. 23 hours ago, Mungo Zen.9364 said:

    Advanced Gliding can be used everywhere you Glide, which is most of the game world, so it is probably preferable.  

    If you have Living World Season 3 you will get more HoT Mastery Points to complete the HoT Mastery lines with.  Allowing you to come back for the missed MP later.

    Also, if you haven't seen it, there is a list of Mastery Points on the Wiki,  If you scroll to the top, you can add your API key and see which ones you have completed/need to complete.  Which should give you a wide selection of MP you haven't done yet as there are 198 possible MP in HoT and you only need 144 for the HoT Mastery Tracks.

     

    thanks for the tip, was not aware of that

    • Like 1
  4. On 6/30/2022 at 11:06 AM, Gehenna.3625 said:

    This seems to be a buff aimed at OW/Story players. But a nerf for all other modes of play. The heal signet and elite signet are too easy to interrupt to even use for WvW roaming. I would've like Perfect inscriptions to do something about that. I mean, come on, an elite that has a channel that allows others to easily interrupt it? That's not an elite skill imo.


    Agree with that, signets are much more usable now in simple OW pve.

  5. Gonna give it another try:
    Make hero points buyable. Playing the e-spec is kind of the main point of an expansion and having to slowly grind it is annoying if you dont have that much time to play. And I havent even finished the previous 2. But if I could unlock the e-spec upfront I would buy the new expansion.
    And hero trains only work for veteran players as several hero points are locked behind masteries.

  6. Suggestion for new item: Hero points

    For people who dont have too much time to play it is super annoying that the main benefit of the expansions (the specs) is hidden behind a grind wall. And several hero points are also hidden behind masteries you need to unlock first... It looks like you are supposed to get the espec after finishing the expansion which is just weird.

    So if I was able to unlock an espec for a reasonable price I would do that.

  7. On 9/21/2021 at 6:01 PM, Ezrael.6859 said:

    Hammer needs more like a full work over.

    Auto 1 add damage and Vulnerability 5s (x5)

    Auto 2 add damage and Weakness 3s

    Auto 3 remove symbol and change to Chill for 2s reduce cast time to 1/2s

    Mighty Blow change to 600 range leap

    Zealot’s Embrace change to a 600 range dash that immobilises 3 foes at the end of it, reduce cooldown to 12s

    Banish becomes a rollover skill:

    1st skill Zealot’s Courage is a channeled block for 2s and the rollover skill is Banish - Banish becomes a 3 target launch (frontal cone). (Can double-tap for no block and just launch).

    Ring of Warding change to allow casting on the move, add Symbol of Protection inside (5s) and reduce Ring’s cooldown to 20s.

    Having the symbol on the autoattack is something quite unique imo. But your suggestions for hammer 2,3,4 together with a faster AA 3 would make quite a good weapon I think. There was also a suggestion in another thread to add a teleport to hammer 5 although that might be a bit much if the mighty blow range is increased, too.

  8. On 9/20/2021 at 6:52 PM, GoingMenthol.7281 said:

    Willbender Elite weapon - Hammer - The Righteous Hand

    Willbender Flames change - All Virtues create willbender flames that cast a 180 radius ring on where the willbender lands (fire field), instead of cone/line/ring

     

    Hammer skills

    Skill 1 - Reduced cast time of Symbol of Protection to 3/4 seconds (Could maybe have new fancy looking symbol like what Firebrand has plz ;_;)

    Skill 2 - Replace Mighty Blow with Glacial Blow

    Skill 3 - No longer a projectile. Shadowstep to target (600 range) and immobilise (2 seconds). Can cast a second time to return to previous location if target hit

    Skill 4 - Launch is reduced to 600. Gain Alacrity on hit (2 seconds)

    Skill 5 - Shadowstep to targeted location (600 range) and create a ward that foes can enter but cannot leave (180 radius)

     

    Traits

    Major Adept Trait - Nightmare Weapon - While Wielding a hammer, you gain 3 seconds of quickness on hit (12 second cooldown). A portion of strike damage is converted into health (10%)

    (Reasoning) - Glacial Heart in the Virtues traitline doesn't benefit the hammer enough to be worthwhile. Hammer is also a slow weapon that would greatly benefit from quickness, and the toughness reduction from Willbender means there should be some way to sustain health to stay alive

     

    Minor Master Trait - Power for Power - Gain 240 Power, Concentration, and Healing Power. Allies receive reduced outgoing healing from you (-30%) and boons applied to allies have reduced duration (-30%). Your toughness is reduced by 240

    (Reasoning) - Ranger with Beast Mastery can gain 150 to all attributes with Pack Alpha, and 100-225 extra attribute bonus when  Soulbeast merged with pet. If the design of the Willbender is to have selfish sustain then it makes sense to have all of this compressed into a single trait that cannot be removed. Will also reduce the benefits allies receive from Writ of Persistence in order to benefit yourself with boons and healing

     

    Major Master Trait - Glacial Heart - Physical skills have reduced cooldown (20%). Inflict strike damage and chill on disabled targets

    (Reasoning) - No physical skill trait currently. Most Physical skills have CC, may as well combine Glacial Heart into it

     

    Minor Grandmaster Trait - Lethal Tempo - (Righteous Sprint is now combined with Lethal Tempo)

     

    Major Grandmaster Trait - Augury of Death - All Virtues are now shadowsteps. Willbender Flames are larger (240 radius) and also inflict cripple and weakness when the number of impacts have been reached (5 hits)

    (Reasoning) - 240 Radius makes Willbender Flames in line with Symbols traited with Writ of Persistence. Willbender is about constantly chasing a target, CC bombardment, and damage in an area that the enemy must desperately escape

    I like your hammer rework but taking the weapon away from core guardian is quite a blow. I really dislike reducing the scope of the core class to have a better Espec which you have to unlock first. Even if it is just a meme weapon you can use it in fun builds. You should at least give something else to core guardian to compensate.

  9. Regarding what to do at level 80: You can complete the story in the expansion first, if you like, it will guide you through the map, too.
    For your fighting troubles: Its hard to judge without having seen you fight but my advice would be: Keep moving
    Experienced players might laugh at this because it's so obvious but if you dont move while fighting you will take much more damage. Even if you are melee range, just run circles around your enemies. They can be a bit slow to turn so they will attack less frequently and some attacks will automatically miss.

  10. On 8/25/2021 at 3:08 PM, Exile.8160 said:

     

    Dont think you understood me. I sugested that the 5 hit requirement be removed and replace by after activating the virture it procs on every hit but with a 1 ICD (internal cooldown) so if the proc virtue last 6s and you hit evrything in those 6 seconds you'll get 6 passive procs as a max. 

    I like this. However, it messes with Permeating Wrath a bit.

    My take would have been the following, however:
    F1 - as it on Willbender
    F2 - just regenerate some decent health per sec for the duration (for disengaging)

    F3 - stability+aegis pulse every 2ish secs + some amount of barrier every 5 attacks. (So pulse is better for fighting single targets but still would get defensive rewards for attacking (multiple targets))

    But your proposal looks simpler.

    Then fix animation and traits, obviously (especially Adept line, but I dont like the Grandmaster too much, either. Maybe keep the alacrity).

  11. On 8/24/2021 at 4:53 PM, nativity.3057 said:

     

    Yeah definitely try Celestial Firebrand. I've also been running an edited version of the Paladin build, and it seems...a bit too strong?

     

    Firebrand's already pretty good, but the concentration and expertise update to Celestial made it a bit too much. You can, and will, down people in 1vX scenarios (X > 5, I'm not kidding). 

     

    Anet might nerf Altruistic Healing. They probably should, if they are going to bring Mantra of Solace back up to par. 


    Please dont nerv Altruistic Healing because it might be strong with one E-spec... It's a core trait after all and should be usable with all Guardian versions.

  12. I already replied once here, but I was wondering about the OH sword:

    sword 5 is kind of weird currently, but gap closing is definitely useful
    sword 4 is 'just damage' and not even that good there. How about adding boon rip? Ok, guardian was probably not supposed to have that but this would really set OH sword apart on guardian and be a reason for people to use it.

    • Like 1
  13. I really liked the old ones, too. But the tomes had greater range if I remember correctly. Like tome of courage 1 was a small area damage/burn at 1200 max range I think. So it was quite fitting having that tome in front of you and blasting in the distance. Now the tomes are 'melee', so the current animations kind of fit the theme.

    Anyway if we could get the option (with a trait), to get the old tomes back together with the old animations, that would be awesome! (not happening, I know)

  14. I like the idea of Guardian having some mobility, I hope the Willbender gets fleshed out into something thats not just a worse (better) S/S shiro rev or a worse (better) daredevil.

    A lot has been said about the virtues/skills/traits already so I just want to add some minor thing: Willbender adds some evades, which I really like, however Guardian synergizes with blocks... So maybe add to the minor adept trait that evading an attack counts as blocking it?

    Also it would be nice to have the evade on F1, too, or a trait that makes every dash/leap an evade frame.

    • Like 2
  15. Hey, so just came back to gw2 after a long pause and had a look at the new trait system...

    So I like to use one handed sword on guardian, but the trait buffing it is oddly misplaced in the radiance trait line. The sword has by far the most number of attacks in its auto-attack line making it the least desirable weapon to actually activate virtue 1 with. Now radiance forces 2 traits centered on virtue 1 activation on me.

    Wouldnt it make more sense to swap place of that trait with one the slower weapons traits (like mace or hammer)? Or am I missing some obvious combination potentials?

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