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Shader.4910

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Shader.4910's Achievements

  1. Necroposting, but the achievement is still bugged. So white circle representing the radius pops the leap finisher. Using the finisher doesn't award achievement. Tried ~20 times on different HP levels, with Aurene's breath, without, leaping in, out and so on.
  2. If you kill the first wave of awakened (by Joko) too fast upon they spawn - you will find N/11 killed, where N<11 and several nobles are standing friendly and not "awakened" If you "replay for achievements" and skip the cutscene with the ship, you will find the progress stuck - no scarabs to trample, no awakened
  3. Can we have some reaction from officials? Like "we are aware of the problem and our engineers are resolving it". Because this is getting ridiculous, at least for a month BLTC is nearly unusable. And there should be enough funds from preorders to allocate enough computing capacity.
  4. When one gets an item, that doesn't seem to bring any value, that one can't sell nor salvage, what does he do? Newcomer destroys it. Experienced player checks wiki and then destroys it. The wiki for neither of 3 leggings doesn't mention anything about achievement and "you won't be able to get this item once again and your achievement will be deadlocked". Can't say it's a major issue, but I still see it as a flaw in design that should be relatively easy to improve.
  5. Well, this is not a bug, but definitely an issue. When player receives the box with an item (e.g. leggings) but does not equip them, it is nearly impossible to get drop the second time. People are reporting 800+ kills and hours of farm. Worst thing here, the drop is acquired per account, not per character. So if one gets chest dropped and doesn't equip an item, this collection is good as dead for the account. I believe first impression matters, especially now when there's a decent fresh players influx. And from my perspective this looks like a punishment or frustration at least. It is extremely easy to miss equipping phase, I can name several scenarios right away from the top of my head. The solution I'd propose is extremely simple - let these items drop rate to be bound to the character, not to the account. At best - to the new characters. They are literally worthless, not sellable, nor reforgeable so abusing should not become an issue.
  6. I have Twilight, stats - bers, 2 runes, 2 infusions. Equipped from Legendary armory I put another weapon in the Twilight's slot Twilight goes back to armory, leaving 2 infusions and 2 runes in my inventory After re-equipping the Twilight I need to choose stats, put runes and infusions back, which is really inconvenient. In some cases I can mitigate this annoyance by using tabs/templates, but from some characters I already have extra tabs taken by different builds. Is this expected behavior, or a bug? What will happen, if I don't have enough free space in the inventory for 2 runes and 2 infusions?
  7. This is how 3D-Secure error looks for me: https://i.ibb.co/QpnYdsy/gw2gemerror.png. If technical support needs any additional data (bank, country of residence, etc) - let me know, I will be happy to help with debugging. P.S. Paypal solves the issue, but it'd be more convenient with the card
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