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Morghulis.5923

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Everything posted by Morghulis.5923

  1. They removed alac from tablet, only Renegade has alac now. Herald and Vindicator can not provide alacrity anymore.
  2. Thanks for taking the time to share your thoughts. I do not think I agree entirely with what you are saying though. To me this reads like you think that it is not worth treating these cases equally to actual duplicate armor cases because the number of people who would actually benefit from such a compensation is small/non-existent. I do not know the numbers, but neither does anybody else (except maybe ArenaNet). What I can say is that for me the compensation would have been a good thing. I do not own runes or sigils and I could very much make a lot of use of a light/medium set. My decision to craft a second heavy set was a close one as I do play all 9 classes. But I do not think this should matter. I think the first step should be to treat excess same-weight armor equally regardless of game modes so that whether or not the compensation is useful is up to the person receiving it. I believe this should be done first because it looks like an understandable oversight due to it being such a niche scenario. And then as a second step review the options of said compensation keeping in mind the points you made. Your proposals sound fair to me and I believe they should be heard. I just hope that you see why the first step is also important. I would be happy to discuss this further if you disagree or I failed to bring my point across!
  3. What are the choices you get from the backpack compensation box? Is it literally just one of the three legendary backpacks?
  4. That is interesting I did not know about the T3/T2 thing but looking at how the armory handles uniques it does make sense why it would do that. That reinforces my feeling that this is just an oversight. Would you say your example is very different from mine though, and do you think both cases should be handled differently? In my opinion both qualify for compensation. The combination of your duplicate sets should not matter in my opinion, only the fact that there now is one extra set in your armory that serves no purpose whatsoever, neither functional nor cosmetic.
  5. Not caring and trying your hardest to invalidate other people's concerns are seperate things though. I don't think what I'm asking for is unreasonable, it is a situation where nobody really knows if it is intentional or just overlooked (it's a very niche scenario after all) and only ArenaNet could give some insight into that.
  6. Many people are trying to argue that the armory brings so much QoL that any kind of critizism is invalid. It is a strange stance especially since there already is a system for compensation in place, just that some very tiny parts of the playerbase might have been overlooked. After seeing that people are even trying to argue against compensating players for excess legendary runes/sigils I lost a bit of hope for support from outside the affected part of the playerbase.
  7. The armory was a huge project and there were tons of things to consider, I'm not suprised it's not perfect in every aspect but I do wish they listen to the community's concerns and try to communicate those topics if that makes sense. I have seen many valid complaints about different aspects of the armory that do not even affect me and not everything has to be fixed a week after the implementation either. Just a little peek in these threads and a comment like "we hear you and are looking into it" would absolutely make my and many others' day/week/month/year.
  8. I completely agree with you, don't get me wrong. I am happy that not only my Warrior and my Guardian can use legendary armor now but also my Revenant. It's great and I really appreciate ArenaNet creating this and making it completely free for everyone to use with no monetization whatsoever. My point as I have mentioned is that the inconsistency between the scenarios I described might be an oversight. ArenaNet did after all decide to compensate people for their crafted armors in a very specific way, it is a thought out system.
  9. Compensation in the context of legendary armory and duplicate legendary items means something very specific and something entirely different from what you are trying to make it. I see your point though, we do not have to agree.
  10. I can because of the legendary armory, not because I had 2 sets that now have as much functionality as one would have. But so can a person that did get compensation for an excess armor set. We both paid the full price for our sets, yet only one of us got compensation. "Sorry. I don't feel for you considering I don't even have a legendary trinket yet. " This edited part ofyour previous post is hard to understand for me though. I hope you are able to emphasize with people that are in situations that do not resemble your own.
  11. Not sure if you read the whole thing but I will asume you did. I would not call that compensation, it is just the functionality of the legendary armory. What I was trying to say and maybe failed to so is that a person with 2 raid sets and a person with a raid set and a WvW set would now be in the exact same situation had ArenaNet not implemented the limit. And the limit makes a lot of sense because it protects players from literally useless legendaries. And it appears they missed the scenario I described.
  12. I see, thank you for showing me. The search functioned did not bring it up, guess I used the wrong terms. Seems like that topic died down with no conclusion. The replies are similar to what I encountered discussing it. Seems like an unfortunate situation that is too niche and requires some effort to understand/emphasize with. The issue with people having everything already that is offered in the compensation chests is easier to empathise with, very straight forward and will probably get a solution soon. Not too hopeful about the armor after reading that topic.
  13. Hello everybody, I would like to bring some attention to a matter that probably does not affect a lot of people and most likely many will not care, but it is worth a try. I have talked about this with friends and also customer support, who eventually suggested I post here. What I want to talk about is "duplicate" legendary armor of the same weight acquired in different game modes. Firstly, I will explain how the legendary armory handled those items, in case some people are not sure. I've read in other posts that some people were unsure whether you could even add e.g. a heavy raid helmet and a heavy PvP helmet to the armory or only one of the two. The latter is the case, both can be in the armory. As long as an item was not an exact duplicate it was added to the legendary armory as soon as you logged in on the character holding the item. In my case that was a full legendary heavy raid set and a full legendary heavy set from WvW. Why is this a problem in my eyes? If a person already had the legendary raid set, the decision to craft a secondary set of the same weight was in every single case made for the functionality and that alone. It does not matter if a person would craft a second raid set or if the second set would be from PvP/WvW. Neither would give you a new skin to wear or add progress to any kind of achievement. "But there are skins in WvW/PvP." Yes that is true, but those are not legendary skins. And I am not saying that because they do not look the part. I actually quite like the sets. I am saying that because those skins are unlocked by acquiring the "precursor", which in the case of PvP/WvW armor is just any ascended piece acquired at the vendor. Visually you can not tell if a person wearing the set is wearing ascended or legendary armor. Upgrading the ascended set to legendary quality is a decision based on the functionality upgrade, there is no cosmetic aspect to it. So why does the legendary armory treat these two cases differently? There are a couple points that repeatedly came up when I talked about it with people and they do make sense, but in my opinion that is because they are looking at the matter from the wrong perspective. "The limit in the legendary armory is based on unique items not on item type." Yes, very true. But I ask, why is there even a limit for armor? Why can you only add a single legendary heavy raid helmet to your armory? The answer is quite obvious as most people would agree. There simply is no reason to have more than one, there is no extra functionality, no benefit to it. So how is this different from having an extra legendary heavy WvW helmet in there too? It also adds no functionality, no benefit. Next I will quote the customer support employee I was talking to: "These two armor sets were, at the time, acquired needfully and functioned as intended. Guild Wars 2 is a dynamic game which experiences frequent changes to its mechanics. " I agree with this statement, it also is not untrue. But can you not say the same about two identical legendary sets acquired from raiding? The only difference is that ArenaNet chose to place the limit on identical duplicates. Others have also brought up the case of having multiple legendary back items from the different game modes to compare it to the armor situation. And I am convinced that you cannot compare the two eventhough they do seem like very similar situations. Personally I do own all three back items and while I can only wear one of them at a time I in no way feel like there should be any kind of replacement because there is also a cosmetic factor to it. You do get a new back skin and a glider skin for each individually, the multiple back items in the armory are not 100% useless. "WvW/PvP armor is easier to obtain than raid armor so you should not be compensated for your WvW/PvP the same way as if your duplicate was from raids." Maybe, and that is something that can be discussed but for now they are actually being treated the same way. A player with two identical WvW/PvP armor sets did get compensated. "You did not lose anything, your item is in the armory. A person with duplicates actually lost the items. Why should you be compensated?" I feel like at this point if you are still reading this you can probably guess the answer. Why did the other person lose their items? Because they would have had no use. And for a person with now 2 sets in the armory the functional value was lost. And that was the only value the item had in the first place. The full price was paid and the functional value was removed by it being added into the armory. Some people tried to compare the situation to the Eternity matter, and I do agree it is strange that there are now 3 greatsword in your armory when you can only use two at a given time but that was a special case that ArenaNet has said to have thought about and decided to go with this solution. I don't feel the same way about the armor situation, it feels like an oversight. I could keep going but this is already a lot longer than I wanted it to be and I believe I got my perspective and thoughts across. I hope to dicuss this with you guys and hear about any new insights. The best case would obviously be ArenaNet chiming in and sharing their point of view on the matter, tell us if they had considered this and why they went with the decision to not compensate for now useless legendary items. Either way, thank you so much for reading!
  14. You're right, this is probably an oversight. They should revisit the system.
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