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MementoMori.6087

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  1. After all the changes to party might and fury, isn't it time to update Heat Sync (tempest warhorn)? It feels especially weak now
  2. Of the 3 elite specs, Willbender wow-ed me the least, and I played it least of all. I expected the new Guardian spec to be more pvp-oriented, and it does seem to be fairly well suited for that (concept wise at least, I'll leave the functionality up to people who spend more time in pvp/wvw). The rest however seems wholly uninspired. The offhand sword is a blatant copy of Revenant, and although the idea of physical skills on Guardian sounds interesting, the skills themselves are... just not. On to actually playing Willbender itself. It's... a mess. It's supposed to be dynamic, fluent, mobile, but with pretty much every mobility ability comes an animation lock which makes everything you do feel sluggish and frustrating. When looking at straight-up golem performance, damage might be "alright" (honestly, it doesn't need more if it's meant to be a pvp/wvw spec like Spellbreaker), but the way to achieve it is not interesting in any way. Just spamming f1 off cooldown to upkeep the buffs (even with the reduced duration) makes this a poor mans dragonhunter. Its redeeming factor should be that it's a "fun" spec in PvE, but with all its flaws, it's not. And I can't even imagine how bad it might feel when playing in a competitive environment.
  3. Using Elixirs with the Twisted Medicine trait triggers monk runes on other people. e.g. Druid has monk runes, Harbinger uses the elite Elixir near the Druid, and the Druid will have a full stack of monk rune buffs.
  4. In fractals the "Frailty" instability seems to use the same mechanic to reduce max health; same with the Warclaw in WvW (where it has 20% less health than in PvE). Bit confusing, but kinda makes sense. If it happens in the Mistlock Sanctuary, that's probably a proper bug 😛
  5. The Cascading Corruption trait has the habit of proccing twice when you enter shroud, 1st when you enter, and the 2nd appears to be the 3s cooldown proc, but it doesn't seem related to the initial proc.
  6. So what you're saying is, that it's not done yet? Then why release it? Also, this whole absorbing, why is it not a choice? I'm reading things here that make the whole concept of the Armory sound a lot worse than it should be. Take the time, do it right, we can wait for a proper solution rathe than some half-assed clunky implementation that has the risk of having some very "interesting" bugs (remember the Equipment Templates? Or did the infusion duping slip your mind already?). You can't use half a table, or half a chair, why expect people to use half an Armory? :(
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