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ShadowDweller.6715

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  1. ...Wait, so that's indeed a bug? And there I thought why it didn't matter where I stood relative to spirits' location and why I always got boon ticks no matter what... Good to know.
  2. QoL suggestion: please, add a "Show on Wiki" command to the item RMB menu.
  3. Updated inventory management workflow request: Please, allow Compact to move contents of specialised bags so each designated bag only moves its own contents. Please, add the Sort Inventory command which would move specific items to their respective specialised containers if a player has these equipped and they have free slots. Please, add the Open All Containers command (which would skip containers in invisible bags and shared slots) to the cogwheel menu.
  4. If a player dives down into a body of water while riding a griffon (either via 1 (engage) or via V (dive)), sometimes the camera will stay locked in "griffon mode" until the player moves into a different zone or re-mounts. It's a minor issue, but it's still there nevertheless.
  5. Probably an overkill, but an "Open All Containers" button within the cogwheel menu in the inventory, acting in similar way to salvage kits (i.e. skipping containers in invisible bags and shared slots), would be a nice touch.
  6. Mordrem and Evergreen slivers and their higher-tier variants (excluding the highest Lodestone tier) distinctly lack "Consume All" option, enforcing players to abuse their mouse to upgrade everything through tiers. Request: please, add "Consume All" to Mordrem and Evergreen slivers upwards.
  7. Disclaimer: I avoid all forms of PvP if I can help it. Don't want to ruin people's experience with my sheer noob powah. To be blunt, in my eyes, Untamed is nothing short of an insult to the ranger profession as a whole. Again we're thrown into melee range, and with a mandatory incoming damage boost AND/OR mandatory outgoing damage nerf to boot (both bundled into a single minor trait, no less). Again we get no new ranged options (speaking for myself here: I low key expected the spec's signature weapon to be a rifle disguised as a dart gun for a longbow-esque condi option, but alas); ranged pets are still as laughable as they can possibly get. Even if numbers can be tossed back and forth, in my eyes, it won't change anything because the spec is ugly mechanic-wise alone, bugs aside, and, given its deliberate penchant for CC ("thanks", "bunny thumper"), it's extremely niche by the looks of it. By contrast, soulbeast is much more flexible and works great with both bows, and it's been said that mechanist of all things feels like a better ranger than ranger itself. Looks like I'm not getting EoD in the foreseeable future. Sorry about that. Wasn't expecting it to be this disappointing.
  8. "From the Ashes - Deadeye" has said deadeye clad in a greenscreen-tinted armor (possibly a texture rendering bug). DX11 beta is on. i5-3210M, 8GB RAM, GT640M, 3 characters, native fullscreen.
  9. Some players here actually have a point about lane assignments. Could there be some mechanics implemented to [count/funnel people to the lanes that need more hands] so it's easier to manage the encounter (especially the public one)? Individual tags are great, but not everyone follows them, so the situations where lack of people on any given lane leads to lane failing due to platforms being empty/understaffed occur too often for comfort. Even the private squad version has the inequal platform distribution issue causing lane/encounter failures.
  10. Awesome read. As a fellow IT specialist, I salute thee. Here's for the best uptime in history of MMOs!
  11. Greetings. This may feel a bit too audacious of me to say, but it would be great if in the future the legendary armory had its own separate material storage of sorts, complete with a toggle for "Deposit Materials" to set deposit direction for the inventory. This could've made hoarding up for a certain legendary item easier to manage.
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