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Savoren.3910

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  1. I hate what they've done with the new daily system. Old daily system was great with the freedom to choose 3 dailies from a pool of 12 dailies in total. Whenever there was a daily I didn't want to do I could always skip that and do another daily available that day. Don't want to do the occasional daily fractal or daily dungeon? No worries, you could still do the other 3 dailies available for your preferred game mode. Not feeling like doing PvE dailies that day? All good, you can just do WvW dailies that day instead. Want to do mix and match dailies? That works too, do any combination of PvE, WvW and PvP dailies available that day. Now all of that is gone and we got this new daily system which is far more limiting and far less rewarding. With the new system if I don't like any of the dailies on my list then my only choices are forcing myself to do a daily I don't want to do or skipping the daily achievement for that day, which wasn't a case with the old system. On another note, Zen Daijun as a mini dungeon daily? There is nothing mini about that "mini" dungeon, that takes as long as a normal dungeon to complete. If this is a taste of what is to come then I'll be more inclined to skip the entire course, because turning dailies into a chore was one of the biggest reasons why I have quit WoW. Dailies should be quick and fun, and they should give players the freedom to choose which dailies they want to do. Simply adapting the old daily system with the pool of 12 dailies to choose from (4 PvE, 4 WvW and 4 PvP dailies each day) to the new daily system would solve all problems of the new daily system.
  2. After 6 months they seem to have realized how pointless that supposed "bug fix" was and now swapping legend will activate weapon swap sigils again.
  3. Undead runes are good as an alternative to nightmare runes if you don't want to do dungeons and/or need more survivability. They'll give you a good amount of survivability and they're also pretty cheap on TP. You'll also get better value from undead runes if you're using trailblazer stats instead of viper stats.
  4. I agree on both of those. I don't know what were they thinking when they've made the Alliance legend, but I've never been a fan of Anet cramming two legends with completely different purposes into one legend. While I'd personally love to see that being reworked into a selfish power dps legend without any of the "two legends for price of one" shenanigans, that will never happen because doing that would also be unfair to players who enjoy playing support Vindicator. Another thing Vindicator definitely needs is a hard CC on greatsword. Chill is good to have, but I don't see the point of having that on both GS3 and on the third skill of autoattack chain. Having chill only on the third skill of autoattack chain is more than enough. They need to remove chill on GS3 and replace it with a hard CC like daze, knockback or knockdown so greatsword would have a way to deal with breakbars. An overhaul to the entire class is what really needs to be done. Energy system would've been a lot better if it'd work like the reverse of thief initiative system. No energy cost for weapon skills which would have cooldowns, and no cooldowns for utility skills which would cost energy. They will also need to look into energy costs of utility skills, because some of them cost too much to the point of crippling the legend. Shiro is probably the best example for that. Toolkit looks great on paper but as soon as you look into energy costs it all falls apart. Want to use your gap closer? 60% of your starting energy is gone. Ran out of endurance and need to use riposting shadows to dodge? Hope you have 30 energy ready then. And then there is jade winds, which might not even exist with it's current energy cost. While I also completely agree with that, honestly it is the case for all elite spec weapons. It's fine to introduce a previously unavailable weapon with a new elite spec, but making those previously unavailable weapons available to core and rest of the elite specs open a lot more possibilities. I know I'd love to play GS/SB Herald myself.
  5. Almost a year since it has been reported during elite spec beta last year, and Vindicator is still susceptible to CC while dodging. I got pulled, feared and dazed while in midair during the dodge both in WvW and on open world, which both caused my dodge to end early and fully depleted my endurance.
  6. I was using Phoenix and White Tiger, both of which caused this issue. So at first I thought it might be something specific to EoD pets, but I played with Snow Leopard for a while to test it and have gotten the same issue with it as well, so that's clearly not limited to EoD pets. As for mounts, I've gotten that error message when I dismounted from Skyscale, Raptor, Skimmer and Jackal, so that's most likely not unique to a specific mount either.
  7. While I was leveling my ranger I got an error message upon getting off my skyscale (with the mount/dismount key, not mount engage) which said "Unable to swap pets while cooldown is active." even though I had just gotten off my mount and wasn't trying to swap my pet. This issue has happened multiple times and on other mounts as well, so I guess that issue might be related to ranger rather than a specific mount. The error message seems to be random as it doesn't appear every time I get off a mount, though I don't remember seeing it before the last patch either. One thing to note is that I'm using EoD pets on my ranger, so I don't know if there is an issue with EoD pets or ranger skills. Screenshot: https://imgur.com/KqWdMzg Please fix this issue. Update: After testing with my starting pet for a while I've gotten the same error message as well, so that shows this issue isn't just limited to EoD pets. I have also gotten the same error message when I dismounted by using mount engage skill of Raptor and Skimmer. Screenshot: https://imgur.com/a/rMZMQDi
  8. What was even the point of further nerfing an already slow weapon which is also the only ranged option available to all specs? Forced Engagement range nerf was already a huge indirect nerf for hammer which made CoR annoying to use, but at this point people won't even bother stepping out of CoR. Scavenger Burst is mainly used for boons and endurance, not for damage. Likewise for Nomad's Advance which is used for mobility and not for damage. Buffing damage of utility and mobility skills instead of skills that are actually used for doing damage like Mist Unleashed and Eternity's Requiem is the most dishonest way for them to say "Look guys we aren't just doing nerfs, we buffed your damage too". It would be a lot better if they'd just change the energy system to work like the reverse of thief initiatives, no energy cost for weapon skills which would have cooldowns, and no cooldowns for utility skills which would cost energy.
  9. If by fixing you mean killing it then I agree, they are doing their best to fix DE meta. Requiring an organized group, especially one that asks for voice chat, experience and a specific comps is absurd for an open world meta. Meta events should be able to be done by players who just walked into the map. This is how every other meta in the game work and it should be the case for DE meta as well. Unless Anet will do proper fixes to DE meta, it will end up being another Serpent's Ire, if not even worse in terms of participation.
  10. There is an easy solution for that. If you don't enjoy exploring new maps with flying mounts, then explore them on foot. Using flying mounts in new zones is not immersion breaking. Skyscale is a loyal companion I have raised from egg and trained, so if anything, not taking it with me to explore new lands would actually have been immersion breaking. I would permanently quit GW2 the moment they do anything of that sort. I've never had any problems with setting a goal for myself in the game, so that sounds like a you problem. Taking away a mount you have already unlocked and putting some arbitrary timegate until you can use it in the new content might sound more fun for you, but that would drive away vast majority of the playerbase, as the tried and true example from when WoW did this has already shown that. Again, there is nothing preventing you from not using mounts at Core Tyria and HoT maps. If you don't want to use mounts, then don't. Simple as that.
  11. It should require capturing SM solo, also as soon as any of the guards at SM aggro another player you are disqualified and need to try again.
  12. EoD metas are extremely unrewarding compared to HoT, PoF or IBS metas. Currently I'm doing all of the EoD metas (except for DE meta which is overtuned, but this isn't the topic for that) because they are fun, but there is an insane difference between rewards from them and rewards from old metas. Doing any one of the shorter mirror puzzles in Bjora give the same amount of loot as doing an EoD meta, except the former takes around 5 minutes while the latter can be between 30 minutes and 2 hours depending on the meta. This is simply wrong and they need to greatly increase the amount of loot from EoD metas to make them as rewarding as old metas.
  13. I didn't play FFXIV so I don't know how things work there, but raids in WoW don't scale, while item level of gear increases in each patch and player level increases in each expansion. Your group can ignore almost all mechanics of a raid from earlier patches of the current expansion, and for earlier expansions you can walk in all by yourself to kill raid bosses with a single hit for a chance of mount or gear appearances from that raid to drop, even for highest difficulty for each raid.
  14. There is no excuse for Anet to gate one of the most advertised features of the expansion behind an absolute mess of a meta and a strike mission. I got my mount yesterday, before the event was nerfed. Collection itself is alright for most parts, if a bit expensive (though nowhere near as expensive as griffon), but requiring a strike mission for that mount is another bad decision. I usually do strikes on a weekly basis so that part wasn't a problem for me , but a vast majority of the playerbase is simply not interested in instanced content and even if they'll complete Dragon's End meta, they'll hit a wall as soon as they get to the last step of the collection. Anet should move Thruster Control Unit to Echovald meta, while making it alternatively available as a reward from Kaineng Overlook strike as well as via skirmish tickets.
  15. That's not how it works. The problem isn't solved, because one of the most advertised features of the expansion is still gated behind that overtuned mess Anet tries to pass as a meta.
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