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dinkleton.5193

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Everything posted by dinkleton.5193

  1. Alright so I think turning off GSync has helped a little bit. No mouse smoothing in the settings that I can see, only camera rotation speed. Playing around with that in addition to mouse sensitivity in my mouse driver is helping a bit. I think one of the things that throws me sometimes is that the camera doesn't stop moving when you release right mouse, it's like it continues for several milliseconds after you release it - probably a design feature, but it's jarring for me.
  2. Vsync is definitely disabled, I do run a GSync monitor though @ 165hz. It feels like the camera is getting pulled shortly after I move the mouse, yeah. No issues with FPS dips at all during movement. I might try to disable GSync for this game only and see what happens.
  3. Hi all, not a bug because it's something I've always experienced when I come play this game, but it is frustrating to play with and I'd like to figure out if it's just me. When I hold right mouse to turn camera etc, does anyone else find that it feels sluggish? Like it's almost tied to FPS? Except it's not because I'm getting 130+ FPS? It's hard to explain but it does feel like the camera is running at 30 fps while my game is running at 100+ fps. When I come from other games I noticed it really badly, after a few days playing I start to not notice it as much but it's still there.
  4. I agree with the above, surely there is a way ANet can build some logic around this to make it work for everyone. One OCE/SEA server would probably suffice, but once it's announced I'd expect a fairly large influx of players so you may need 2-3 initially. PVE would be much more palatable than it is now for us OCE players. For the PVP portion of the game it should, as stated above, match with other OCE players then open to US if queues are too long. This could help people get queues in the middle of the day in OCE. When a game is found, it is hosted on the US side so that US players are not hit with 280 ping.
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