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Madness Calms.7683

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  1. Yup I can't login to the client at all. Error every single time. It took me 30+ attempts to login to the website to make this post too.
  2. I had the same with Firefox and it's tracking prevention. Seems that the store uses some cookies or trackers that break the loading of the site if they're blocked. I had to temporarily toggle tracking protection off in order to purchase EoD. As you mentioned most stores don't do this and you can block tracking without any issues. When websites are deliberately designed to break when tracking is enabled I find it extremely obnoxious and am disappointed that Guild Wars 2 has a store designed in this way.
  3. I do agree I want them working on the issue. But it's not an either/or circumstance. The majority of the times it's community staff who make the posts here and on twitter, so they are not so likely to be involved in fixing the issue whatever it may be(though that of course may or may not be the case here). Also it wouldn't take them long to tell us if there is some kind of ETA on the issue, if there isn't then a longer explanation might be required to explain what's going on and that could indeed take time away from the dev's that are working to fix the issue as they have to spend time explaining it so it can be passed on to us. It does strike me as odd that something which was working just before the Tuesday EoD livestream is suddenly not working now and is taking 3 days and counting to fix. But I know very little about the coding that may be involved and may have been updated on Tuesday that could have caused the issue. We are at or very near the point where I would expect an update. Simply because of customer service that two parts of what we paid for have been effectively unusable for several days(because of course even though we have received the Shared Inventory Slot we can't use it because the unusable level 80 token is stuck there). As customers it's not unreasonable to expect a report on any repair after that time frame in my opinion, if it was my car that had broken for example and I hadn't received an ETA after 3 days I would be on the phone asking for an update on what was wrong and for a estimate on the repair duration.
  4. It is a bit of a pain, I agree. I remember this causing me a headache in the past when I didn't want to use my boost immediately, I'd have thought they'd have changed this by now as the Boost is already account bound so it's not like it really go anywhere. This time around however I have a character waiting to use the boost but can't until they renable it and no ETA on when it will be enabled again, very frustrating!
  5. Thanks Goettel, at least we now know that they are working on it which is a step forward!
  6. I only have 3 Shared Inventory Slots, so it can't be due to having the maximum number. My slots were all full at the time I logged in after purchasing though, so I don't know if that had an impact.
  7. Seems to be a common issue, is a thread here. Seems like all editions of the game are affected.
  8. Adding my voice to this, purchased the ultimate edition via the website about 30minutes ago. I have not yet received the Max Level Boost, Shared Inventory Slot or the Gems(but that can take up 72 hours so I'm not concerned about that yet).
  9. Yeah, my research trying to find a solution(plus my personal history) shows this mission has been buggy for a long time now. I have found dozens of times going back to the mission was first reached by players where people had issues very similar to those I encountered. In the interest of fairness I will say that I have completed this mission on six different characters now, of the five older completions(all at least 2+ years ago) four of them I completed the mission without the slightest hitch, proceeding through at my own pace and everything triggering correctly. Only one of those previous clears bugged(as I mentioned in my first post) and that was solved by restarting the mission just once. I don't know if something has been patched in the intervening years and has made the mission more tempremental or if the server was having difficulties or if yesterday was just one of those rare outliers where every possible bug, in a proven buggy mission, decided to occur to me. Most people will probably not have anywhere near the level of issues that I did, likely going through without any problems, but for those who do have some issues I hope that my advice helps!
  10. Since my original post I have repeated the mission a further 28 times, taking the total to 42 and finally completed it successfully. Below are some tips that I found helped to avoid the mission bugging out, be warned these are not a guarantee but every one of them seemed to help. First the overall lesson of these hints is that patience is key, take the mission slowly, the more you rush from point to point the more likely the missions triggers/spawns are to bug. Now the direct actions. - Allow Trehearne to arrive at the ruins before you. If you beat him to where you meet up with Agent Zrii then Trehearne seems a great deal more likely to bug rather than not, remaining stationary after the cutscene and refusing to follow you into the ruins. - If you reach the ruins and Agent Zrii has not already spawned before you get there, logout(in order to exit the mission) and start again. If she isn't present at that initial meeting, it seemed in all my attempts that she will never appear later to trigger the events she is needed for. - Do not skip the cutscene where you first meet Zrii at the ruins, you can click the next button to progress through it more quickly, but do NOT skip the scene. I've found that doing so makes it much more likely that either she or Trehearne will bug during the mission. - When you enter the ruins, clear all the undead and then head up to the campfire(where the minimap circle indicates you should go) run past the campfire to the wall and then back towards it. This should trigger the mission to progress to the next step. Do NOT rush off up the ramp to the researchers before the mission objective has finished moving to the next stage, this should also trigger a couple of npc dialog comments and Risen will spawn to begin attacking the ramp. -Fight the first couple of waves of Risen on the ramp near the bottom, only proceed up to the Research team after the Risen have destroyed all the barricades and the mission indicates to now head to the team at the top of the ramp(small green circle around them on the minimap), rushing this can cause spawning events to trigger in the wrong order and affect cutscenes that follow. - Once with the research team, remain there. It is tempting to move down the ramp in order to fight the undead as they spawn and complete the objective more quickly, however I found on several attempts that this seemed to cause Agent Zrii's spawn after the cutscene with the research team to bug and she failed to appear. - Once Agent Zrii has blown open the cave you are relatively safe to proceed as quickly as you want with the cutscenes however, make certain to kill ALL Risen that spawn as you make your way through the cave system. On one attempt one of my npcs stayed back fighting the mob alone. After running back, killing the mob and then running back to the cave entrance again, the spawn of the mission boss bugged. The overall feeling is that the bugs in this mission seem very much like the event triggers are tempremental and, if you rush through the mission running over the physical location of one trigger, before completing the missions previous trigger event it seems to greatly increase the chances of something bugging. I hope this helps anybody in the future having issues with this mission.
  11. Thanks for the advice! I am running it solo yup. I've only recently returned to the game after a hiatus and I don't have a guild or any friends to ask, tomorrow I'll see if I can find a random person in Map chat willing to join me and see if that helps.
  12. Hello there, In essence my problem is that Forging the Pact keeps bugging and I cannot progress it. I can remember years ago encountering one of these same bugs, but I replayed the mission and it worked properly the second time, however this time I've restarted the mission 14 times now and I still cannot get it to progress. I get one of two bugs, the most common bug which has happened 12/14 times, is that shortly after reaching the ruins and meeting Agent Zrii, Trehearne just stands there where we met the agent and refuses to move. As a result he doesn't come into the ruins and so the mission won't move on to the next step of saving the researchers. The other bug I have encountered(this is the one I encountered years ago), is after rescuing the researchers Agent Zrii doesn't reappear, the result of this is that when you try to move into the cave to rescue the second research team Zril isn't there to trigger the cutscene and blow open the cave entrance. Does anybody have any ideas on how I can get this mission to progress normally? I've tried all combinations I can think of with watching the cutscenes or skipping the cutscenes etc, it makes no difference the mission still get stucks at one of these two points. I've tried completely closing the game and reopening but again, no joy. Having completed it before I can always skip ahead to another chapter but I really didn't want to do that. I'll try a few more times, but if I can't get the mission to run properly when I login tomorrow I'm just going to have to skip ahead.
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