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Shagaliscious.6281

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  1. My bad, I assumed you were talking PvP. No worries. And yea, in PVP it would be different, that's for sure.
  2. I find it impossible to believe that A) there is any instance Ele needs to run away from Thief and B.) Any thief would rage at anyone that they are running away. The rage thing really depends on the person, the incident I can remember the thief kept stealthing when he couldn't burst me down, at the time I was running a menders/grieving weaver, and had good sustain, but not enough burst. I wasn't gonna kill him unless he made a big mistake, and he wasn't gonna kill me, so I left. He chased me to my garrison, where I decided that he was a moron, so I would punish him. He sent me a party invite, I figured maybe he wanted another fight, but no, he just raged at me for a few minutes. And an Ele needs to run away from a thief in that type of encounter, because if I can't catch the thief, and he isn't gonna kill me, what's the point? Just fight until someone makes a mistake? That's no fun.
  3. The best thing I do on my Ele is exactly this to thieves, and then they rage at me, because I am "running from the fight", but when thieves do it, they are "resetting CDs". Like, really dude?
  4. Completely agree. If you are that outnumbered, you should lose objectives. The fact that 10 people, with siege properly placed can defend a structure against 30+ people is just ridiculous. I know it sucks, but what do you expect the other servers to do, not attack you because they have a lot of people in WVW and you don't? This kind of statement to me reeks of self entitlement. Why should a group of 30+ deserve to take over a tower being defended by 10 people and well placed siege? 10 people with well placed siege being able to defend an objective against those odds should be applauded. That's also what siege is designed for, to defend against greater odds. A larger group doesn't "deserve" to win every objective just because they are larger. A smaller group should be able to defend themselves against a larger group. That's like saying that the small nerd in school deserves to be beaten up and have his lunch money taken by the bigger bully. Really irks me when I see people say that the large blobs running around WvW deserve to have everything captured by them. No, no they don't. They can try to take it and if it can be successfully defended then kudos to those that defended it, and it doesn't matter how they defended it. That's a poor comparison. For one, the small nerd isn't there to fight. In WVW, everyone playing that game mode is there to fight, whether it be defending or attacking, you choose to be there. I mean, if you really want to be able to defend structures against greater numbers, then don't complain about fighting outnumbered all the time. Because if you win the week and go up a tier, you are only gonna be fighting servers more stacked than your current tier.
  5. Completely agree. If you are that outnumbered, you should lose objectives. The fact that 10 people, with siege properly placed can defend a structure against 30+ people is just ridiculous. I know it sucks, but what do you expect the other servers to do, not attack you because they have a lot of people in WVW and you don't?
  6. I used to compete in many games and this would definitely be cheating in an environment when you’re using this against other players. If Anet is certain you’re multiboxing, your account can get banned for something like this. Using voicecoms in any competetive gamemode gives you advantages but to do that you would need a headset and a mic, i dont use voicecoms when i lead and i dont have a headset with mic does that mean using voicecoms is cheating? Anyone can invest in a headset or a second copy of the game if they want to. Where in the GW2 policy does it state that voice coms are not allowed? Because now it clearly states that multiboxing is not allowed. You have no argument point with these changes, it's now clearly against policy to multibox in wvw, so stop trying to justify it, just stop doing it.
  7. It depends on which server mate it is. I've been on my current server long enough to know the people that are looking for duels, and the ones that are just looking to fight anyone and everyone. That being said, no matter who it is, if my server mate is clearly winning, I won't jump in.
  8. Buying an extra character slot is a better way to spend your gems than extra bank tabs, gives you more storage for gems spent. Unfortunately the storage expanders were on sale in the fall to celebrate the 6 year anniversary, so I don't see them being on sale anytime soon.
  9. This seems like it's just gonna create a need for multiple classes to be running builds with some kind of boonshare in raids. So instead of just a boonshare chrono being mandatory, you will need X class for might, Y class for quickness, Z class for alacrity, etc. Not sure if this is a good or bad thing. It means group play will have to be more coordinated, but it could also mean that classes that are there to be able to do X amount of DPS also need to worry about sharing boons, which means an even more complicated rotation.
  10. The recent changes are heading in the right direction, but if you want Ele to be a truly viable support, aurashare should be to 10 ppl, the trait in fire spec that clears condis when it applies auras, should not be in fire, that is a DPS spec, not a support spec. Trying to add support to a DPS spec seems silly to me. It should either be in water/arcane/earth. And last, could earth overload PLEASE pulse stability to allies? I'm not asking for massive amounts of group stability, but pulsing it on earth overload seems reasonable.
  11. Sounds like I made the right choice of buying ESO when it was on sale.
  12. He's talking about roaming,never mentioning stealth once.Or you assume that every person that roams must be on a stealth spec ?In either way its irrelevant.Seen the same thing last night where people kept trying to come at our Nc at alpine,and every time they got marked from east/west entrance due to these traps,they were on Non stealth classes,and they got swarmed every time they tried. This doesnt just hurt stealth classes as much as you want to make yourself believe it.Its hurts every roamer,but i reckon youl be too busy zerging to notice that. Maybe the mechanic isn't the issue, but the groups on your server that look to blob down a group half their size because they don't want to fight a group that gives them a challenge? Sounds like the marked debuff isn't the issue, but groups that want easy fights to feel good about themselves being the issue.
  13. Everyone I played with was getting bad skill lag all weekend, even in 2-way fights. It seems to be getting worse and worse.
  14. So the way I am interpreting this, a thief would not be able to backstab you at all? I mean, you can get stealth on steal with SA, but if you aren't running DE, that stealth would immediately get revealed, since you steal to your target.
  15. This bug makes is extremely difficult to 1v1 a SB. Maybe ANET could just give every class a bug like this? How about perma-twist of fate weaver animation?
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