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kaleyl.7890

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  1. The reality ... I'm only interested in the new map and history, otherwise I'm sorry to say ... EOD is a failure, I explain why: They could have taken advantage of this expansion to make a big change and offer what many players asked for, instead of focusing another expansion on new elite specializations, they should have focused on reworking some skills and attacks with weapons in terms of effects as there are many Skilles and weapons in each class that are almost in the background, almost unused. New weapons, such as being able to use a spear out of the water, even that some classes such as the warrior or guardian could use them together with a shield or war horn, katars or fists, chackras and magic orbs and a great etc that could give many options to each class without the need for a new forced Elite and without much sense. They could also put many options and game mechanics, such as being able to change class skills just as you can change weapons, that is, except for the healing and elite skill, the 3 class skills, giving a button could rotate to another bar where you have configured another 3 class skills, that way there would be many more options for builds. A basic mount (if I know that many do not agree) but as POF will be left behind, for the new ones it would be comfortable, practical and beautiful a mount at level 10 or 20 specific to each race, that is, humans would have totally different from the ones. asura, etc. With no other options than to move a little faster. So in the end the POF mounts would be better, but it is still practical. New Stamps and ascended runes with new effects, you could do a rework of dungeons to be able to get these objects or items necessary to make them, as well as new infusions that give new stats. Enchanted equipment, that is, apart from the stats that a team may have, (for example knight or berserker), exotic equipment onwards, when obtained or manufactured, can have a probability of being enchanted with a separate stat, for example, an enchanted helmet with 100 hardness, and apart may have the configuration Berserker, knight, etc. This would give more life to the auction trade. In short, what I want to convey, that there are many options and possibilities that could have been used for a new expansion ...
  2. With forgiveness and no intention of offending ... ArenaNet has disappointed me greatly with the new elites and sadly is going from bad to worse. The EOD elites seem, for the most part, to have been done without much sense, as if they had run out of ideas, forced to complete a rotation so that all classes can, make use of the entire repertoire of weapons instead of giving it a certain role or function. More than elites, in EOD they should have focused on a rework of skills and attacks, and introduced new types of weapons that would give much more game. For example, one of my favorite classes is Warrior, and many players were crying out for a type of warrior game that resembles a monk or a gladiator, that could use spears as a weapon (out of water) and even carry it with shield. But no, they decide to make an elite with a seedy attempt at Final Fantasy Pistol Saber. Sorry but ... I hope the rest of the EOD content makes up for the new elite specs.
  3. With forgiveness and without the intention of offending ... ArenaNet has disappointed me a lot, the new elites, at least in the warrior are kitten. The elite specialization that demanded (and the players commented) the warrior was a monk type or even better ... who could use a spear, as if he were a Gladiator (or Spartan) with a spear and shield, being able to give him a more defensive approach, support or damage and CC. The EOD elites seem light-headed, like they've run out of ideas, forced into a rotation so that all classes can, meaninglessly, make use of the entire repertoire of weapons instead of giving it a certain role or role. sense. More than elites, in EOD they should have reworked skills and attacks, and introduced new types of weapons.
  4. I didn't play GW1, I don't know how that system worked there.
  5. In that it would not affect the game at all, because the system that it has of events that appear on the maps makes it very replayable if you wish, even if you have already fully discovered and completed that map. The approach does NOT affect at this point 😉
  6. ok, I'm going to explain how a game from the same ncsoft house, LINEAGE 2. had the subclass system. Because there are games that have a subclass system, or multiple classes or hybrids. Lineage 2 to the following: You raised your class to maximum level, (which was 75 at the time), you did a quest and you could go to an npc to choose a subclass of another race. This started at level 40 and was your character but at level 40 of that new class chosen to raise it to level 75, as if you were starting over but with your character, without making a new character. When your subclass reached level 65, you could choose a passive ability for your main class, these were of the type + HP or + defense or more attack. At level 70 they gave you another list where you could choose 1 passive ability and at level 75 of your subclass they gave you 3 abilities that were special according to the subclass you had chosen. If you had chosen tank type subclass, at subclass level 75 you had 3 special abilities, one era increased your life a lot, another was a possibility that when taking damage you would jump a damage reduction buff for a short time and another era that reduced critical damage, then you pick 1 of those. If you chose a rogue or wizard type subclass, at max level you had very different special abilities. Basically these passive skills gave you the option to further customize your character according to your tastes. And in that game you could create 2 or 3 subclasses with the same character to access different passive abilities. In response to what you tell me, you could cancel a subclass, which would be eliminated and choose another if you wish. And if they do class balance or readjustments or patches, it would not affect either because your subclass would receive the same readjustments or balances.
  7. When I talk about passives, I mean, for example, here when you assign hero points to unlock a specialization, you can select a series of passive skills or traits in 6 tiers, 3 of which you must choose between 3 available, well that's for me. I mean as possible "passive". No, I do not mean to use abilities or spells of other classes with your class, that is, if you are a warrior and make a necromancer subclass, when changing back to a warrior you could not invoke the necromancer's servants or the shroud.
  8. ok, the idea would be a bit like this: When you reach level 80 with a character and optionally completing an achievement, with that same character you go to an npc where with karma you buy a subclass, you choose the one you want. If, for example, you are a warrior and you want a necromancer subclass, you choose it and at that moment your character becomes a level 1 necromancer. The old equipment would be unequipped, and you would have the same equipment as with which you start a new character. Later, in the cities in the same way that there is an NPC that repairs armor, there would be one that allows you to change whenever you want from your subclass to your main class (not to do it at any time or in combat). Basically the game automatically, like when you enter PVP the last character configuration is loaded, it would do the same here it loads the last character configuration. Being able to use new tabs for subclass equipment. Then, if the improvement of the character were as we have given an example a 4th specialization, we would have in an npc where we could buy passives per tier. We know that in tier 1 each specialization only has 3 to choose from. Well, there would be a list of tier 1 passives and we could buy dream 3, tier 2 the same ... and so on until the subclass specialization bar is formed. That your character lacks a bit of defense? (for example) you could choose from the list of passives of this new spec those that are more "defensive" or help to reduce damage, more life ... you want more damage ... well anyway.
  9. You can discover the rest of the map that you would not have done with a subclass. Keep in mind that EOD now comes with more map, the map is already huge. Right now I don't know how to solve it, but you can put an achievement to raise subclass, add to the black lion chest, achievements by completing champions that are scattered on the map making their hunting more interesting ...
  10. A subclass for each character. Instead of uploading new characters, you make a subclass, it would be practically the same with the difference that you do it with a character that you already have raised to level 80, being able to change with that character to its main or subclass class whenever you want and play with them. The radical difference is that under the approach, making a subclass instead of another character would give you access to new improvements for your character's main class, taking for example a 4th special subclass specialization, instead of having 3, you could have 4 at once. (I insist it is just an example, as they could also be achievements that give certain improvements to the character). I insist again, the purpose is to be able to have more variety in the characters. It seems to me personally that 2 elite +1 specialization bars that cannot be combined are too short for me to customize the characters.
  11. You got it right, I'm Spanish, I'm not fluent in English and sometimes I have to use a translator. However I see that the English forum has more movement than those of other languages. I am sorry if I do not understand you 100% or I do not explain how I would like it. Thanks anyway.
  12. Not really, that is specialization within each class, the fact is that currently each class has about 7 specializations (counting the 2 of the expansions), and when EOD comes out it will be 8, of which you can only choose 2 of your class and 1 expansion, and they have nothing to do with each other. A subclass as I pose it is ... you are a warrior and you become a necromancer subclass, and you raise that subclass. I do not want to name other games, but surely some played Lineage 2 at the time that had a subclass system, whose approach I refer to. Here as your subclass goes up, with this approach it would allow you to have a special 4th specialization of subclass with certain passives that you would buy. What is the OBJETIVE? Mainly more customization of your character and more possibilities of builds.
  13. I understand, but that could be changed and receive those keys in another way, for example include them to a greater degree in expansion maps.
  14. There are all kinds of players, there are those who enjoy leveling up different characters, there are those who like only PVP, there are those who like only PVE ... fortunately there is variety, you like to explore the entire map with each character you create, great, I only limit myself to reading and rereading to players in the forum and in the clans in which I am that we often comment on various things about the game. The reality is that it will never rain to everyone's liking.
  15. Really, you can greatly enjoy exploring the whole map, points of interest, views ... when you are new maybe with 1 or 2 characters, then ... if you want to do more, in the end ... you will try to raise it to 80 as much as fast as possible to the final content. 😉
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