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RobinotX.1604's Achievements
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Don't see the issue of having more options for players to enjoy the game. You have used a Skyscale for a longer time already compared to other players. Plus the Skyscale will get more love as well by having both tracks involved :). Same goes for the Legendary Armor, this also opens it up for more people so they can play the game fully with having Legendary Armor and able to switch to any stat.
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Combo field priority not working as described
RobinotX.1604 replied to Razor.9305's topic in Bugs: Game, Forum, Website
I seem to have the same issue as non of my combofields seem to be active. I havent seen Brutal Bolts or something like that pop up at all. -
Alacrity Mechanist is Doomed Without 10 Player Application
RobinotX.1604 replied to Noe.8032's topic in Engineer
I believe in the chat with CmC and Teapot they mentioned this as well. CmC said they are first looking at EoD launch and after that check other things for balance. So I think we can see some changes in 2022 on boons -
just played some trailblazer mechanist. It is really chill and plays amazing. Enjoying it a lot 😄
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End of Dragons Elite Specialization Updates
RobinotX.1604 replied to Fire Attunement.9835's topic in Professions
I am one of the few that really thinks most classes look great. But yeah. -
Agreed. I think the chances are fair overall especially with the other buffs the mechanist got. I am curious what it will be on Tuesday :). Excited!
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I had good success and had fun. I think the later makes most sense 🙂
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Mechanist was my last hope for a cool elite spec
RobinotX.1604 replied to Kahrgan.7401's topic in Engineer
Well currently in BETA it is being used in those area's and with success. Sure it is BETA but everyone was already stating the eSpec was DoA and well look at that it isn't. -
Mechanist is a great class I agree. I do think we get some tuning on some skills and there is room for improvement. But I have used a lot of different builds with great succes in WvW, sPvP and open world. Furthermore, from what I have seen from some content creators they are doing quite well as well.
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I really like the Mechanist and from what I have played will give me all the fun I want for the different modes. That said I could see a spec that mixes Magic with Tech. Not sure if the Jade Tech already fills that but otherwise I could see it within an Astrology theming or so and with a staff. Hawkeye like class with Longbow where you lose your toolbelt skills but your utilities arm your main weapons. Like how Hawkeye has different arrows, you would also get different arrows or projectiles. As you can see it would be a very projectile heavy class. Personally I would like a core class revamp. With some new core class weapons, Axe or Scepter for mainhand, Warhorn, Focus could be cool offhand and gives us a bit more choice. Turret overhaul (more like Renegade utilities). Otherwise the spec is fine of course. But the chance of that happening is almost zero.
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When I was just playing in open world some of my abilities wouldn't work anymore. My Mace 3 skill would not go off and would just go on a 3 second CD. I had to relog to fix this. Same for Crashdown. The Mech wouldn't summon and I had to relog to fix it.
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Untamed seems to miss the mark of being squad viable.
RobinotX.1604 replied to anduriell.6280's topic in Ranger
I was talking about the other Especs from EoD. Cause you get balance patches quite often from what I have seen. Well that is my point. In my opinion Untamed and Scrapper are better versions of their Core Spec. -
Tried it in all three modes and worked pretty well :D. That said I do agree there are some tweaks that I would like. More options when the Mech is in the air or afk. The active skills seems to be a DPS loss instead of a DPS gain. Mace needs some more oomph. Toolbelt would be nice to see back in some form. Other than that I think the spec has a good foundation already. And will have some good play all around. I will write down a better text in a later stadium :p.