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CrownOfSorrow.6137

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  1. "Fire fields created by weapon skills last longer. Your damage is increased whenever your fire fields hit a foe." I'll point out that while it specifies that the fields generated by weapons last longer, wording suggests all fire fields increase damage when hitting a foe.
  2. Already posted about it elementalist thread but I doubt it'll get traction there: I'm aware that persisting flames should not extend the fire field from overload as it isn't a weapon field, however should it not at least be proc by the field left behind? Conjured axe field (skill 4) does proc the trait, and yet it is technically a conjured weapon skill. Maintaining the persisting flame buff is trouble enough already, this seems like an unintentional nerf to a trait meant to allow our flame attunement to persist. Also, Lava Skin has been reported to proc the trait as well, even though it is not a fire field.
  3. Alacrity would help keep this buffs stacked, but honestly I've found having numerous enemies in a single field is what makes a difference. I've been running Drizzle Zergs so my buffs are garbage but I wouldn't call it solo work.
  4. The station costs about 18g-20g, which is as much as buying 3 master tuning crystals for everyone in your squad of 50 people. With ascended food costing about 5-8g to craft, I think we should speak up as a community about needing the utility feasts to cost less: especially when they don't come with the magic find boost and all (life steal, less damage, more healing, ect.) It's such a nice experience to be able to share food buffs with a squad, and many new players never bother with food/utilities. Allow us veterans to share our buffs for an appropriate price! edit: possible fix: make it cost 1 plank instead of 5!
  5. I'm aware that persisting flames should not extend the fire field from overload as it isn't a weapon field, however should it not at least be proc by the field left behind? Conjured axe field (skill 3) does proc the trait, and yet it is technically a conjured weapon skill. Maintaining the persisting flame buff is trouble enough already, this seems like an unintentional nerf to a trait meant to allow our flame attunement to persist.
  6. Just swap out your bow from your inventory at that point? Or like, manually go in and swap the stat using the "customize" button if its legendary? It's barely 5 seconds of work. I know the templates aren't perfect, but an entire new template for a different 2nd weapon is excessive and not a real problem anyone really faces. That said, yeah more loadout slots would be cool.
  7. Hey there! I'm linking the snowcrows website to you: they are a guild of "elite" raid players, so they really focus on optimizing everything. This might be a lot all at first, but keep in mind that no one expects you to play/get these exact numbers.The stats and traits they suggest are pretty meta though, and you can run this in exotics!https://snowcrows.com/raids/builds/mesmer/mirage/condition/
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