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Devildoc.6721

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Everything posted by Devildoc.6721

  1. I dunno, combination of gunplay and sword play, and calling something a "dragon trigger" definitely seems to pull a page out of Devil May Cry (not that that's a bad thing), also reminds me of Nero's playstyle where you rev up your sword [revving intensifies]
  2. The darkness of night falls around my soul And the warrior within loses control Gotta let it out, gotta let it out Gotta let it out, gotta let it out This dragon inside has ahold of me Clenching its power, trying to break free Gotta let it out, gotta let it out Gotta let it out, gotta let it out Move fast baby, don't be slow Step aside, reload, time to go I can't seem to control All this rage that's inside me Pullin shots, aimin dots, yeah, I don't miss Branded by fire, born in the abyss Red hot temper, I just can't resist All this vengeance inside me All of these thoughts runnin through my head Arm on fire, veins burnin red Fru stra tion is gettin bigger Bang! Bang! Bang! - pull my Dragon Trigger
  3. It might be that, I just tend to have horrible timing and landing in dead overflows I guess.
  4. Except not getting map completion rewards, not completing meta achievements, and there are items for sale in the karma shops that are inaccessible. the last part is the worst because it makes you do the hearts on a daily basis when you need to buy something from them.
  5. Because the return meta achievements require them and I just want to reinforce any decision they've made to move away from them. rather than have them testing the waters for more hearts to jam them back in EoD any attempt to push them back into the maps deserves pushback.
  6. Events and Exploration like was the dev's original intent.
  7. Seen people saying how much they actually missed doing Istan meta last night, a few complaints about the race being buggy (the gates weren't working sometimes so you'd have to go back and forth through them) and bounty callouts that was the basic sentiment in chat.
  8. really, middle ground is "just don't play the game, we got our way, deal with it?" that's not middle ground at all.
  9. Great, thanks a lot "buddy" and I hope you can read into those air quotes for what I'm really saying. and let's be clear "people" like you wanted this feature specifically to COERCE other players to come back to zones to do something they didn't want to do. Your motivation was awful to begin with.
  10. I didn't call hearts static quests I said the game was not about static quests I always refer to hearts themselves as chores, rather than quests. quest should suggest something of an adventure (not to be confused with what the game calls 'adventures" which are minigames rather than adventures), just previous MMO's have ruined that by making a lot of them chores instead. but no hearts are not quests. there's nothing adventurous about any of them.
  11. Adventures are not my favorite thing to do on maps, but I don't have to do them for map completion, and until this last return to event, I hadn't had to do them for meta achievement completion either. if you make the "return to" metas not require doing the hearts again, that'd at least be something. I actually kind of had fun doing the rest of the achievements for istan just not the hearts. I mean I guess the harvesting? But I need to harvest for mats every once in awhile anyway, and getting ALL the mats needed for those achievements ends up being less tedious than completing a single heart, because you get 3% completion per tap on a node, vs 1-2% completion for each objective done for a heart.
  12. Hearts don't keep players in maps, meta events and world bosses do. people never go to maps just to do hearts. you don't see tons of people flocking to snowden drifts, snowden drifts does have hearts, but it has no meta events or bosses, so it's dead. Hearts are completely solo content, so it doesn't even matter if other people are on the map and in fact, the less people that are in the area, the easier time you'll have completing your chores since unlike the entire rest of the game, heart objectives are not shared between players. This is a dumb myth that hearts somehow get people flocking to maps. the most constantly high population maps are ones that have no hearts but have metas and world bosses that people like to run. Dragon's Stand, provided you pop in the right map where everyone is, that one's constantly being run Dragonfall, when I make new characters and instant boost them to 80 to farm some keys, I do this map for map completion trying to get a key out of it (precisely because it has no hearts, I don't bother with any of the maps that require hearts), I always see a good amount of people making progress on the meta. Silverwastes, there are constantly RIBA maps going on in LFG I always find good populations in Bloodstone Fen and Grothmar Valley too. I was on break when the return events for Bloodstone Fen and Ember Bay. Guess which one I had trouble finding people for doing the boss events I couldn't solo when I came back and people were no longer doing the return to event for them? Yup, the one that has repeatable hearts. If your theory was correct that repeatable hearts keep people coming back to a zone, then why on earth were there dozens of people doing the Anomaly at the bottom of Bloodstone Fen but like, only 3-4 people on Ember Bay? Ember Bay is the one with the precious population retaining hearts afterall. People should be coming back and doing those hearts every day, because they're repeatable and they're "content" right?
  13. Right now each "return to" meta achievement is requiring doing the repeatable hearts. things I did years ago and have no interest in doing again, I'm being compelled to do them even though they're boring and tedious as crap, because otherwise I'll just end up having 1 achievement short. That's the kind of thing I don't want anymore. let people who don't want to do hearts anymore not do them without sacrificing out larger things in the game. or at the very least SIGNIFICANTLY reduce the number of chores you have to do for each one. Lake Doric and this one were awful because their completion % per action were just so tiny.
  14. They're required as part of larger things. always if they were not required for map completion, or for unlocking the vendors, or for meta achievements. then sure, I wouldn't do them but you're compelled to do them to complete those larger things so you saying "oh just don't do them if you don't like them" is just as stupid and inane as saying "if you don't like hearts just don't play the game" it's a small part of a greater whole. it's just an annoying part that should no longer be a part of the game since they were not part of the original design and go completely against the spirit of the game.
  15. Repeatable hearts do not lend engagement to the old maps. Meta events/world bosses do. People still do the world boss metas especially around reset time especially like Tequatl and such those bring a lot more people to a map than repeatable hearts. nobody goes "oh I'd better go and do my daily hearts in every zone", at best they are compelled to do them because they are either doing map completion, or because they want to buy something off the vendor and it's locked until you repeat the hearts each day. and some "engagement" because hearts don't encourage playing together at all. They're the one content type in the game where other players around you are a nuisance rather than a welcome sight, because you' can be competing over objectives for the hearts. I complained about a heart involving dumping buckets of water on drunk pirates in istan now what if I had to do that when there were 20+ other people trying to do it at the same time? It'd complete excessively slowly since the drunk pirates wake up when other people splash them too, so you have to wait for another one to splash. This doesn't happen in events, in fact, more people at events helps spawn champions for better loot so more people is often better (unless the scaling on the boss gets out of hand and all the people are 111111111 longbow rangers in soldier's gear)
  16. and I thought the HoT maps were great aside from one problem, when you have to get into Tarir for story quests but the event is going and the map is basically dead because it's several years old now. Maps like Orr and HoT are what got me excited for this game in the first place, zones that you just explore on your own and find events happening and do them spontaneously, or large mapwide meta events that bring everyone playing together. Hearts don't do the thing that GW2 does better than any other game which is that "playing WITH the people around you" feel, where you're not competing over nodes or enemies or quest objectives, you're helping each other without having to formally invite them to group. Other games don't do this with their "quest" based design that makes everyone selfish and competing over quest objectives and getting into kill stealing scenarios. When the GW2 Manifesto first hit that was amazing that was hitting everything right, hearts were the first thing to go wrong in GW2's design. It was an afterthought added that was not a part of that original design, it was a step backwards towards your cookie cutter MMO's. First time i saw ember bay having hearts, and realizing they were repeatable. I cursed up a storm, and hoped some really awful things happened to people who were suggesting such things on the forums. I can't hate them enough for getting hearts added back into the game and much less, making them repeatable. I'm not suggesting this game go to FFXIV like questing I'm suggesting this game do what it initially promised to do now mind you your main story quests that's fine, they're instanced, and it's for the narrative. To put a story in it that's all good. But I just want more maps like Orr, HoT, Dragonfall, etc, maps that you just explore on your own, do events, and they have meta events that bring everyone together. I'd taken a break from the game for awhile and came back just as the Marionette had come back into the game, and that was a lot of fun, I want more of that, less tedious chores.
  17. Yeah just the personal touch of "go dance for my starving cows" yes that is just what a hero who killed Zhaitan needs to do.. you know.. just go dance for some farmer's cows. or wake up 50 drunk pirates with buckets of water yeah nothing says adventure to me like doing some farm chores and other busywork.
  18. That's the one, and you can't do nearby events to progress it or kill nearby mobs. You can only progress it by doing the stealth minigame.
  19. Hearts were not the intended game, they were an afterthought to cater to WoW players
  20. That's like saying "don't play the game" since they're required for map completion, required for meta achievements etc.
  21. or worse.. the stealth one in blazeridge. that one is always awful
  22. I probably dislike them just as much as you, especially ones like the pirate one in Istan where you can't just kill mobs in the area or do events.. but have to do their dumb chores like finding water buckets to wake up passed out pirates. It's very tedious and progresses slowly.
  23. That's literally the entire design of the game. not hearts or static quests there are a ton of other MMO's focused on that empty headed bland gameplay style.
  24. Events do a far better job at telling a story than chores.
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