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Devildoc.6721

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Everything posted by Devildoc.6721

  1. When the event is nothing more than a 3minute skill lagfest and particle effect massacre.. breakbars become irrelevant.Breakbars or not, they don't last long enough for players to care.. it's all about getting in the map, putting skill 1 on auto and going to make a coffee then collect loot (if you dont have the auto loot) remap to next boss.. rinse repeat.The only exception is maybe Teq where you have to stop auto attacking (mostly) when Teq flies off and the defence stages start.. kinda becomes 3 or 4 stages of auto attacking with a short run in between.Breakbars on world bosses became irrelevant 5minutes after they were introduced imo. Tell that to Serpent's Ire. Not to mention there are still achievements that'd be nice to get on the Shatterer bosses in both Blazeridge and Jahai.
  2. This event reasserts the need for a good breakbar tutorial. Too many people in these boss events for like the shatterer just plain don't know what a breakbar is even though anet has intended for us to use them as part of the boss fight mechanics. That's on anet to fix because we can try to make informative forum posts or use map chat to attempt to instruct people on what to do, but many players never view the forums, never look at chat. So we need something in the tutorial to address what is such a common mechanic in the game. It's about as important as dodging, and dodging has a tutorial (even though it's a badly implemented side tutorial that these same players who don't care about improving skip) You changed the new player experience and tutorials before taking out the downed state tutorial, you can do it again.
  3. Wuts a "non-pvp player" doing ina pvp related game mode anyway. Probably getting gifts of battle for legendaries. Anet kind of pushed it on anyone who wants Legendary weapons or accessories that they'll have to do WvW. Not to mention pvp and wvw dailies result in better rewards if all your characters are capped and you're at the mastery cap, xp is worthless and that's the basis of pve daily rewards.
  4. This would be following a group of about 10-15 people (for most servers a havok group... for TC our "zerg") from spawn to keeps. About 3x or more further away than the nearest towers to spawn. So enough distance for them to arrive a solid minute ahead of anyone on foot. If they have to break walls and encounter resistance then you can catch up I suppose but if the only way your server is taking things is some ninja breaking down the walls undetected and then calling in the calvalry to swoop in and cap, then you're SOL Just run with TORK for a night. Either them or uh, WLTORK is the group that got wiped at a keep, got called back to Garri after Bay was capped by YB, and then didn't bother to back cap Bay. I think they're more interested in fights than PPT or capping things.
  5. This would be following a group of about 10-15 people (for most servers a havok group... for TC our "zerg") from spawn to keeps. About 3x or more further away than the nearest towers to spawn. So enough distance for them to arrive a solid minute ahead of anyone on foot. If they have to break walls and encounter resistance then you can catch up I suppose but if the only way your server is taking things is some ninja breaking down the walls undetected and then calling in the calvalry to swoop in and cap, then you're SOL
  6. The mounts are far faster than swiftness and you'll burn your mobility cooldowns and then what.. lag behind as they recharge.
  7. eyeroll I"m aware of this, I'm not an idiot (really, you make it sound like I've never done wvw before. I'm a returning player not a new player). You can't really follow a group on foot that is on mounts. They leave you behind and roamers eat you alive. Hey, I just try to be helpful here.I'm not going to remember the history of all players here. I'm just answering the question in my best ability.Thank you.Sorry but your "advice" is like saying "have you tried plugging the computer in?"
  8. eyeroll I"m aware of this, I'm not an idiot (really, you make it sound like I've never done wvw before. I'm a returning player not a new player). You can't really follow a group on foot that is on mounts. They leave you behind and roamers eat you alive.
  9. So you'd think, we lost bay, while the one "zerg" of about 20 people we had was trying to take their keep on EBG. After they capped our BL bay they came and wiped the floor with us with easily double our numbers, and also had a group still on our BL attacking our garri so the zerg went to there, repeled the attack since it wasn't the full zerg, and then said "yeah call us if you need us again" and bounced back to EBG, not bothering to retake bay.. I'm a little baffled.. but it's TC, we don't do things that make sense. Many people don't really care to flip empty objectives, they would rather spend their playtime having some fights.That'd make sense if it was a close to even fight with that zerg but it wasn't. As soon as they appeared our little raid imploded.
  10. So you'd think, we lost bay, while the one "zerg" of about 20 people we had was trying to take their keep on EBG. After they capped our BL bay they came and wiped the floor with us with easily double our numbers, and also had a group still on our BL attacking our garri so the zerg went to there, repeled the attack since it wasn't the full zerg, and then said "yeah call us if you need us again" and bounced back to EBG, not bothering to retake bay.. I'm a little baffled.. but it's TC, we don't do things that make sense.
  11. This right here. Tag, tag, tag! Stay on one BL map, run in a big circle and kill guards at every single tower and keep. Capture camps and sentries along the way when possible to keep your participation up. Whenever a group from your realm eventually takes it, you will get participation for it. You don’t have to be in the circle when it’s taken. But you have to stay on the map. Use team chat to find out which map is most active by your realm while you are playing. Also you can ask in team chat “I need a keep to finish warkitty, can someone let me know when you are taking one?” Ask every 10 or 15 minutes so you don’t sound spammy.... and ignore the kittenholes who will have something ugly to say.. “One in every crowd” as the saying goes. Heh, I tried that just got told to go to EotM, which I did, only to find no tags, nobody talking, and all the objectives grey because nobody was there. maybe just an empty overflow but I couldn't get into the main map anyway. Anyway I'll try just tagging guards at keeps on maps we might actually take something on (Again it is TC so .. we're not doing too hot with that.. in the time I was on we got absolutely roflstomped by a mounted blob multiple times in a row , and instead of taking a keep, we lost one on our home bl).. and hopefully if I don't get it that way, I can squeeze into an EotM train on reset night before the other maps are up, or get through the queues on reset night when things are being taken a lot, and hope our match is not outnumbering us too bad.
  12. all the groups I've seen the commanders judiciously use the mount, leaving unmounted tail in the dust and vulnerable to roamers/enemy zergs. Maybe it's just TC but we're just not getting keeps flipped atm when I've been on or the one time a keep did flip, it was as I said, a small group took out the walls in secret and then notified the commander so they just swept in and capped, no chance at keeping up there.
  13. Maybe that'll work, I'll have to keep that in mind. A lot of times some small group will work on at least the outer walls in secret, letting the commander know just as the outer walls come down sometimes they'll open it all the way before the zerg sweeps in and caps. I may just need to wait for another matchup too. Yak's bend has been fielding a mounted blob that's been able to respond too fast to do much, but I imagine most servers are able to do that now.
  14. That's not the issue, yes I'll eventually complete the reward track just doing what I can with camps/sentries and so on, but I need to capture a keep. I can't do that alone, and I can't keep up with a group. So I'll get roflstomped straggling behind by the enemy zerg coming to defend or roaming groups on mounts.
  15. Unable to keep up with groups without a warclaw Unable to unlock warclaw because groups take keeps before I get there and you need a good sized group to take a keep, and a keep capture is required to unlock the thing All your server's good wvw guilds abandoning ship leaving your server completely blown out of the water, last I knew it was called "Zombie Coast" Frequent balance patches make it so that if wvw isn't your main game mode, it can be unwarrantedly expensive to constantly regear characters as the character you spent hundreds of gold on to have an effective wvw build is now reduced to being useless by a patch, and the set is useless in pve as well so it's just a big moneypit. Server performance. There's a legit problem if you have had to from the beginning make workarounds to address performance of a core game mode. First there was culling, now we just see blobs of floating red names and start getting skill lag.
  16. I hadn't played since before the warclaw came out and am trying to earn it now, but the initial rush is over. Some of the things required are just not possible on my own and since a lot of people have it already trying to follow a group I'm left in the dust, unable to get to a keep before it's already taken. Some people said try EotM but everytime I go there there's no tags, no groups, nobody even talking in the map like it's completely dead. Even taking a tower I just happened to stumble into one as it was about to be taken but I just can't keep up with groups to do it normally.
  17. What I'm seeing with warclaw is mostly negative actually.It creates a disparity, those who have it vs those who don't, if you need to run a group with mixed people some of which have not unlocked it yet they'll form a tail which makes your group weaker with all those stragglers, previously commanders understood that aoe swiftness buffs had a limit to their targets so if people fell behind and started forming a tail they'd swing back around to pick up those people and give them a chance to catch some of the aoe swiftness buffs going out if they were not able to maintain it 100% themselves. Keeping the zerg together made it more successful. Now with warclaws, those with the mount just surge ahead, leaving those without behind to get slaughtered by roamers or enemy zergs. Those without have trouble keeping up to help capture keeps as well. However if you have a full zerg with everyone having the mount, then you're able to have your server run one roaming defensive blob of at least 60 players that hops map to map responding to attacks, and they're able to prevent even T1 towers from being taken. We're talking about porting in to their citadel wp'ing to garrison, and getting to SE or SW tower, even if it's only T1 with no defenders, and being able to wipe the group taking that tower and then mapping off to the next attack on another map and doing the same thing. They'd have never made it before on foot. A T3 that was defended by a few players maybe but not an empty T1. Because of this, before you had to split your defenses, keep adequate presence on every map, have scouts and defenders. Now just get a blob and warclaw over to the white swords that pop up, you'll catch them as they're killing the lord probably.
  18. Anet wants you to grind, they just don't want you to be rewarded for it.
  19. Not to mention, Tolkien didn't make any of those characters absolutely vital that they survived after the destruction of the ring or the whole world would tear itself apart. Aurene was more than just a character that people got attached to, more than just another protagonist, she was also the solution to a problem that happens if you kill too many elder dragons. Now that's gone, now we have no solution to the world tearing itself apart outside of some deus ex Taimi arsepull or a cheesy resurrection.
  20. It's a problem now, but in a few weeks it won't be and I can totally see it be at least somewhat engaging when there is another person trying to get them too. It's sad that these classic MMO moments just can't happen in GW2, since they have their very own charme. You're probably the only person here who think getting node ninjaad having someone killsteal from you has "charm" That stuff builds character :) I'm saying that things shouldn't be changed because of what happens during the absolute peak of player numbers. Never again will there be as many players as on release who attempt to do something, making it not a problem for people to come.Not the kind of characters you want to be.. it makes people jerks to each other, I'd know, that's what it made me into, a jerk towards other people. Maybe if MMO's in my earlier days had been more like GW2 I'd be nicer. But I spent 10 years wishing I could reach through the screen and strangle the other guy any time I saw another player mining in the same area as I was.
  21. It's a problem now, but in a few weeks it won't be and I can totally see it be at least somewhat engaging when there is another person trying to get them too. It's sad that these classic MMO moments just can't happen in GW2, since they have their very own charme. You're probably the only person here who think getting node ninjaad having someone killsteal from you has "charm"
  22. So uh.. you just took all the setup and planning and backup planning and character development since HoT ended and just flushed it down the toilet in one moment, after Caithe was set up to do something special you killed it off in the same episode.. leaving us with what.. 1 more episode to conclude this arc with not only leaving us with some unseen Macguffin to deal with Kralkatorrik, but also a second Macguffin in order to explain how the world doesn't end AFTER killing Kralkatorrik? Aurene might have been a Macguffin but at least it was one with some plot development to her and we interacted with her, and she sort of made sense (being a dragon that can become a new elder dragon that shares magic harmoniously rather than going through cycles of waking and gorging creating destruction and just hoarding it all, but at the same time preventing it from tearing the world apart). Now we have nothing and it's just going to be Deus Ex Machina for a chapter? Lemme guess, Taimi sacrifices her life and the power of frienship absorbs the wayward magic and prevents the destruction of the world? Is that our 2 Macguffins? You might say "just wait and see what they do" but you've undone all the plot devices previously set up so whatever it is it will be brand new coming out of thin air and saving the day in 1 chapter with no development. That's quite possibly the worst thing you can do in making a narrative. Next worse would be either somehow undoing the death because of Joko's involvement or any sort of resurrection, because that cheapens the impact of her death"Don't worry about Aurene dying fam, now we have zombeh Aurene! owo"... or the "it was all just a dream/vision" trope. Please please please tell me you got something better than those 4 outcomes.. by those 4 I mean: It was all just a dreamZombeh Aurene (owo)/Aurene resurrection"Tyria is saved by teh power of FRIENDSHIP! uwu"Deus Ex Machina (or even Deus Ex Taimi (although if it comes from scruffy that'd LITERALLY be Deus Ex Machina wouldn't it?)) MacGuffin that is totally brand new with no development.Other amateur ways to wrap this narrative up include: Kralkatorrik decides to go back into hibernation (how anticlimactic..)"It's only a model"/entire narrative is just a simulation/you're in the Matrix, it's a played out trope, but I wasn't even impressed the first time I saw it in Star Ocean 3."The bad ending" Kralkatorrik dies, magic runs wild and tears Tyria to pieces, thank you for playing Guild Wars 2, servers will be shutting down at the end of the month, although this at least would be fairly unique... hopefully your narrative team isn't amateurs.. are they amateurs?
  23. Please put the Orr Cathedral events/Gates of Arah event on timers like most other meta events/world bosses. You utilize the events for a ton of collections and yet without any kind of schedule all you can do is sporadically pop in and hope you get lucky enough that the event is running.. or.. when it's literally the last thing you need for the collection you just have to park yourself at the event and twiddle your thumbs staring at the screen blankly unable to do anything else or you'll just miss the event. It's not in the least bit fun.
  24. Just adding my name to the list. Wonder how many people will be affected by this and how many pages deep it'll go before anet makes any kind of response.
  25. Could this be the problem? This object here uses the same model as the poisonous urchins during the event but you cannot interact with it. I've seen it here every time I come to check for the event, it kind of stands out because that's the "enemy" in the event. Is it not resetting becuase of this leftover "dead" urchin model?
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