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Flow.2947

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  1. i dont like that you are forced even more into a support roll... and even more into illusion traitline for wvw. I hope that the changes to dagger are enought to get a bit more dmg out of virt. the increase in blood duration might be good I am interested in mirage boonstrip as well althogh i think the radius is still to small.
  2. i hope it will at least get some dmg buff or that the trait Mental Anguish works on it as well. It should work on all shatters...
  3. I think the numbers problem comes from the "Metha" and that ppl are not willing or are too lazy to try different things. Some are stuck in the believe that you have to play "Metha" else you don't win... even kicking ppl because they play non Metha. So Numbers are providing the difference because you have more dmg cc and so on. As long as there is no big Metha defining Balance patch there is no change in sight. A big change would be something like go back to the old duration based stability. The second thing is Why play Metha build? When you are skilled enough to survive, why do you need to play Minstreal on a Firebrand/Scrapper/Tempest/Mesmer? You could contribute to DPS. Why would you want to take wells on scourge when your opponent is constantly running out of them? Why is immobilizing so strong but everyone complains about having a ranger in there squad? ... And the third thing is i think that many ppl see wvw as pve game mode running in zergs smashing you skills randomly tag everything and get as many loot bags as possible. In big numbers, you can blend out individual skill lvl. And since there is no leader board, many ppl just care about the loot.
  4. Thx for the preview again 🙂 No change in WvW--> "Metha" is still the same as before... Which is sad. I wish thief has a viable option in big scale I wish there was a support boon option (stab/stun brake) other than Guardian. The rest of the changes for wvw are fine and I like the direction.
  5. I think they are actually good designed like they are now. There is so much more opportunity in balance now. Mantras now give room for counter play and the buffs are decent. Sure they currently disturb your game flow since you are not used to them. But there are times to attack and times you need to recover...
  6. they also don't get a charge back on mimic if i am not mistaken
  7. i think virtuoso gets more and more viable. eg fev 14th balance to Manipulation aegis, aegis on your mantra of concentration... What i dont like is that it is all only bases around you unblockable. degger is not missing much i actually like that weapon. Still i thik it needs little love. Ther is too much projectile hate and it is too predictable to use against it.
  8. 8g nice thing 🙂 is it too less? hmm i think its ok. Remembering paying for repairs... Reset on monday i think that is good to spread out population over the week a bit more. Else you only have content on weekend... rest i need to test.
  9. 8-10k is max dps on full Berserker. and this is only possible when you use sod blade rain thousand cuts gs2 into f1. (zerg vs zerg organised play) i think for a pure dps spec it is a tiny bit to low. I dont think it is good to have unblockable only on GM 1 trait. The other GM2&3 definitly need a buff compared to GM1. for me dagger has potential nr2 skill unblockable and nr3 groundtargeted. (might already be too much)
  10. Untaimed would play either hammer gs or axe gs. It doesnt have much boon strip but when you are coordinating it you are able to strip 6 boons 5 targets at once which is very strong. And now you will be able to invulnerably back to your group, it needs followup cc but w8 there is xD. It is such an awesome engaging class ❤️ awesome for coordinated group play. But when not coordinated then it falls off very quickly
  11. The issue i see is that untainted is actually not so easy to play. but the value of it is extremity high already Pets get doge when you do is interesting. Shared healing i would say no you have healing skills for this. You can have passive heal about 500/s on your pet there must be a downside to have 1 object more for dmg mitigation due to target cap.
  12. So here a normal support spell breaker build http://gw2skills.net/editor/?PKwEIiNssA2HDjJxOx06y+BA-z1IY1o+/QqUI0tEIdRgGnGTcpBA-w having 60-80 Boonduration and providing around 5s on wh and banner. and stab for 8s is the same duration amount a guardian provides. I havnt seen a shield war lately.
  13. nop Warrior Warhorn 5 "Call of Valor" when traited (20 s cd 3s on 20 s CD) Warrior "Banner of tactics" (2s every 3 second pulsing 30s CD) Vindicator "Battle Dance" (20 energy 4s and 3s internal CD) I think these 3 are pretty reliable as well or?
  14. With the amount of condition cleanse, i think Resistance should give you a reduction in the non damaging conditions but it shouldn't render them useless. I would say 66% or 50% of the condition effect should still apply. So resistance would give a reduction of 33% or 50% reduction immobilize would be like being chilled chill almost like being crippled ... Or is this boon so hard to access that it doesn't rely matter or playing into the range compositions to much
  15. There is no mention of focus MH yet and it is also not considered in the poll. Blinds + blasts + daze all aoe 900 range.
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