Jump to content
  • Sign Up

Caid.4932

Members
  • Posts

    143
  • Joined

  • Last visited

Everything posted by Caid.4932

  1. Yup, thats my memory I feel like complaints about perma boons started with Herald and mesmer. Heralds F2 skill was a flat 2 sec extra duration to every boon and mesmer had a trait that ... did something weird with refreshing boons which i cant remember. Stacking was always a thing mind
  2. Do you play on NA or EU? EU What team were you on during January 12-26? Silent Woods i think What team were you on during January 26-February 2? same? If there is a day of the week and time of day you usually play, what are they? Usually play reset, pop in at random times the rest of the week Did your world restructuring matchups feel more or less balanced than your regular WvW Server matches? Hard to answer, the score was close i think but each server seemed dominant at different parts of the day so it was usually one side pvd'ing their way around the map. Fights were never balanced, it was consistently one side crushing the other 2. I dont care about score or pay much attention to it but the fights were drastically less balanced than usual. Did you select a WvW Guild for the beta? no Was your guild part of a larger alliance guild? n/a Were there usually commanders around during your normal playtime? There was usually one somewhere at prime time Which week felt most balanced and enjoyable for you? Stopped playing after the first week What part of world restructuring felt the most well executed? What part of world restructuring feels like it has the most room for improvement? Language barriers were a problem. You'd jump from a group speaking french, to german to italian and back again. I thought it was terrible in general to be honest. Drastically increased the gap between organised guild groups and causal players. There were very few fights while i played.
  3. Its still a waypoint that lets you get back into fights faster. I get that a server garrison you've been protecting for a decade has value beyond that but ... I dont know. WvW could do with a shakeup to be honest.
  4. So far i think it mostly breaks any existing organisation and structure that existed outside of guild raids. And makes it much harder if not pointlessly frustrating to rebuild them. Its created a much cloudier, scattered set up that im not sure is bad necessarily. Fights feel quite different - i guess part of me is kind of enjoying the novelty aspect. But then a guild raid sweeps through the map flips every keep in 20 mins and doesn't drop below 90% health. The current meta being very, very tanky isn't helping there. If the idea is to change the meta to something more spread out and impromptu it kind of works. It just seems pretty destructive towards server communities that have developed and it seems a shame to throw it away. I kind of think half the reason i still play 10+ years on are the random people on the server discord. I guess i'd like an option to be placed based on server. Give an incentive for guilds to flag themselves to be placed seperately to create balanced or fun matchups. This release just seems to be heavily pushing people towards guild raids that crush everything they encounter or low number 1v1's / 2v2's which are of really low quality due to pve itemisation amongst dozens of other reasons.
  5. Have some fun fights mostly? Adjust to what feels like a drastically different game.
  6. Dont pick one. Dabble a bit with each. I think some specs within them classes will fit and others wont at all. The best fit for your criteria is probably necro really. I'd say everything else breaks at least one of your criteria. I'd say having a vindicator, virtuoso, mechanist would give you better more suitable options than any one class. I haven't played Herald in a long time so i dont really know how the quickness version of it plays but it wasn't too hard before. Maybe a bit unintuitive at times. Revanant isn't a bad choice.
  7. Its hard to see how the self healing wont be severely overpowered in pvp. I mean it makes sense when my own attacks are hitting me for 4k damage but i could just not use them and be immortal. Most just aren't worth the health cost for pretty unremarkable effects. I think they should be a proportion of your health because the cost to reaper vs harbinger is pretty wide but really both the healing and health costs should be much lower. Or else the flip skills need to be absolutely crazy strong
  8. Ehhh ... I dunno It feels kind of fun to use bugs aside. Ally targetting and needing blocks for the more obvious support apects makes that side of it feel like a situational skill shot rather than something to build around. Regen, Might and Fury just dont feel valuable in any group content due to how common they are. So im left wondering how much damage this does compared to x because there isn't enough else to really sell it. Animations - i basically like the character movements, bit of smoothing out here and there aside. Lighting effects on a couple of things feels a bit excessive, 3rd auto attack being the most obvious one that kind of bothered me.
  9. Maybe they could or should chop a piece of the borderlands out and have balance and gear work differently there. Like in the bloodlust ruins area in the middle of the maps and southern dueling spot you're swapped to a spvp build and they can incentivise and drive roaming players to these areas. Maybe throw a wall around the middle of the map so players cant get too cheesy with hanging on the border of these spots. They're pretty big areas and have a lot of potentially interesting architecture. You've got capture points to punish players resetting fights / using perma stealth / chaining distortion or other immunities excessively. You can drop keep buffs and other stat buffs out of the area. Can drop warclaw and experiment to find a better balance without worrying about the wider zerg game. That would be the kind of baseline reset i think small scale needs to have something to build on.
  10. But they clearly are balancing around zerging. You might agree or disagree with that but its not particularly relevant. You could make an argument that it should be balanced differently but saying x is overpowered in a piece of content they've made no attempt at any point to balance isn't going to go anywhere. Balance in spvp is better. Much, much better. It wasn't necessarily going to work out that way but it has. I dont particularly have an issue with that. If i was attempting to fix small scale wvw its a good start. I think it'd be much easier, faster and more effective to just copy and paste spvp gearing and so on across though.
  11. Its funny how many of the threads in this forum could be covered by 'wvw isn't balanced around 1v1 or small scale'. They could fix harbinger, virtuoso and willbender and celestial stats and they'll still be hundreds of changes short of anything vaguely balanced. I'd get it more if spvp wasn't a thing but it is and 90% of the problems that people have issues with in wvw have a solution there.
  12. They could do it every other or every 3rd expansion. I'm still quite enjoying the EoD specs, i could go another 18 months+ without more to be honest. Think most of them could do with a couple more balance passes or more in the case of specter for instance. Think its similar with mirage to be honest and the firebrand changes probably need some attention. I'd rather they shave off some rough edges on whats there than add more at this point. Give it a year and it'll probably be more enthusiastic about new specs. Maybe it chews up a lot of design time on an expansion but i dont think they'd need much else to sell it.
  13. Honestly no idea. Just felt a bit thin a sliver of plot to get a footing. The mention of clones and illusions makes it hard to take at face value. The strange selections of enemies, the lack of clarity as to who or what the threat is. Ok its a mystery for our detectives to solve (?) But i just dont know, i feel like i'd need to be way more familiar with GW1 to have a clue whats going on at this point.
  14. Maybe, I mean going from a hard cap on weekly skirmish tickets to no cap changes things quite a lot. In terms of how long you spend playing wvw to get the rewards i'm not sure its drastically different? I think it needs tuning. I think most game modes can reward players who dont 'deserve' it. They wouldn't be my primary concern. I spent about an hour last night defending SM. Had no supply to drop on walls and no yaks coming in. Think every outer wall and gate were down by the end of the hour. Just running back and forth and fighting. It was quite fun and reasonably rewarding but im pretty sure the rewards would pale next to an hour of fractals / strikes / map metas. It rewards and encourages some good things as well is all I'm getting it I think
  15. Presumably it'll encourage fights in SM. So job done! If people are emptying supply into walls that have 10 trebs pointed at them then they wont hold it long
  16. I dont think you could even if you wanted it to. Its ssssooooooo far off in the other direction.
  17. It kind of seems peoples primary reason for wanting this nerfed is its getting in the way of seeing their wish list for pet / longbow / rotation changes. I messed around with Alac untamed after the previous time posting in the thread - i cant play it, at all. Spirits require thought, timing and placement, boss mechanics will make them harder to make use of. They're not particularly hard to use on their own but i dont have the focus or attention level to spare with the hundred other untamed mechanics. Its way too fragile a rotation to maintain, with virtually any any every fight mechanic leading to problems even if i had the focus to spare. I haven't seen a single alacrity untamed in any content since then anyway and im not convinced they exist in any meaningful capacity. Theres probably a couple of gaming ninjas playing it and making it work but i presume theres about 2 of them and if they can get it to work then they've earned the 3k extra damage or whatever
  18. What about the caladbolg weapons? Staff / Greatsword is fine to be honest. Your basically using empower on staff and switching to greatsword. You probably dont switch back unless you need healing but if you do the symbol and staff #2 aren't terrible fillers while waiting on cooldown. Line of Warding is occasionally brilliant, and its kind of fun to play. Theres better options but it gets the job done. Just having a ranged option is a nice quality of life sacrifice in open world when you dont need that much damage. Dont actively work towards Kudzu, having it cooking away in the background as you do something else is just a better pace to do legendaries.
  19. I think Fervent Force Untamed is huge amounts of fun. The most fun elite spec of EoD. That would be my primary argument against nerfing it. Theres some tidying up to do around the edges with projectiles and axe but i hope they leave the trait more or less as is. I think in perfect circumstances it gets pretty crazy but perfect circumstances just aren't that common and its merely good the overwhelming majority of the time if played well. Most players will perform better with soulbeast imo. I'm pretty sure i do most of the time.
  20. She pops up a few times in dragonstand Think 'no need we got him' at mordremoth is her. Seem to remember her hanging around a couple of camps in other maps but could be wrong, been a long time
  21. People have metioned wvw and pvp but my experience with dungeon groups is the one that most often brings about hostile players. Strikes have their moments but dungeons really seem to attract the grumpiest, rudest players in the game. I think my server in wvw is pretty friendly, a bit trolly but good natured mostly. Maybe its a bit of an exception? My attitude to dungeons is pretty laid back, watch cutscenes if you like, i'm not in much of a rush. Maybe they could adopt the Final Fantasy thing for people playing a dungeon for the first time. Gives the other party members bonus rewards, so leading a new, possibly slower, player through a dungeon is almost a bonus. Just a nice incentive that helps the community be welcoming. It kind of sounds like you've done everything reasonable that could be expected to warn people. Go at your own pace, your not obliged to make every run a speed clear.
  22. Thought it was pretty terrible. Thought the quality of the fights and the play by servers was dire. Which is the only thing i care about i think. I stopped caring about matchup scores about 6 months after the games release so a change this disruptive to address the problem is really unappealing. I think its a fools errand regardless, i think balancing the match ups when such a significant proportion of the player base are going out of their way to unbalance them in their favour is an impossible task.
  23. I'd kind of like an inbetweeney season of stories. Whats happening with the various dragon minions? Feel like the unchained around Cantha could be a good intro to that story. Check in on the Sylvari and Mother Tree. Check in on Braham. Maybe Zojja can show up for a trip down to the depths. Maybe the Kodan can head back north and bump into the remnants of Jormag. Feels like theres a bunch of stories that have been in stasis for a while and could be tied up. I'd like them to reset the power levels a bit. Just throw in a couple of lines of dialogue about us having trouble with more grounded levels of enemies now that Aurene is out of the picture. Maybe a comment about picking fights with gods being off the table at the moment (just before a god shows up that we need to pick a fight with!). Beyond that some weird and bizarre environments to explore - the mists, underworld, maybe space? Just something completely out there would be quite nice.
  24. Changing jade sphere to attunement button would be a nice change. I rebound f5 but its still not on a particularly easy to reach key. I wouldn't be opposed to them bringing a cast time back to hammer 3. The class could probably do with a couple more longer cast skills to weave the instants around. Would help solve double pressing the button. Ideally making it a pulsing aoe around your character instead of a floating projectile that does 1 damage. Would normalise how many times it hits. As it stands it still makes energy generation pretty variable.
×
×
  • Create New...