Jump to content
  • Sign Up

misfired.8403

Members
  • Posts

    18
  • Joined

  • Last visited

Everything posted by misfired.8403

  1. They should use voice comms. Strikes and Raids are a competitive PvE game mode that is mostly balanced with a clear and concise objective. Remember I reference commanders demanding the use of Discord as an indicator that the WvW community thinks this is a competitive environment and does everything to reinforce it. Even if they do not think WvW is a competitive game mode they are buying into the notion. Casuals typically do not use voice comms. Anet will not remove WvW because some loser who no longer who no longer plays it wants it remove. They will most likely automate all aspects of WvW with WR and move on to the next game. It is what they did with GW1 and will be what they will do with GW2. Eventually it will be some guy with a laptop maintaining GW2 like they currently do with GW1. On a side note, I do recommend you avoid Live Service games like GW1 or GW2 in the future. Those eventually get shut down. In fact, if Anet's next game is a live service game then I will avoid it. TheGrimm.5624 I am sorry to be rude but most of you post reads like a coping mechanism for playing this game mode for a while. No, I am not going to spam profession subforums asking why individual enchantment removal skills were not added to GW2 from GW1 for a game I no longer play. I also will not change my mind that this is a broken game mode without any clear and concise objectives that many treat as a cooperative competitive environment. At this point I feel like my opinion has been voiced even if the broad WvW community and Anet does not agree with it. Have a nice day!😎
  2. You wound me. To think I agreed with most of your posts. Oh well. This will be my last post about this broken game mode if it upsets you that much. Coordination is a very important part of a competitive team. Do you really think those commanders who demand you to be in their discord think that WvW is a not competitive game mode? If that is correct then I respectfully disagree. I think those commander treat this broken game mode as a competitive PvP game mode. I an not an Anet employee but if I was I would first balance WvW. Since they are incapable of doing that removal of this game mode is the next best thing. Since this is Anet I expect a 100-man open world raid, strike, or whatever they are calling it now to replace WvW. Remember folks, there are too many good games out there to worry about one game and one game company.
  3. No, I am not dumb enough to think that anything anybody post here will change the minds of the Anet Devs. I still play GW1 between my other games that I play. Players current and past should be allowed to post on these forums. Especially since there is no official GW1 forums. I also think WvW can never be fixed without a complete time consuming skill overhaul as stated in my first post. My easy fix is to remove WvW as a game mode. It should have been removed a decade ago. Yes. In one example, the necro skill 'Well of the Profane' works differently in GW1 than it does in GW2 (and is a monster only skill). For my sanity I did not look at all of the enchantment removal skills that were present in GW1 that either have never been implemented or have been changed. Anet has all the tools to balance the game for WvW/PvP and said "nah, we are good". All the multiplayer online game I have played have a set of rule and objective designed by the game developer and agreed upon by the community. Do you agree that the objectives designed by Anet is the same as what the community currently agrees with when they play WvW? I liken WvW to the Tragedy Of The Commons because just like the piece of land was destroyed by different objectives on how that land should be used so is WvW by not having a clearly define objective that the community agrees upon. No offense but I really do not care the reasons for playing a MMO game mode like it is a Co-Op or single player game. If those players are not contributing to the objective of the team then they are worthless. The objective of the team varies from sandbox to sandbox of course. 😎 Many commanders require you to be in discord and used their builds. I would say those commanders and players think WvW is a competitive game mode. Would you not? I would give a GW1 comparison but it seems you have not played that game. For the people who have played, I was only required to do that in GvG and HA. The rest of the PvP game modes only require you to know how to play your build effectively. PvE zones are instanced. WvW is not. The servers will be fine with the massive influx of WvW players. PvE is a megaserver and has been for a while.
  4. I deleted this awful game from my SSD a while ago but here is my top 5 concerns and problems before I quit. 1. The skill balance of this game is PvE. This is a reaction from the first Guild Wars' balance of PvP. There is not more to say except GW1 has more PvP focus game modes(GvG, Random Arena, Codex, Fort Aspenwood, Jade Quarry, and Alliance Battle) and players expected all of them to be balanced. Guild Wars 2 has way more PvE game modes(Dungeons, Raids, Strikes, open world metas as well as all the other open world events) and who cares if they are balanced as long as they are able to be completed. 2. The exclusion of game balancing skills. This includes but not limited to Anet's removal of enchantment removal skills that was present in the first Guild Wars. This has led to an imbalanced WvW game mode. In the first Guild Wars all skills and builds eventually had a counter. In GW2's WvW that is not true. Not even remotely true. 3. The main objective of WvW today is to be a sandbox. I liken this to the Tragedy of the Commons. When there is no clear objective for a game mode then that game mode value is dubious at best. Until Anet refocuses the main objective then there is no reason to redownload this game and play WvW. 4. Many Guilds play this MMO game mode like it is a Co-Op game with their guild exclusively. Private tags are the worst offenders as they view their non-guild teammates with contempt while they live in their Discord bubble. The only time these private tag guilds will talk in map/team chat is to either ask where is the content or tell randoms and roamers to get off the map. At least single player roamer and scouts will relay enemy position in chat every once in a while. 5. Many players in the WvW community think that this game mode is competitive. Due to skill imbalance, exclusion of skills, sandbox objective, and a community that reinforces all of the above make this far from competitive. Seriously, Fort Aspenwood PvP mission from Guild War Factions feels way more competitive than WvW. My only suggestion to fix all of this is for Anet to sunset this broken game mode. Seeing how much updates this game mode has received over the years compared to the other PvE game modes I feel that Anet has the same sentiment. There are too many good games out there to worry about one game and one game company.
  5. The first Guild Wars has bots in both PvE and PvP. The most notorious is Random Arenas where those bots will report you for leeching even though you are fighting. The Great Temple of Balthazar has the chat spammed with various gold and item selling sites. I would post a screenshot but at least one of them still services Guild Wars 2. That site sells gold, materials, and Legendary weapons including the Aurene weapons. In Guild Wars 1, you can mostly ignore these bots but in an open world game like GW2 they will be in your face. If history is any indication then all aspects of Guild Wars 2 will become a botfest once Arenanet moves on to another title.
  6. For reference here is what the old mortar kit used to look like: and here is the updated skin: https://wiki.guildwars2.com/wiki/Elite_Mortar_Kit#/media/File:Elite_Mortar_Kit.jpg
  7. I do not have a dog in the fight since I deleted GW2 from my hard drive but... This is exactly why I quit WvW many months ago. The current player base as well as Anet has no idea what the focus of World vs World is suppose to be. Is it GvG? Is it just for the fights? Is it just to get Legendaries? Is it to capture the most objectives and get a better score? Is it to attack the Red team? Some of the complaints on this forum including this topic is because the gamemode has no focus and is a too freeform. Also, Anet has done very little to get it back in focus. It is just players and guilds doing their own thing. In comparision, I am playing Fort Aspenwood and Jade Quarry in Factions. I know exactly what I am supposed to do depending if I queue up as a Luxon or Kurzick. There are no players or guilds doing their own thing in that gamemode. Even the bots in FA and JQ know what to do. I can not say the same for WvW players.
  8. Why do people play a game where the devs have no interest in creating counters to all skills and situations? Monk boonballs existed in the first Guild Wars but there were easily countered with some mesmer and necro skills.. The only place I saw it become a problem was in Random Arenas where you mostly can not pick your teammates. I remember going against a monk boonball in randoms as a Conjure Frost Axe Warrior/Elementalist and had to quit because I could not damage them and they could not damage me. If I was on a necro or mesmer things might have went differently. Either the current Arenanet Devs do not know how to create a balance PvP system with counters to all skills like the previous devs did in first Guild Wars or they do not care to make it balanced.
  9. First, I am not mad at anyone or the guilds involved. My characters have been on SBI since release but I only played them a fraction of that time. My ex-friend was in a well known SBI guild and when they quit GW2 in 2015 I quit soon after. I only recently came back in 2021 to a completely different WvW. Yes, I am fully aware that GvG happened very soon after release in WvW. I remember the map chats that said "Please do not go near that flat area around Garri we are GvGing Thank You!". I would spectate those matches and think it was one of the stupidest thing I saw in 35+ years of gaming and hoped it would die out. I was wrong. Terribly wrong. Putting SBI in my original post was something I regret for it was not a guild or name I recognized. I assume they were from Ehmry Bay when they came to DBL this past Sunday afternoon EDT and declaring "Roamers and Afkers leave the map now". Again, I am not mad at the Guild or people involved because it has happened a few times before with other guilds. I just ignored them. As a solo guildless roamer I fully expect to be told to leave so some guild can GvG once Alliances is out. All the people who say that guilds have the right to ask people to leave I want to thank you for reaffirming what I said. I agree with you! Once Alliances drop, Guilds should be able to kick anyone out of their borderlands as they see fit. I left Guild Wars 2 for 6 years and once Alliances drops I will 100% leave it again. I want nothing to do with the drama filled trainwreck that Arenanet is unleashing on us. Sorry not all of this rant was for you TheGrimm. I just need to get it off my chest before I stop posting here. Thanks.
  10. I won't ever again but PvErs and others will when entering WvW.
  11. This weekend on SBI I, a solo guildless roamer, was told to get off the map so a guild group could get on. This has happened multiple times in the few years that I have come back to wvw. It may not be a guild vs guild environment right now but the trajectory to be one is there.
  12. Guild Wars 2 is a PvE game with PvP bolted on. There is no way to balance the PvP portion of the game unless they go back 10+ years and design it as a primary PvP game. We already had that game and that is the first Guild Wars. I agree with your statements and the other replies that large scale PvP feels broken.
  13. Agreed. WvW is a casual PvX gamemode and should be balanced likewise.
  14. Not going to happen because ArenaNet will have to admit that taking out organized GvG like the first Guild Wars had was a mistake. All this talk of Alliances is because competitive guilds have no gamemode to call their own. This is a failure of ArenaNet and the reason many left shortly after release.
  15. I am curious how guilds and alliances will maintain members when the majority of the people around them in the borderlands are already in a WvW guild and alliance. Will it be like GW1 where it is the same relative set of people making "NEW" WvW guilds/alliances or do they spam Lion's Arch with their WvW guild info and hope for the best? I hope I am just being stupid and missing something obvious with my observation. Of course, I am not saying that Alliances are all bad. It will allow Anet to shrink the matchups as less and less people participate.
  16. You don't need a fishing hole (i.e Offshore fish, Boreal fish, ect) for the daily. I fished in the waters around Ley-Line Confluence and got the EoD daily. As long as the water allows you to throw the lure in it you will catch fish. That fish will be considered an Open Water fish.
×
×
  • Create New...