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Dorkopotamis.1497

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  1. People are allowed to play bad builds in ranked. People are allowed to play beta builds in ranked. Luck of the draw for what type of player you get on yours.
  2. I liked Torment in PvP prior to the mechanic change that increased its damage on standing still vs, in the past, doing extra damage from moving. Who is electing to stand still in PvP? It is rare that a character isn't moving or doesn't want to be moving, even in a confined area (like a capture point). I liked that Torment, in the past, had some option for counterplay by just standing still and tanking up. Now, after the changes, it doesn't have much identity or use over something like a bleed or burn. I had the thought that, on application of torment, a zone would be created that you would have to move out of to avoid an increase in damage. It would invite an option for counterplay and make the condition a little more interesting. Just a thought. My Mesmer in PvP and WvW was all in on torment at one point, so of course I'm invested...
  3. I only play in PvP. Mesmer is my main and I've been playing them since launch (or before launch, I guess) so this feedback is coming with a lot of historical baggage. Mesmer is in one of the weaker positions it has been in and this spec is no exception. Dagger is weak. The limited options in the traitline feels bloated by an undertuned condi options in bleeds. I like the option to not have shatters, but the replacement doesn't feel rewarding or distinctly different in other ways. Overall I feel disappointed in this elite spec and the overall direction of the class (in PvP). While I'm here: please revert scepter nerfs in PvP. Scepter 2 CD is way too long.
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