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Monarc.9726

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  1. I agree this game could provide more details to new players in-game, it’s a huge game to explore at this point. That said, there’s so much info and so many videos available about every aspect of playing the game, along with simply asking other players, that I fail to understand why it’s that difficult to figure out. I find this game to be much more simple to learn as an MMO compared to many others out there. Rotations are easy to learn. Decent gear is easy to acquire. You can join pvp without an epic gear grind marathon. There are plenty of websites that list good builds for different roles and game types. They even provide build templates to copy. The story is listed in chronological order, if you care to follow it that way. Crafting uses recipes that can be found on the Wiki to see what mats are needed. I don’t get it…
  2. I agree that calling this an “expansion” is too far of a stretch. Especially with so much content not being by available at launch. Go to Metacritic or try to find professional reviews or news about the new Guild Wars 2 expansion and you won’t find much, for good reason. That said, I’m enjoying the new story and new content well enough, aside from the boring rifts. Would have enjoyed it more as a LW story (which is what it feels like), but happy to pay some money for these mini expansions if it enables the devs to get back to creating good content. Been wanting new legendary armor for a long time and really happy with the designs, aside from cloth. We’ll see.
  3. Right. Just hope they add more variety or dynamic events to obtain the mats or the grind for the new armor will be mind numbingly boring.
  4. Yup, agreed. They need to add more dynamic ways to grind for the new mats in the coming weeks/months. I assume they will, but rifts are not fun, or challenging. Larger legendary rifts would help, or some form of chained rifts/events, anything to cut down on the annoying fly from point A to point B for a 30 second fight gameplay.
  5. Players will continue to ask for open world legendary armor, as they can get legendary weapons and some trinkets that way, but it’s complicated because fractals, dungeons and strikes get left out. They would need to standardize the mats across all PVE content, which is long overdue.
  6. You need that low level gear for salvaged materials to craft pretty much all high level and legendary gear, so it’s actually very useful. Some lower level gear actually yields materials that sell better on TP than level 80 materials, or can be turned into higher priced items to sell.
  7. But there is much more to do… I’ve played WvW since launch, not all the time but here and there over the years, and I almost never engage in zerg vs zerg. Mostly roam or help small groups to capture/defend objectives. I would play the game mode before judging it.
  8. I love the new Decades Armor set for my Guardian, favorite set to date. Thanks, Anet, and whoever designed it! The cape is also amazing. My one note, which might seem silly considering how pleased I am with the design, is that it was so easy to obtain! For being (imo) one of the coolest sets in the game, it took me all of two days to collect. I guess that’s still better than it being a gem store item, but it seems like a lost opportunity to not build more content around collecting this set. It makes the set feel less valuable, although I appreciate the goal was probably to make it more accessible to entice newer players to explore the full game. All in all very happy with it.
  9. I think it’s just the initial showing off and/or trying to scare away new steam players by some of the more immature veteran players. Hopefully this will stop in a few days as the novelty wears off. I’ve been avoiding the lower level zones for now, aside from word bosses, because it’s impossible to not one-shot everything to participate in events for the decades armor achievements. Better to go to the higher level zones, even if it takes a bit longer to complete events.
  10. To be fair, if you take issue with seeing infusions and people sitting around on thrones doing nothing, you’re not going to enjoy this game much anyway.
  11. Yeah, seeing a lot of troll questions in chat. Fortunately seeing a lot more helpful players posting to drown out the trolls, so far.
  12. I do sort of agree, but I also think new players seeing how much Anet rewards their dedicated player base might also gain trust and make it seem like a good place to spend some time. Nothing too epic, like you said., but at least something useful, useful for new players too like the birthday cake, would have been nice.
  13. I think Willbender Flames need to be made more useful in pvp/wvw before they can expect them to compete with DH.
  14. Initial impression is mostly just me being disappointed with the new elite specs. That's what I look forward to the most in an expansion. I just don't find most of them to be as fun and engaging as previous e-specs. I'm not talking about balance, just mechanics and fun factor. Also, no changes to them since last beta. Very few changes after first beta, so why did we bother giving so much feedback? Almost none of the good ideas and notes I read from players to improve the new e-specs were implemented in any way, aside from a few very minor adjustments. Next time don't tease people with a false impression of contributing to the development of elite specs.
  15. Yes. It is disappointing and seems unnecessary. It was a strong trait for FB solo play to be sure, but I didn't see it as oppressive to other players in a way that warranted such a big nerf. Maybe I'm wrong, but I just don't see dps FB's in large scale WvW wrecking people with F1 skills, they're mostly all support, and in small scale it's not as useful, so...
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