To me Harbinger is a melee necro spec with high risk high rewards. The Blight mechanic makes a more viable daggers dmg build, with marauders. There seems to be a very even
I wish there was a charge though; I guess you could use a pull. The Shroud seems to be a melee focused too, with a cone atk, charge, leap and a self aoe, but makes the torments it gives useless. Despite the lose of health there is a lot self heals.
The constant heals is pretty good, from the shroud and Blood Magic. I don't like that you lose life force for a little healing. When Blight expires you only recover a small portion of your health back. I think how it works, you regain the % of your current health when it expires, instead of the max health. Idk if this is a bug or not.
Condi Harbinger feel pretty bad though. Blight make you very fragile while only doing a little bit more dot dmg. You are at a high risk of dying while waiting for your target(s) to die.
I guess it can be turn into a powerful snapshotting build If they:
- change the Blight stack into one duration instead of each stack on it's own duration
- added a way to cleanse the Blight restoring health.
A snapshotting gameplay could be: building up the stacks, applying all your torments and removing Blight asap, maybe prevent applying Blight for a bit.
Support Harbinger seem pretty cool to me able to apply almost every boon in game to the party. However, seem very fragile with the lose health. I think the loss of health makes this type of support necro very bad as the other necro support; like scourge can literally take so much dmg, they are usually the less ones to go down and the ones to bring everyone back up.
Maybe this can add a concentration or healing for each Blight Stack. If it stacks with concentration, then make Twisted Medicine vitality -> healing