Jump to content
  • Sign Up

Littlekenny.4196

Members
  • Posts

    94
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Littlekenny.4196's Achievements

  1. Will there ever be a way to just buy the relics without also having to buy the pve content? I exclusively play WvW and £22 seems very excessive just to get access to the mabon relic.
  2. Do you by any chance know how long it takes to get a flying mount? I was thinking I might try get GoE if it's 9 hours.
  3. Is that speed run with or without a flying mount?
  4. I don't think it was considered that making roll for initiative give 4 initiative instead of 6 stops the combo of vault->vault->weapon swap(hydromancy)+>RFI->steal->dodge->vault->vault being able to use it's last vault without having to wait for initiative regen, and having that pause allows the enemy supports to get up back up when the purpose of that 5th vault is to put overwhelming pressure down. The condi cleanse on trickster didn't really serve any benefit so that's now useless and I guess bountiful Thief has no competition.
  5. Why did they nerf it to a point where you have a choice between tempest/druid/scrapper/vindi with Vindicator not even at the top end, and now just kill it? Absolutely silly.
  6. There are huge amounts of strips now and stability was changed a long time ago to stack intensity instead of duration. That means you are probably gonna get stab stripped so you need the stunbreak and more stab. A lot of the time the rest of the boons are there to cover stab.
  7. I'm extremely concerned that this is going to force pirate ship then kite enemies into traps in WvW. It's already the strongest strategy and now with the mantra nerf, or punishes any alternative. Also it will have no impact on the support selection, firebrand is still mandatory. To nerf this there should be a matching nerf to boon rips and/or stability and stunbreaks to alternative classes. I quit when HoT forced a pirate ship meta and I'm confirm gonna have to do it again with this.
  8. Gandara opened before relink and had a decent amount of incoming transfers to the point where no link was needed any more. Now we have a link people will claim that the previous claims of not being full while marked full were not true but they very much were true and it was an issue, but then we opened and the issue was resolved, and now we have a link and lots of queues.
  9. Pretty sure that uses to exist. I think there were various boosts and I don't remember exactly how they worked but doing things in WvW got bonuses for your server in PvE.
  10. Strips were taken on necro and mesmer but I don't remember any other class taking or even having them. I'm very confused at what you mean by "The original boon punishment update was heralded for "saving" the game, and everything leading up to it was almost as bad as it is now.". There was no excess of boons that needed to be punished pre HoT and the herald came in with 1 hammer skill hitting harder than an entire guild pre HoT and was a big negative to the game (also pumping out boons and other weapons pumping out conditions). Also druid came about in that expansion making the start of the dedicated healer role. I think the game was in a much better state pre HoT and an even better state pre stability rework.
  11. Original stability stacked duration and not intensity. It also did not get removed when you were hit by cc and there were far less strips in the game so maintaining stability was an intentionally controlled thing and getting cc'd almost always meant somebody made a mistake. Directly after the change to stack intensity there was. I internal cooldown on a cc ripping the stab. During this period, zerg busting was dead since more cc meant you couldn't stab through it. After the change to add a 0.75s internal cooldown, extreme scale zerg busting 20 Vs 80 (before player caps were reduced) was impossible and any form of zerg busting was significantly harder. This then caused a full move to pitateshit, which was already being toyed with by top GvG guilds before the stab change. The game then continued in the direction of numbers being more important than skill.
  12. The trait giving crashing courage stab has a 30s icd doesn't it? Also the mantra stunbreak is essential because stability is going to get stripped. Also aegis mantra helps with cc since the cc skill can be blocked by it. Still looks nice though.
  13. Grab a staff, grab another staff, kill it. Or more descriptively, make use of all the evades, including vault, and the fact that vaulting on the ranger gives energy for more evades. Also hold the steal item for breaking immobs.
  14. I played minstril FB last night for 2 hours 30 mins, I ended the night on 78 bags. This is more than I would normally get on scrapper, less than I would have got on melee DPS which is also less than I would have got on DH or Rev. In last night raid it was less than a DPS but not by a huge amount.
  15. I think an underappreciated part of the firebrand kit is that the mantra is an AoE stun-break which is fairly rare but then it also has 3 charge on a low cooldown putting it so far ahead of anything else. Vindicator alliance stance has an AoE stun-break but it's energy cost will get your party overwhelmed by damage and conditions. That would be a nice place for them to look potentially.
×
×
  • Create New...