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Littlekenny.4196

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Everything posted by Littlekenny.4196

  1. In the 5th slot, all support should already be fully covered by the rest of the party and if you need to bring support while in that slot then it should be squad wide support like spellbreaker or chrono strips+cc, otherwise that would be where the heavy damage dealers would go. Stability on the guard should be unnecessary as it should be covered by the FB+scrapper+herald and it would also require a DPS loss. 5th slot being a support then only really helps with keeping the mediocre damage from scourge and damage from herald going
  2. An equivalent AoE stunbreak would be needed to compete but even then, tomes offer a lot. Scrapper isn't essential because of being the best healer and Condi cleanse, it's because they are the best at too much. Healing+Condi cleanse+boon spam+superspeed+quickness+stealth+bulwark(+self barrier so you don't die). If there is another class that beats chrono strips then it will result is less control of your boon output and result and less stability increasing reliance on FB. Also it isn't strips that make scourge so important since chrono can beat them in that regard. Scourge does too much too well e.g. strips + damage + cover Condi spam + barrier. All 4 of those listed classes are too good at too much.
  3. How is a third rate build gonna be above staff daredevil? Staff DD is one of the best luxury DPS available and in a group which goes melee only really has berserker to compete with since in melee both outperform DH.
  4. Nothing needs buffs, that's the problem that gave us all this power creep and boonspam. Things need nerfs, mostly scrapper.
  5. https://www.guildwars2.com/en/news/arenanet-studio-update-the-future-of-guild-wars-2/ Alliances - probably way longer than reasonable. Balance - next week Communication - only when anet decide they want to make a post.
  6. Pre HoT Condi was still strong but you ran melandru runes and Lemongrass Poultry food. I think we also ran purging flames too to reduce Condi duration by a further 33%. I don't think we got gear with expertise back then so all that duration reduction worked well.
  7. Stability patch 16/03/15 is where I stopped enjoying the game as much and then I quit from the power creep of rev after HoT release where hammer 2 did more damage than an entire zerg pre HoT. I kept coming back to see if the game got better and hated it every time I tried it until the end of April 2021 after the February patch where it felt good enough to play again. I'm still playing now and didn't expect to still be playing after EoD. As a note, I completely changed class and role since I used to play.
  8. When was the last time you watched back old fights? The one I watched back from 2013 took a lot longer to end than they do now. I do agree that skill seems to have a lot less importance now although there is still a big difference in performance between players of different skill levels. The impact of bigger numbers is more than it used to be but that started 16/03/15 when stability was changed to apply stacks and has had a lot more changes over time favouring numbers.
  9. There are many situations where I begin the dodge and get feared or pulled out of it so I don't get any benefit from it and it still uses all my endurance.
  10. I hadn't considered that there could be new reward tracks that pay better locked behind the EoD paywall. Now I'm a little concerned. It's level 31 if you bought the game but idk when that was introduced. I have 1 character which leveled mostly in PvE and has world completion, then the rest entered WvW within the first 10 levels and leveled there. The reason I wouldn't want to leave WvW is because I would rather play a different game than do any non-WvW mode in this game. I would also prefer to just not play any game than play something that isn't WvW.
  11. That's probably because people try to play like they do in 1v1 or small-scale while in larger scale. I've not seen guilds recruiting thieves in chat or commanders asking in chat for people to switch to thief, but I have been recruited to guilds as a thief and have been asked to switch to thief when the zerg needed more damage.
  12. I disagree, thief can be strong in large-scale. The problem is usually that the thief (if they actually get a party) doesn't give up solo survivability in exchange for damage so just do less than other classes or they play like a solo thief trying to pick off enemies out of position. Thief can be played with full zerker + 1 marauder and survive with the front line of a zerg while spiking harder per target than any other class.
  13. I assume this varies server to server but in my experience this is very far from the truth. I completely disagree with this. I'm not 100% sure what I would consider to be the fundamental building blocks of WvW but it would include commanders, guilds, scouts and roamers, more so the ones who play frequently. I'm not sure what arguments are to be made for the everyday casual pug other than needing them in order for them to replace players who quit the game.
  14. Right now, the matchups are not very close so there may be 100 people playing WvW Vs a server with 50 Vs a server with 40. One of the main goals of alliances is to make the matchups more fair so when alliances are actually added and people are playing it for real, those matchups will be closer to that 10v10v10 or 100v100v100 so when alliances is a thing the choice won't matter for you since they should all be far more balanced than they currently are. Since alliances isn't in yet and there has been no time to gather accurate data, my best suggestion for you is to whisper anybody you play WvW with and ask what their matchup is like. Or you could make a forum post asking which world you should join.
  15. There are no alliances. Alliances haven't been implemented yet. What you see is guilds that would have formed an alliance all joining a single guild instead, then going against random guilds because their opponents didn't do the same.
  16. The alliances feature hasn't been added yet. That means these groups of guilds are just guilds who all joined a single guild to play together. Most guilds have not done this. That means some of the world's that have been generated have these large guilds and other worlds don't as those guilds didn't want to all join a single guild, which likely gives the world's with those big guilds an advantage over other worlds.
  17. You won't be able to choose your world so have no control over the other alliances or guilds you will play with so it's not really bandwagoning. If you had your world moved every few days, that wouldn't really give enough time to see what the guilds are like and you could easily miss a guild entirely if they didn't raid or have much presence for those few days.
  18. Or People will sleep anyway because they have to get up for work/school the following day.
  19. Firebrand and mounts are too important not to get PoF. I've still not started PoF and don't intend to because I hate PvE in this game. I hope the new elite specialisations stay as they are so I don't have to buy EoD
  20. Is it just me that usually has the skirmish tickets before the rest of the mats?
  21. The stability difference was that before if you got hit by cc, either you or a guardian made a mistake unless you got single target corrupted. (Dodge out of wells and emergency stab a null) Change was 16/3/2015 HoT was 23/10/2015
  22. This was not a bad thing at all. The removal of this was the death of proper zerg busting (15-20vs50+) because 15 guard lines and 5 static fields made the zergs able to brainlessly bulldoze. It also made way for the pirateshit which was being toyed around with just before this change. I still look at pre HoT as the best and most skill based meta but for me this current meta is the only one since that has been good enough for me to play again although it feels like a different game now.
  23. And I would like a stat swapping amulet or accessories without doing PvE. Honestly, I would like it if they did make skins ect available for people outside of WvW, as long as they make things outside WvW available in WvW and made the gold income comparable.
  24. And also before HoT you had closed guild raids with no tag but players putting a target market on the leaders head. It's nothing new, it's just more convenient. If anet removed hidden tags it wouldn't solve the problem since hidden tags would revert to target markers and a lot of old school players still leave those targets on the commander out of habit (and for leaps).
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