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Naneel.2348

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  1. Scepter looks nice. Pose seems so indicate another mobile Spec. Can't see a hint for class mechanic.
  2. Vindicator was fun for me, probably because I seldomly play revenant ^^ Greatsword : AA and #4 ar good. #2 casttime could be a little faster or should hit a bit harder. I seldomly used #3, if you are already in melee range this skill adds nothing, #5 Playeranimation and effect do not match, I understand that you want to use this nice animation from Gravedigger, but I think it does not fit with laying "mines" randomly Utility : I like the switch mechanic between the two legends, but I must agree it is not optimal. The skills itself seems fine, except the urn (mostly because you already have two skill to cycle through and it will be less accessible if one has two phases). I really like the Trait that gives you Healing Power/Power depending on your HP. I greatly dislike the new dodge-mechanic. It takes to long (while you can do nothing, which is boring) and only having one dodge is hard. I would prefer a little swap with animtions. Use dodge animation (landing) for GS#5 and make either a new animation for dodge (like a short phase through portals) or use a gapcloser animation to keep the theme of advancing. If you make the dodge time short go back to two dodge bars. If you go back to two dodge bars maybe make something new on GS#3 or add another effect or more damage to also make it useable in melee range.
  3. After testing , I must say I am really underwhelmed. Dragon Trigger seems okay, a lot of damage for a lot of time chargin it. But the rest seems bad. Gunsaber does not deal enough damage, maybe lower cooldown could help. Pistol is okay but still does not really fit with gunsaber. Would have been better to make two seperate Specs as the Utilities seems to fit more for Pistol then Gunsaber. I suggest you kick Gunsaber out and give Mainhand-Pistol. Rework it as ranged Spec with Ammunition and save the Gunsaber/Iai-Style for another spec. Also what shall we do with "Fierce as Fire" ? Gunsaber and Pistol are purely power, so what good is a little fire on top of that?
  4. Wow that looks really boring, but I agree complex play should be rewarding.
  5. Respect on that fight, looks really good and probably how this Spec should be played 😊
  6. Catalyst seems relativly underwhelming. Slow attacks and therefore not really impactful 😔 Either more damage or faster attack/casting speed. Visuals are stunnig ðŸĪĐ, with a few exceptions. Air #1 Player-Animation does not fit with the projectile you shoot, would probably better fit with Player-Animation from Revenant AA. Air #5 is really bad , visuals look lame and not like an explosion at all. Earth #5, the spikes that erupt should be centered around the Hammer-Head not the player, would look more fitting and impactful 😄. Hammer needs more finishers. Air #2, Earth #2 and Water #5 could be Whirl, "Projectile" Skill from #3 could be Projectile Finisher. Skill#3 needs either more time before the projectile expires or should autoattack when expiring, 5s is just to short do do anything else in combat... Earth skills could use a bit more bleed, maybe on AA and cripple or slow on #2 or #3. With Earth and Water being close comabt and only 1 gapcloser we need something to hold enemies in melee range. Alternetively change one skill for something similar to GS#5 from Necro/Reaper to pull enemies towards you. Fire #5 shouldn't be melee when the rest from fire is ranged. Either change animation to something similar to revenant #3 or #5 or make a new animation, but make it ranged. Jade-Sphere is nice on paper, but not really good in game. Energy bulild up is okay, but could use some interaction with traits or maybe combos (gain energy on succesful combo?, if we get more finishers 😋). Field needs to be larger or moves to your destination on element-swap. Energy drain is to much, either we need more gain or lower drain. Although the cooldown when the field expires is unnecessary. It's nice that Energy does not deplete outside of comabt, but it nedds a better UI. Augments feel not really good, but not bad either.
  7. I think this could work. Skill wise it would probably only effect Ranger and Ele. Do we have a way to combo magnetic Aura? If not this would be the perfect place with leap finisher. For Whirl and Projectile Finisher Cripple, Slow or immo could work as blind is already taken by smoke fields. Explosion Finisher could either grant Barrier or Protection to fit the defensive Nature of earth or also give cripple, immo or slow.
  8. Would not be the worst they can come up with 😋
  9. Feature #3 could defenitely be added into the current game : Categorize every skin into "styles" (realistic/anime...) and let the player enable in the options which "styles" will be shown. When an item has a skin that is not enabled it will be shown as a basic model, like player models when there are to many players present. More regions will probably come with future stories, as i will not end after the next DLC. WvW will get its update, but I am not sure if this goes in the direction you want. Improved technical abilities will probably follow after the implementation of directX11 and hopefully also more graphic options. If they really make a GW3 I would love to see the world after we screwed our plan to replace the elder dragons after killing them ðŸĪŠ. But I also don't think we will see this soon if ever. But what I would really like to see, either in coming story in Gw2 or in a future GW3, is a more consistent and somewhat logic story. E.G. : the death of people. Why do some people die, when we can literally heal anything, even dead players/NPCs on the ground. Most stupid moment I remeber is Demmi's death. She stayed alive just long enough so we can fight caudecus and dies right in the moment we come back, while a Seraph-Medic and Logan (Guardian, one of the best healing classes) are standing right beside her. Another thing is how the commander as a Sylvari is handeled. in Season 2 when your group tries to hold the summit. Why do you let Majory and Kas get an Audience with the pale tree instead of going yourself? Why do all people mistrust every Sylvari in HoTs except the commander. What happend to Destinys Edge after Zhaitan? (Maybe logical for people who played S1, but it was never mentioned in the summary, if I remeber correct). Why do we trust Gorrik and Blish? Why does it feels like you don't belong to any order, although you joined one? You are never adressed as such. My main is with Durmand Priory and every time you have something to do with them they treat me like some random dude, not one of their members. And if they ever revist old content, please make it more attractive to go back to the core maps. Better dungeons, collections, story... anything that really motivates me to go back except for harvesting
  10. Thanks for telling, I don't play Ele that often, just remembered that the other weapons have more finisher (and fields), so was kind of confused 😅
  11. I didn't say it is weak. But I want the option to wield the gunsaber without needing to use this skill to make it viable.
  12. Catalyst looks really awesome. Now I really need to decide which race my Ele will be 😋 Edit : Catalyst seems to have way to few finishers, only one on each element with Hammer. Did I miss some options to combo? As the trais also work with combos this amount of finishers seems to low.
  13. I am going with mixed feelings into the beta next week. Gunsabre looks really nice. I love that you have 3 options for Dragon Trigger plus Aegis and the small teleport, hope this helps with aiming. The loss of weaponswap is sad, but Gunsaber can probably compensate this, need to see how it really plays to be sure. I am not sure why we lost Bursts on top of that. Do we know if we can go directly into Dragon Trigger without activating gunsaber first? Offhand Pistol looks really underwhelming and I must say that I don't find it very fitting given the melee oriented nature of gunsaber. Utility skills are also mixed for me. Stunbreak looks really nice, healing is okay, the rest seems a bit off. I am also not sure why flow needs another charge mechanic then adrenalin, puts the one utility skill in a wierd spot, when we cut just gain flow like adrenalin ðŸĪ”. Elite feels worst for me. Sounds like they went out of ideas and to compensate made the cooldowns high to justify this skill.
  14. Maybe it really is more about pets, then summoning. Thief could get new class-mechanic to summon his own shadow to aid in battle or steal gets a 2nd effect and summons a shadowcopy to aid you for some time ðŸĪ”
  15. Didn't know they changed that (pistol 3). Okay with this it is condi, thanks for telling me.
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