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Stone.6751

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Everything posted by Stone.6751

  1. Last night the Dragon's Stand Meta event reset the entire map right after Mordremoth was defeated. This prevented everyone from receiving the dragon's chest reward, and all other post-event rewards. It appeared that Mordremoth's health was at 1% at the end of the first burn phase. Meaning after the bomb phase and the short burn phase that followed. At that point Mordremoth had withdrawn and could no longer be targeted, and the vinegrowth phase was about to begin. The visual and audio cues for the vinegrowths appearing on the islands had just barely triggered when Mordremoth died. I assume he was taking damage from conditions, not sure, but he died and we got the victory cutscene. Only immediately after coming out of the cutscene, everyone on the map died and was sent back to base camp, and the map reset. One person said the islands all exploded. I'm not sure, but the entire map lost out on their rewards after a hard fought hour-long meta.
  2. 99.9% of the time players are kicked from a dungeon party it's for one of these reasons. 1. They are toxic in chat. 2. Their actions are causing a mechanic to fail and are not listening to their party's directions in chat 3. They went AFK, which is a real issue if it prevents the NPC from advancing as can happen in COF
  3. Dungeons aren't dead. At any given time the number of LFGs across all 8 dungeons isnt that far off the number of LFGs for all tiers of Fractals. I run dungeons frequently, and it's extremely rare that I can't fill a party for any dungeon - even Aetherblades - fairly quickly. Don't wait for someone else to start a LFG, put up your own. The trick is to be specific in LFG about what you are doing. "CM P1,2,3" is going to fill faster than "Need tokens" or even worse no LFG message at all. Not sure why people think the payout isn't worth the time. I find they can pay quite nicely and, more importantly, I find five man content the most social and enjoyable content in the game. The real trick is to getting a party that will hop dungeon to dungeon to minimize your downtime. The back pieces that drop can pay well, especially some of the rares. Use excess tokens to buy exotic weapons and throw them in the forge. I've had three precursors drop ever, one was a drop from a dungeon run and one was from throwing exotics bought with tokens in the forge. I can understand why people don't like some of the outdated mechanics and fights. They can be a little weird or imbalanced, but they have a certain charm I suppose and become trivial once you know how they eork. Another turnoff for some players is that many dungeon groups fill with inexperienced pugs looking to level and experience the content for the first time. I rather enjoy playing with new players so it's not an issue for me, and the content is so easy now with power creep that a good player can pretty much carry an inexperienced party. I'd recommend people give dungeons a second look.
  4. Three of my five characters use a shield - Healbrand, Chrono, and Holosmith. These are everyday builds for open-world, fractals, dungeons, metas, etc. The shield on all of them add sustain through blocks, aegis, stuns, etc. I'm not sure why you would think they don't improve your defense; because shield certainly does for these three classes. There is more to the game than Raids and Raid builds. There is a lot of content where balancing DPS with a little sustain actually goes a long way to helping you to DPS more during a fight. The high DPS potential of a build doesn't mean squat if you're laying around waiting for someone to revive you, or you're constantly running away waiting for heal to get off cooldown because you're always about to die.
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