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ShadowElf.1975

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Everything posted by ShadowElf.1975

  1. This Bug is still in the game! 😉 And pretty prominent at the moment as Heal Alac Mechs often take Supply Crates and Experimental Turrets in HT CM.
  2. I had the fishing party buff towards tier 3 (about 30 catches) and the icon that shows that during the catching mini game said as much. Then I teleported over the map and lost the progress towards this bonus (Fishing Party Catches buff stated as much). But the icon on the right side during catch event stated i was still Tier 3 (It showed progress towards the next tier as if i was progressing to tier 2). The fishing power bonus was (as intended) back to tier 1. After swapping map it was back to the usual tier 1 icon.
  3. I really enjoy fractal cm's, so natually i am not too happy about the upcoming changes. The clarified numbers deffinetly help having a positive discussion about it, So thank you so very much 😁. When talking about the "loss" of profit for cm's you should propably mention how much they are worth in the first place. And it's 6-7g for the multiboss cms and about 5g for 100. (Very limited data from fastfarming.eu) With some crude assumptions thats 10% of the entire fractal. If i'm reading the fastfarming data correctly that might just put them under doing some random fractals (not even the daily specific ones) in terms of gold per hour. Also farming in Drizzlewood is more profitable at this point. That might really reduce the number of people playing it and make finding a group at least bit more difficult and in the worst case like searching for a group for dungeons. Some alternative to the MC profit may be to be given a possibility to convert some of the fractal currencies into profit beside doing fractal god. Those should propably not be limited by a daily purchase limit. Or at least not limited in a way that you dont need to do the cm's to affort it repeatadly. Also what i just realise i'm not sure if we heard, about content that is in the difficulty level of a raid cm. 🤔
  4. Sorry this has already a thread, i didnt find before posting. However the problem still persists. 😉
  5. So it appears that boons you give yourself are beeing removed in the Training Area while you have other boons provided by the Arena Console. That makes testing rotations or boons uptime for support in there impossible.
  6. Standing next to my Mech atacking continuesly he gets ~11 stacks of might while im only at ~5. Jade Siphon boosts it up to 14 migh but it runs out before he does it again. Build and Stuff: Alchemy: 3-3-1 Inventions: 1-1-3 Mechanist: 2-2-2 All Harrier Legendary (Except Mace, Amulet, 1 Ring -> Harrier Exotic from Beta Chests) Superior Rune of Scourge x6 Superior Sigil of Force + No Sigil in Shield Edit: I just realised that im loosing some stacks of might way before the 17seconds mark. Tooltip says the duration is 17s)
  7. First of all I feel like I'm asking for a bite of the hand that just fed me. Us support and engineer lovers just got so many tools to compete against other classes in PvE supporting. (Not last with the latest patch giving us 100 concentration for free and more consistent combo fields). When I look at Experimental Turrets (Inventions Trait line), I feel like engineer has the potential to be like a HFB. By which I mean a support that does basically everthing for his group (5man). There is the potential to give might, fury and protection. Three of the five most important boons for PvE gameplay. But the numbers are straigt up terrible. If you are playing DPS there is no way you take this trait anyway, since you loose so much by not taking Firearms and Explosions and as support you cannot justify to bring a turret so you can just keep up fury (That is when you stay near the turret and if you miss the timing, which happens every 10 seconds, you lost the fury for the next 10 seconds anyway) or give 6 -yes, only 6 stacks- of might. Compare it to Axe 2 of HFB which is able to overcap fury wherever the goup goes, while helping to keep them healthy. Or Mantra of Potence keeping up 5 stacks of might while it still gives quickness you can precast it and you can save charges (more might stacks) for burst phases. Not to say it doesnt take 10 seconds to give the might. The trait seems not that hard to adjust, since you can adjust the boon interval and the duration. And one could even change some boons around (Though these changes could affect PvP turret builds as well/ too much). I have seen some discussions about adding boons to turrets by default, which would help this trait as well. Overall I really like the changes to scrapper in the past months, which pushed him to be a viable supporter in Raids and even Fractals. I will continue to play Heal Scrapper with my static group, but sometimes I just get a bit salty when I realise I could have done the same as HFB and additionial a few more things (Looking at you 10 man stability :D). Scrapper seems to be able to put out more heal as HFB so maybe we shouldnt be able to cover the important boons by our own. Turrets and Kits seem to be at the very core of engineer's (at least for me) and I hope this post gives some idea's how to enable the former a bit more in PvE. I would love to hear some other oppinions and suggestions 😉 Thank you very much
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