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Pyrin.2741

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  1. Please make the Tall Tonic into a gemstore novelty like the Bobblehead Lab. I'm so happy you brought it back for April Fools, but I would gladly pay to have this silliness available year-round.
  2. If you first logged in while they were disabled, you end up with the same dailies from yesterday and weeklies from last week (I have Loreclaw Expanse JP & Golem Mk II etc. again.) Seems like an unintended side effect.
  3. It's likely some vendors were just overlooked. There's no reason for there not to be a laurel vendor- it's available in every other hub. The same thing happened with Arborstone, actually. There was no laurel vendor in there originally, they just forgot and added them in an update.
  4. idk, seems easier to believe than someone thinking they should ask for kp for an open world meta. And hey, you know what keep your elitism. I don't care if the meta fails or succeeds, as long as us losers get the weekly credit for trying.
  5. How is it exaggeration to say we tried it today and failed? The only exaggeration I see are the people claiming "it never fails" when our experiences are proof that it clearly does. We did the pre events, were split into sub groups with boons, comm was making callouts, everyone was pulling their weight, and Soo-won decided to spend the last 5 min of the encounter swapping sides endlessly. And it's absurd to expect everyone on the map to be 100% top DPS, or even involved in the meta at all- it's an open world event. Seriously? You want kp for a meta? This isn't a raid. Anybody who's there has obviously played enough of the game to even make it there, that's the only experience that should be necessary.
  6. I literally just joined a coordinated squad and we failed, so this is objectively false. At least change the weekly to grant whether you succeed or fail that final fight. We dedicated the time to trying. It already feels like a waste of time if you fail, now doubly so if it's a weekly.
  7. It's still there! My friend had to point this out to me too, haha. It's right above the Astral Acclaim value for each task.
  8. It is tremendously frustrating to voice my opinion only to be told that other people want different. Okay? Great for them. I am not speaking for them. I am speaking for me, and other people like me, and our opinion also matters. I literally addressed this in my post. I am explaining what I want from dailies, and what I look for in doing dailies. I acknowledge other people want and enjoy different things and that's fine too. That's my entire point! There needs to be more discretion about the variety of tasks and their distribution. There is so much to do in GW2, there should not be an overabundance of any one particular type of thing. I am bored to tears of redundant, generic "fight mobs" tasks. By all means, give me Chalice, I would personally enjoy it more, and I am fully aware that is an insane opinion to most people. Just give us more variety, give people the opportunity to choose the level of participation, and type of participation, they find most appealing.
  9. This is exactly how I feel. Far too many of the new PvE tasks boil down to "fight mobs." Defeat 10, defeat 25, defeat 100, defeat in a specific place, defeat a specific type, defeat using food, defeat using enhancement, defeat and loot, perform dodges, perform combos, defiance break. I don't even know how many I've seen multiple times because they all feel like the same thing, they're basic combat that would happen naturally if they had asked me to do absolutely anything else in the game. They don't feel like a goal or accomplishment. (And defeating 100 enemies- especially 100 of a specific type of enemy- is just tedious. This week included TWO weekly tasks to kill 100 enemies. Even when we have "choices" it doesn't actually allow for much choice when several of them are essentially the same thing.) That's why I want more variety. Combat is what we do in every other aspect of the game already. It's fine that some people like that as dailies, I am not saying people are not allowed to like them, but to me they're boring and we've been getting way, way too many of them. Guild Wars 2 has always been about "play your way." I personally love JPs and minidungeons (though even I think the ones we've gotten so far have been disappointing), but I don't want to force people to do JPs every day, and I likewise don't want to be forced to do things I find boring. There are just so many things to do in GW2 and I feel like the current system isn't distributing them well at all. They could do one generic combat option, one JP/minidungeon option, one vista/harvest/fishing option, one event/renown option, one adventure/activity option, one crafting/salvaging/identifying option, one elite/bounty option- that's a pretty wide variety and already two more than the 5 they're going to be offering each day, that they can rotate in and out (and I also still hope they'll continue to increase the choices beyond 5. Like other people have said, I miss having WvW options but don't want to give up any PvE choices to have them available.)
  10. For me it's relics. They really need to not be soulbound. I want to be able to try them on different characters without needing an individual copy on each character. It's a tremendous waste of inventory space, and bank space for the unbound ones that I haven't decided which character to give them to.
  11. It does. I have one character I leave in Arborstone, and one in Wizard's Tower, and both have the "Incredibly Well Rested" 25% bonus.
  12. For a hub I've found a few things missing that I would like to see added to the Wizard's Tower: Research kit/hydrocatalytic reagent vendor Edit: Have learned these are available from some crafting vendors! Laurel merchant Fishmonger Guild bank Does anyone know if these vendors are available in the Tower and I've possibly just overlooked them? Or any other vendors to add to the list that are missing? I know there's a vendor right outside in Skywatch that sells research kits and hydrocatalytic reagents, but it's a little irritating to have to leave the hub to go purchase them when I'm in the middle of crafting something. And I realize fishing is more of an EoD thing, but given that there are new fishing nodes in the SotO maps it would be nice to have a place to refill our bait/lure and check the daily ambergris trade. Hopefully we can get these added. I love the Wizard's Tower and would like it to be my regular hangout, if it wasn't missing vendors I use regularly.
  13. I wanted to confirm this for myself, and felt like it was information worth sharing. Dailies used to be on a rotating schedule: https://www.reddit.com/r/Guildwars2/comments/2y1r8l/tomorrows_dailies_and_future_ones_visualized_as/ This post is from 2015, I don't know if this is how it still functioned when the Vault was introduced. Ultimately it doesn't matter. How it used to work is entirely irrelevant to the issues with the current system. The Vault is brand new and still being adjusted, and it's worth voicing suggestions for improvement, so I'm hoping they can do more to increase variety. I am at least looking forward to the extra daily option they intend to add, that will hopefully help a little with variety as well.
  14. How the dailies were identified is not relevant to my point. They were known in advance and were not entirely random- the latter of which is the significant part here. There are far too many things to do in GW2 for us to already be seeing the number of repetitive tasks that we have so far. Yes, the old dailies also repeated, but not to this degree. We would have seen a far wider variety of dungeons and JPs appear before ever seeing the same one again. Either the pool it is selecting from needs to be much larger, or it needs to be adjusted to have less of an element of randomness (or more likely, both of these things need to happen.) None of what you are saying addresses this criticism, and I'm not going to discuss it further with you. I have voiced my complaint and suggestions for the devs to review, and that's all I have to say.
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