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Calen.8945

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Everything posted by Calen.8945

  1. Yeah, very much a nerf. Well, apart from the mine appearing under the target. The fact that it no longer triggers on crit just makes it worse.
  2. A comment got me thinking the other days, and I think they have a point. Give turrets mini-wheels so they can follow you around, in other words, make turrets into pets. One of the biggest issue with turrets is how stationary they are.
  3. Partially being negative yes, but also because I knew that reworking a weapon takes far more work than just number tweaks. Add in the fact that the bow is very likely to be an unpopular weapon, the devs will be less incentivized to spend their limit time on it. The bow will be added to the ranks of the many, many, subpar weapons in the game already, all of them could use a rework but such a thing is very unlikely to happen when the weapons are 'good enough.' already.
  4. Sorry to say, but it's doubtful that Anet will ever touch the bow again, outside of small number tweaks.
  5. plot twist, we get new elite specs for the next expansion and engi gets another support class.
  6. After doing the achievements for the bow (kill 100 enemies) I can safely say this bow is a failure. For open world and group PVE, it feels like you are doing no damage. compare to mace that does decent damage. The buffs are nice, but kind of a pain to land them on the party. Some have said they can still get 100% quickness on Qheal scrapper, so I guess it's an option for those that are bored with mace. Oddly enough, I find the removal of placing the arrows, like in bata, makes the bow far more boring as a weapon. They should have kept that feature, but remove the delay on fire that was the real issue.
  7. It got reworked. You no longer place the arrow, only fire it. But you can still chain cast like before, more or less.
  8. Yeah, this is a big problem with it. It's slightly better than the beta version, but still feels bad to use.
  9. It seems like since the Scrapper's quickness was changed to work with blast finishers, or perhaps before that, Anet is trying to force Scrapper and Mech as nothing but support classes. Mostly the changes over the last year have been pushing Engi more and more into a support only role. So many of Scrapper traits have been rework to be more supportive, normal trait now work better if playing a support role, and even the new weapon is just a support weapon. Thankfully we have Holosmith, the class I've moved over to maining, and I'm happy with the buffs he's getting. Though, Holo changes feel a bit more atypical than normal.
  10. Yeah, I really liked the fan blast better. Now, I have a hard time telling if it even worked.
  11. Does this only work with swapping from Forge to a kit now? Does this mean we lose the buff for going in and out of Forge mode?
  12. At least now you are not crippling yourself if you chose to use it. It's still not a good weapon, but it's usable for those that want it.
  13. Yes he does. Turrets: trash Gadgets: trash. only really useable with a GM trait that's locked away in one of the worst skill lines. Elixir: mostly trash. Only 3 are worth using. Engineering Kits: Trash since day one. Only the the elite spec have skill worth using.
  14. Norn are the closet we have to playing a dwarf, so I say Norn
  15. Nothing wrong with using sword. It loses a bit of dps outside of holo, but for the most part it's fine.
  16. The bow would be a condi support hybrid with weak power damage. The radius on all AOEs is 240. All arrows give barriers, allowing you to heal with barrier spam. The fuse timer is gone, and all arrows now function as fields and blast finishers. If you have the trait Gyroscopic Acceleration, all arrows become 360 and gain super speed. **AA:** **AA1:** Normal power attack, similar to the current version. **AA2:** Applies one stack of poison. **AA3:** Applies two stacks of poison and triggers an AOE burst of might. **Skill 2:** CD 6s (to match mace) - Provides barrier. - Grants regeneration to allies hit by it and inflicts poison on enemies. - Chain skill provides additional barrier. **Skill 3:** - Provides barrier. - Grants protection to allies hit by it and inflicts bleed on enemies. - Chain skill grants allies aegis. **Skill 4:** - Provides barrier. - Grants vigor and resolution to allies hit by it and inflicts torment on enemies. - Chain skill grants allies Chaos Aura. **Skill 5:** - Leaps back while firing a cone of arrows that blind and inflict burning on foes hit.
  17. Go hybrid with grieving and Flame Legion rune. With firearm trait line you reach max crit with just 45%. For the most part, Grieving will also work with mech as well as Viper. sites like hardstuck and snowcrows have some of the most boring builds, IMO, they all use the same zerker or viper gear set.
  18. Yeah, with tools you get a cleanse every time you use your tool belt, and inventions it's every time you cast protect. So I don't see why someone would go into alchemy for cleanse locked to the heal.
  19. The PvE CD is 40s and it's still 40s. All of the game mode CD are the same. Well, not Transmute that's just the healing CD.
  20. While I liked most of the things that come out of the Nov. 28th patch, I still don't understand the point of this change. Having a 3k barrier as a passive safety net was great for survivability, and it's the same for having the passive condition cleanse. Now that they are lock to the healing and elite skill they are not as valuable as they were. Why is Anet removing all of our passive skills one after the next? I still remember when we had the passive stun break in the Tool trait line (rip) Now it's just another cleanse locked to the heal skill. Why is Anet overloading the healing and elite skills lately? kitten hell is going on with the balancing?
  21. Ok, so I was miss lead on how skill 3 works. I thought it applied the buffs if to allies around the target you hit, but now i see you have to target the allies themselves. As someone who uses action combat mode, this is a pain to use. You can very easily get blocked by enemies trying to hit an ally, and if you are not staring directly at your ally, using the camera, you will miss. IMO, it would be better if Skill 3 had reduced healing but healed and gave buffs around the enemy target hit.
  22. The third auto attack is way too flashy for something that's going to use spammed every few seconds. Skill 3 needs a cancel of some kind so you don't run off a cliff and die if you miss your target. Skill 5 recast should auto cast after the channeling is done. It feels award to cast the healing afterwards. I do wish the damage was a bit higher.
  23. Bow looks bad to play. Bow FEELS bad to play. Bow is just bad. Anet need to stop balancing and designing the game around WvW.
  24. I'm really hoping you can use staff with a power build. It looks really fun to play, so I'm hoping the dps isn't that bad. I'm not expecting top tier levels, but so long as it can keep up with other weapons I'll be happy. Guess we will see tomorrow.
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