I completely agree with the game being too fast.
I have the feeling the game has been consistently watered down since the release of HoT. I believe this was in purpose, to cater to the more "traditional" MMORPG players.
Maybe my memory fails me, but I remember struggling in caduceus manor the first few couple of times when one of the bosses had sort of low health and did that whirly whirl thing after the pull and wiped anyone who wasn't careful enough.
I also remember scarlet and "Wooo epic massive scale choochootrain" which made me abandon PvE altogether.
Before I used to have highest mobility on guardian over most classes (permaswiftness on staff wow!) and bait heartseeker meme thieves on retaliation to lower their health so I'd finish them off with a burst. Condi cleansing was selective and I even remember choosing WHEN to drop those 4 seconds of protection.
Now I just roll my face on the keyboard because unused skill is wasted skill. Pump those boons. Pump those cleanses.
I just chased on willbender with someone a spellbreaker who'd run in circles in the camp preventing cap. You'd think 25% extra speed plus swiftness plus multiple leaps plus immobilize on both scepter and offhand sword and pull on greatsword would stop him, right?
Or what about staff mirages which are pretty much invulnerable while pumping every single condi there is on you? Not that it really matters since I can just cleanse them all as fast. There's no "oh he's vulnerable to stun between those two attacks, maybe I can immo stun and burst 2 times to kill him, but it'll leave me vulnerable to his thing because I used the leap to get closer". He'll just have 2+ stunbreaks up his sleeve. Just like me.
This game has turned into a spammy mess. It's evident by the uselessness of some things which remained the same. Just look at guardian hammer. It used to be SUPER effective. Now it's worthless because it has remained just as slow while everything else is on steroids. Nevermind that, banish can be instantly stunbroke and ring of warding is waltzed through with so much stability available.
If this keeps up we'll end up with multiple stacks of aegis, rotatable invulnerability to condis and uncleansable condis.