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Hattarx.5947

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  1. However, nine days after the release of the new expansion, this new dailies system is proving to be a bug show. But is it possible that there is no quality control on the content that is published? At least this time it gives you the daily if nobody touches the crab. Basically you have to stand still and wait for the time to run out but it's getting embarrassing having to ask yourself every day if something will work. Hopefully with the new patches we can finally fix something . Meanwhile... Relic of the bug: adds a daily bug to all players.... 24 h cooldown .
  2. Relic of Compensation : Adds a random item to a player's inventory after they have spent 10 hours attempting to make a bugged mini dungeon.
  3. Relic of the Ridiculous : adds one hour to game time by trying to finish a bugged minidungeon.
  4. My daily PvE, looted 10 defetead enemies, complete a renown heart, defeat 5 veteran players. All done in Queensdale with a lvl 80 character. I basically went back to doing things I did 10 years ago. I remain of my opinion this new daily as well as the introduction of relics are to be kind completely useless. Then I also liked the SOTO story, but I really can't understand how you always ruin good expansions by putting perfectly useless things in them.
  5. I agree with you the roaming druid has just nerfed again and again, now with the arrival of relics it is no longer even possible to use trapper runes to become invisible.
  6. I think exactly like you as I already wrote in another thread. It was the most logical thing to do in my opinion, and also you could do the same thing for relics too, they should be thought of as an addition to the rune system not a replacement. Basically I bought an expansion that instead of adding content it takes away and above all it takes away from the players the possibility of choice.
  7. Permanent https://wiki.guildwars2.com/images/thumb/0/0f/Daily_Strike_Mission.png/20px-Daily_Strike_Mission.png Daily Strike Mission https://wiki.guildwars2.com/images/thumb/3/38/Daily_Fractals.png/20px-Daily_Fractals.png Daily Fractals https://wiki.guildwars2.com/images/thumb/5/54/Cantha.png/20px-Cantha.png Daily End of Dragons https://wiki.guildwars2.com/images/thumb/0/03/Champions.png/20px-Champions.png Daily Icebrood Saga https://wiki.guildwars2.com/images/thumb/7/77/Daybreak.png/20px-Daybreak.png Daily Living World Season 4 https://wiki.guildwars2.com/images/thumb/f/f2/Flashpoint.png/20px-Flashpoint.png Daily Living World Season 3 https://wiki.guildwars2.com/images/thumb/1/1c/Sunken_Treasure_Hunter.png/20px-Sunken_Treasure_Hunter.png Daily Sunken Treasure Hunter Just add the one from the Wizard Vault as a new daily and keep the old daily and no one would have had anything to say
  8. Imho the new map is clearly inspired by the one from Edge of the Mist ( ot ... Edge of the Mist completely overlooked). And also the first thing I thought was that its structure refers a lot to the Fortnite season 4 trailer event. So I don't find it very original.
  9. It's the same for me, I entered the game today, looked at the screen, my arms fell off and I log off. When it would have been enough to introduce the vault wizard and relics alongside the content that already existed. This expansion takes away content instead of adding imho.
  10. I think you should correctly write which new elite BETA specs is better. As I have already written, none of these new beta specs is preferable to the existing ones. At the moment I only liked the animations of the virtuoso and the potential of the specter. I think there is still a lot of work to be done to improve them all. I would have preferred 2 new classes and a couple of new weapons but I see that things went differently.
  11. imho it is right that elite specs can change the way a class plays. But now we have arrived with the latter to three specs plus the core. I would not like all this to lead to a general flattening of the classes. I don't like the classic tank dps healer triad of so many other MMOs, but I wouldn't want to have all classes dressed in celestial armor with the same weapons and more or less doing the same things. The game would get pretty boring.
  12. I know I am off topic and I apologize in advance but I think it would have been better for the game to introduce other professions from GW1 such as monk, ritualist, paragon or dervish. In this way we would have started from scratch but with ample development possibilities. I have the utmost respect for the work done by ArenaNet over the years but I would have liked to have seen them dare a little more. I don't think these new specializations can add anything more to the game right now.
  13. Unfortunately, at the moment these six new specializations have turned out to be very disappointing imho. There is no reason, especially in the WWW, to prefer them to existing ones. I'm hoping for the next three but I don't think this is the right path this game has to take.
  14. Just came in , fully loaded. Good good ... try to relog
  15. Great but gems that we spend for the Supply drops are not bugged...
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