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Dotveg.5108

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  1. Or, alternatively, you could've pushed the waypoint and fixed the issue within minutes? 🫠 Those specific events in Dragonfall are designed to be completable solo, which is why there are so many NPCs around you to help.
  2. Hi! Just dropping by to suggest adding the combat trainers in other areas than just End of Dragons and Janthir — they are objectively useful, but would be much more beneficial in places relevant to new player onboarding. Defiance and dodging should be taught as early as areas level 1-15 as they are instantly relevant to moment-to-moment gameplay. However, combos should be taught after characters unlock their entire hotbar, around level 31 — therefore, the trainer for that specific set of mechanics should be in areas level 25-40, when players start being a bit more aware of their kit, and more importantly, have access to their first full set of utilities that might be able to apply fields with which they can interact with their different weapons. This is also a good opportunity to teach them the importance of arsenal versatility, which they might not have been aware of so far, being so early into the game. Let's get into the suggestions. Add dodge trainers to each starter area near the already existing spike trap dodge tutorial. The chest that was there is now replaced with a daily, repeatable achievement granting level-based rewards, so players are encouraged to come back and practice. Additionally, the Dodge 3 Attacks Wizard's Vault objective can now point to the race specific dodge trainer in each starter zone. Add combo trainers in Central Tyria areas level 25-40 In Gendarran Fields (level 25-35), the combat trainer could be at the edge of The Bloodfields. In Lornar's Pass (level 25-40), the combat trainer could be located at the top of the stairs of the Durmand Priory In the Fields of Ruin (level 30-40), the combat trainer could be located near the Fallen Angels Garrison. In order to combat the fact that those areas are fairly spread out, include all three trainers to one of the major player hubs, such as Lion's Arch This training hub could be located on the beach near the Bloodcoast Ward Waypoint, and make use of the beach front near the two Lionguard Recruits. Since level 80 boosts are a thing, let's add one in the Silverwastes starting area while we're at it. Additionally, if you really want to go nuts, there are a few areas in the racial capitals that could welcome a training hub: For humans, add them to Mina's Firing Range. You'd need to make the area a bit wider, but at least you'd bring more attention to that spot — and it criminally needs some, as well as an update to the totally unknown activity there. But that's another topic altogether. For charr, let's disrespect human history completely and build a drill camp near the Ruins of Rin, why not. It's not like they need them anyway. Plus, you gotta train hard to punch ghosts back into their graves. For norn, the plaza near Hero's Compass Waypoint would do for some fine training grounds, without too much conflict with Dragon's Bash's furniture. For sylvari, maybe near Order's Terrace? For asura, yeesh, Rata Sum's already ridiculously packed. I'm drawing a blank, but honestly, since everything is already floating and portals are an option, you could just add one more chunk of cube for the little gremlins to bite ankles on. Hope this all makes sense. The goal is to primarily avoid cases where people are completely clueless in front of a blue bar, or don't realize what fields can do, by giving them early opportunities to learn and adapt. I'm sure you could be more aggressive about it, by using informational pop-ups and whatnot, but given the state of that system currently, I would strongly avoid doing that until you have added a way to completely disable them for more experienced players. In-your-face teaching is a deal breaker, especially if it's non-optional.
  3. Hi! Going to give suggestions for DRMs, which I feel need quite a bit of love for people to actually get involved with them. Allow people to join private DRMs again if they get logged out mid-instance after the group has been locked. Better yet: remove the group-lock feature; it's just not fun and quite frankly, I don't see the point of it. Lower the price of faction choices, and make it more obvious in the menu which ones are considered "useful" towards the relevant achievements. Add DRMs to the pool of events offered by the charrcopter pilot so people have an option to run them as public instances without having to go through any system and are able to know about them in a diegetic manner. Add a vote-based system to enable challenges in public lobbies. Make it less punishing to play with the maximum amount of people. It's overtuned and annoying at the moment. If people are meant to run this as a 5-man group, don't make them regret it. Lower the amount of DRMs needed to get the Mastery Point related to doing as many as possible; that's just too much, people will have finished their entire mastery line without doing a fraction of that number. If not, at least add a lot more incentive to run that many DRMs. One, singular Mastery Point after doing 40 of them? Seriously? That's the in-game equivalent of "I saved the world and all I got was this lousy t-shirt." Allow people to start DRMs through the universal dungeon teleport NPC if this content is available to them. After all, DRMs were clearly designed to be the spiritual successors to dungeons, no need to exclude them from the list. Additionally, make running DRMs during the Dungeon Rush award Tyrian Defense Seals, not Tales of Dungeon Delving. The current rewards make them completely irrelevant in that context. Either that, or allow a conversion of Tales of Dungeon Delving to Tyrian Defense Seals, which might even give more value to Tales as a whole. Give DRMs their own LFG category, somewhere between Fractals and Dungeons. This is distinct, instanced PvE content. We shouldn't have to sift through the umbrella of Living World: The Icebrood Saga to find a group. They need more discoverability, and this part, right there, completely puts them under the radar. I've already met five people this week alone who don't even know what DRMs are, even if they've done them during the story steps. That could easily be fixed by putting the name out there in a system we all eventually have to get familiar with. Make Steel and Fire a DRM, but don't remove it from the weekly strike chest so people still have an additional incentive to run it. This one might be odd, but this strike is so out of place, already excluded from the daily/weekly strike list that at this point, even you, ANet, know it doesn't belong here. You can even make it give hybrid rewards, I mean, people sure need good reasons to invest half-an-hour pushing a scrap tank around. Additionally, allow people to start it through the Asura Gate and remove the story step gatekeep. Put it on people's radars, keeping it far removed in a place people mostly don't go to in Eye of the North outside of the IBS storyline is not helpful. Give the tank a speed bonus when players stick close to it or are sitting in it. It just needs to go faster, I beg of you. In public instances, add a vote-based system to enable challenges yet again. Make the challenge rewards for this mission worth the effort. They're just not. If you want to keep a strike in Darkrime Delves, might I suggest Almorra's fight instead? Please, please add more infusions than the Stoneskin one. That is just not enough when you take into consideration all the trades available at the relevant merchants. So many of the chests available become utterly useless once you've completed the buy X achievements, you need to bring them up to snuff. Give people a reason to buy them. I know the skritt one is meant to be a joke item, but come on. Make skritt less annoying to ally with. Seriously. I haven't seen one person care enough to fetch them all, keep them alive, and use their mines. They suck. Additionally, make allied factions more durable. They die too fast. They're a great help, yes, but they're way too high maintenance when having to deal with the crapton of other stuff around the player is actually supposed to take care of. It didn't work back in Ascalonian Catacombs, it still doesn't work now: forcing someone to camp an NPC is still annoying and boring when everyone else is bashing stuff in the face. Especially when there's only up to five people there. Support factions need to just be better (e.g Crystal Bloom). I don't like 'em. They're glorified wallflowers. Differentiate Fire Legion and Olmakhan further. Different flavors of effigies is just not interesting enough. Mind, this is not an exhaustive list; but that's a few of the ideas I've had in mind for a few days. Hope they'll help!
  4. A masterful dodge, and an answer in and of itself.
  5. Ah, yes, of course, artistic integrity. I'm sure that's what's causing you to call people fanatics over a virtual skirt. I wonder, were you also upset about the artistic integrity when the two-piece swimwear released? Was that a slippery slope for you then, or did you feel like they were catering to the proper people that time around?
  6. A point of view so tyrannical it obviously has taken hold of every single media outlet and is forcing everyone to share it while shutting up every other point of view through violence if necessary, yes. Truly, this point of view is one of intolerance. How dare they force you to see what you don't want to see, to be in the same room as a man with nail polish and a skirt, to be so utterly traumatized by someone intentionally detailing which pronouns to refer them by? This is scandalous. After all, it's always been healthy to be wary of your neighbor and their odd customs. Surely, it's never done any harm. No discrimination, war, death, violence, blatant violation of law has ever stemmed from it. How could you be in the wrong? It's always been this way. So many people have shared this opinion. Clearly, you must be right.
  7. This is turning into a disgusting cesspool, can we lock the thread please @Rubi Bayer.8493? I was pretty sure this was always going to devolve the way it has, but I think it's time to stop platforming that point of view. There's already plenty of air time wasted for it already. Again, to those concerned, this game has never ever been in favor of your ideals. Neither has Guild Wars 1. This was always a universe about fighting discrimination, hate, separatism, fascism, coming together, embracing difference and learning from one-another. If you understood it any other way, then congratulations, you might find you are also represented in the game as, and able to relate to, a Son of Svanir, or a Purist, or a member of Gaheron Baelfire's Gold Legion, or even as the very charismatic Bangar Ruinbringer himself. If you fail to see how problematic that is, that is fine. You were never supposed to. I will encourage you to find other games that appeal to your particular approach to reality however, as you might find Guild Wars 2 to be particularly chafing outside of the things you happen to find attractive in your own, personal, precious angle. I will also kindly ask that particular part of the "discussion" to stop claiming they want their needs met. Ostracizing people so you alone can enjoy the world, even when talking about something as trivial as the shape of a single bit of cloth worn by any person is not asking for respect, nor is it a need. It's asking for oppression. Your needs, your human needs, were never threatened. You do ever so love to play the victim, and I will tell you this: that is a good thing. Get used to that feeling. Embrace it. You might be able to finally get one foot in somebody else's shoe. You'll find that this sort of experience does wonders to develop a sense of empathy. Until such time as it does happen however, as said so elegantly before me, "off you pop".
  8. Okay, how do I put this in a sensible way... Two of our protagonists are a now-married lesbian couple. There are multiple instances of other gay characters in the game. There is transgender people in the world of Tyria. Yao is agender. I could go on. There is a quest step literally called Beat up the Bigot and an achievement named Fascist Flattener. To those upset by the skirt being available for male characters as well as female characters, I think it's about time you start reading the room a bit more... effectively, shall I say. As for OP's complaints, I mean... the wording doesn't matter much to me. However, I plainly agree with the charr/asura afterthought. It's kind of a shame nothing was done to avoid 24/7 upskirts for our big fuzzy friends.
  9. Imagine complaining about getting easy free stuff and casually calling people filthy normies under your breath for appreciating getting said free stuff. You do know games are supposed to be fun, right? Not everything is supposed to make you feel miserable. No, bonus weeks aren't supposed to make you feel like you just went through seven non-stop days of your minimum wage 9 to 5. Video games aren't supposed to be torture, and especially not when you're basically being gifted rewards for engaging in them. There are hills to die on when it comes to fighting for the right to earn rewards, I'll give you that; but you are screaming at the top of your lungs because something enjoyable by the masses — you included — is easy to get your hands on (granted you actually have the skill to capture Stonemist Castle, which is by no means an easy feat for a newcomer). That is a very odd hill to pick indeed.
  10. This sterile conversation is still going, huh. It's not that deep, people. Guy A is upset he can't abuse a clunky, old server system anymore because it was easy win after easy win for him. Guy B says "too bad, most people aren't upset about it, receipts are available." Guy A says "nuh-uh". Just going to put this out there: this is a thread announcing a bonus event for WvW. Let's stop trying to start a riot, yeah? I hardly believe anyone would rally to one or the other's cause on a simple, automated announcement. As I said earlier, find bigger fish to fry. World Restructuring happened and it's not going away. People are majoritarily content with how it's turned out. Move on, this is a waste of time.
  11. Not the one who pretended I know what everybody wants here mate. I could debate semantics with you for a while if you'd like but that'd be as fun as chewing cardboard.
  12. Thing is, I'm not so sure people care about that change as much as you postulate they do. I was indifferent when it was first tested. I'm still indifferent now that it's being tested "for real, it's stable this time, let's keep it on". The balance issues are still as glaring as they used to be with the older system. Personally, I'm glad I can finally get my entire guild with me without having to waste a world-change every blue moon when somebody new shows up. The game mode hasn't changed because the population is split differently. The 2-4AM crowd will still dominate at that time, same goes for the early morning map-flippers. If it's a problem of "my server isn't crushing everything like it used to because it's been broken down into multiple pieces" then yeah, tough luck, you're on the receiving end now. Ally up with bigger guilds, fight together. It's not as easy as having been blessed with a golden matchup anymore.
  13. Right, well, depends what reaction you expect, I guess. Way I see it, they did respond and react. If it doesn't go your way specifically, I'm sure one could see it the way you do.
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