Jump to content
  • Sign Up

ShadowInTheVoid.9183

Members
  • Posts

    96
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

ShadowInTheVoid.9183's Achievements

  1. But the problem is your insentified to play ranked which is so full of toxic players, afks, match fixing. I might actually enjoy playing unranked if it didn't have those things but while i'm farming Ascended Shards of Glory it would just be slowing me down You know what, the one PvP map I actually enjoy is Battle of Champion's Dusk, the Stronghold match type is actually far more interesting then Conquest (Legacy of the Foefire is at least a bit interesting). If PvP actually had a future they should really swap to Stronghold matches, they would be far better for getting teams to work together. (Assuming they actually did something about all the AFKs and matchfixers)
  2. PvP was an easy way to complete your dailes before but now there is plenty of easy ways in PvE too PvP rewards are in the worst place they've been for a long time PvP is the least fun it's every been with less and less players, broken matchmaking and almost every match being full of AFKs, match fixers or just toxic players who spend the entire match typing. Everything as it is, are you intending to keep playing PvP?
  3. Even a win in unranked gives less reward then a loss in ranked. There is never a point where playing unranked is a good idea unless you expect to lose and would rather protect your rank then get the extra rewards from ranked. The reward being based primarily on Win/Lose is generally a bad idea, especially when most of the time if your Win or Lose is far more based on the actions of 9 other players then your own. If match making actually worked everybody should be averaging a 50% win rate so half of your match are pointless anyway. But match making just doesn't work anymore because there isn't enough players it's really just completely random at this point There is no real reward for playing well and no downside to playing badly, AFKing, or just standing around typing at their team the entire match rather then playing. Unless rewards are tied to individual player actions then there is no reason to make any effort or even try. At this point i'm just counting down Ascended shards of Glory to finish my 2nd Mystforged legendery set, then i'll turn off PvP on the Wizard's vault and never touch PvP again. Apart from the few people who actually care about rank, is there any other reason to play PvP now?
  4. That would mean loosing toolbelt skills and by extension would mean no kits on mechanists. Not having to use utility skills for kits would help balance that. My main issue with 0 weapon swap in combat is if you enter combat with the wrong weapon set equipped you could be stuck as ranged or melee when you want the opposite or may not be able to generate alacrity or quickness. Always having 4 kits would solve the range issue but wouldn't solve the alac/quick issue. Even just having the weapon swap on a longer cooldown (like 60s) would be something
  5. If all weapon skills had a shared cooldown then yes, give Ele's a weapon swap too. That would help make Ele's more accessible and give people more options. All good
  6. Guardian has Tomes on Firebrand Spec Warrior has Gunsaber on Bladesworn Ranger has Celestial form on Druid Thief has Shadow Shroud on Specter Elementalists have 4 elements per weapon AND can Conjure Weapons Necromancers have 3 types of Shrouds At this point only Mesmer and and Revenant don't have some form of weapon kit. So why is Engineer the only one that can't change weapon during combat? If they're concerned about people swapping weapons too much to avoid weapon cooldowns then they should just make weapon cooldowns per slot. Example, use skill 5 and it goes into a 20s cooldown, change weapon, you still have to wait 20s for that to recharge. It would make it so much easier to balance damage around that and make Elementalist a far more accessible profession too. Everybody would win
  7. Well you can untick those and opt out of them completely but you'll still need to complete all 3 of the 3 assigned PvE tasks and you will not have the option to go do an easy WvW or PvP daily instead and basically those game modes will have even less value. That seams to be where is this heading, people will hard commit to 1 game mode.
  8. Actually, I think/hope this was intentional. That 5% damage >90% health was far too much of a go to that nobody was going to pick anything else. I would hope it leads to power builds using more varied choices. Relic of the Thief and Relic of Fireworks are going to be a good choices for a lot of people. I wish they had kept a max health boost option, especially for the low health classes but the ones with pet bonuses are far more of a shame. Maybe they wasn't the best in high end content but they were fun to use in PvE and added a bit of character.
  9. Question for those that are reacting as confused: Have you tried the new system? What game modes did you pick? Will it change what you are going to play? Were you doing dallies every day before? If so are you still going to complete them every day now you don't have any freedom and must complete the 3 assigned tasks for 1g?
  10. You have to hard commit to a game mode to even choose that game mode as an option. There is no flexibility to do some things from one game mode and some things from another how you feel. You can't choose to just do the PvE based WvW rewards. You can't opt in to do PvP without being forced to do PvP and have less PvE rewards for it. It's going to do a good job at getting people to pick one game mode to commit to (PvE) and stop playing the others.
  11. When we had a choice I mostly played a PvP match or 2 as i'm also needed Ascended Shards of Glory for a legendary set and then I could concentrate on PvE knowing I had my 2 gold nice and easy. I occasionally went to WvW but just for the PvE parts like Veteran Creature, Ruins, Camps, Caravans and don't have any interest in the rest. But now because you have to do all of the dailies you are assigned and have no choice I've dropped WvW completely and probably am just not going to play it at all anymore. I've picked PvP because I'm still playing PvP and they seam nice easy stuff to do just from playing a few matches as normal and i've picked PvE because that is where I spend most of my time. I can't opt out of PvE because then I wouldn't get any rewards for PvE (and the Weekly PvE stuff looks more fun) but because I'm opted in for PvE I get less rewards playing PvP and am now forced to do at least 1 PvE task as well (and for less reward) I'm getting close to finishing this PvP armor set and then I have to consider if I want to opt out of PvP completely too and just stick to PvE so I'm not forced to do both. Only having 3 dailies assigned and having to complete them with no choice is just going to push people out of playing game modes completely. It's just too much of a commitment to play something you might not want to do that day.
  12. Actually............... Try getting on a Warclaw and then jumping straight into the water...
  13. To be fair, they could just up the map close timer to 2 hours. That would prevent issues from meta's I still want to see a fix so fishing buffs carry over too though, that one ruins fishing for me
  14. I sort of like that quickness generation here looks so passive, that should make it easy to balance too If they made it the same on all professions for their quickness/alac then it would be easy to balance it so you needed full celestial or something to keep it up Also, 600 range should be the standard, let people move and dodge and end stacking
  15. This may be a bit of a hot take but.................. Remove group alac and quickness from traits completely and put it on Relics.......... They're adding Relics to unlink rune effects from runes, as well as big bonuses to damage, health, movement speed ect. They could add ones like "When you grant barrier you also grant Alacrity", "Your pets gives quickness to nearby allies", "Wells give alacrity to nearby allies" etc. etc. just a whole bunch of options that give you different options for both. That way you can just play whatever spec you want and just pick the relic that matches you play style. You wouldn't be able to use the damage boosting Relics so there would be a trade off but they can balance that easily.
×
×
  • Create New...