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Frostinzo.3269

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  1. I won't give an aggressive impression, but in many lines seems like you skipped what i wrote. Let's make some statement: -Victor's urn sucks. I think it's designed to suck. If you want to play pve you just never go into the alliance legend, costantly spamming healing and alacrity, so it doesen't matter which skills have the alliance legend. If you want play pvp you should play power and much of your power budget is on the elite skill. As payback, his counterpart, the Victor's Urn, is weak. This is the reason why you should keep your F2 instead of spam it on cooldown. -If you play pvp you don't want follow completely his healing nature, using it more like a usefull support part of your kit. Probably you will use an Avatar set of stats for this role. Probably it's too early for say if it's good or bad in pvp, usually people need some time to learn new spec and the better way to use in that content, as it doesn't follow the normal traitlines that normal elite specs will use in order to maximise the focus on his role, preferring an hybrid approach. -Dodge is the main mechanic for many elite specs. Mirage and Daredevil are the best cases. A great part of their kit pass through the dodge, even nerfing his movement action, but the specs are not bad in my opinion. A healing vindicator con dodge once every 3 seconds, a power vindicator need some more time, but honestly in both his roles i think having such a good power budget on a low cooldown mechanic is great. Let's go right to the point: Healing revenant has a 2570+healing*0,5 bas heal multiplier and power vindicator has a 1050*4 damage multiplier on dodge. These are big numbers. The different cooldown of the two let us understand which is his true incilation, but the other one as a niche to exist. -I never said to use greatsword while using Ventari. Ventari needs the staff. The greatsword is a power weapons, but even in that role it feels clunky. I think it just needs some animation speed. Ventari in pvp is clunky too, but it's because it's basically designed for raids. At last, honestly i think an herald that heals less than a vindicator because of his little base values and multipliers and gives half boons of a true support because not using concentration is not a big deal, doing half of the work in both senses and in both pvp and pve. I don't see vindicator bad response to healing, because the main difference with herald is that herald can only swap to shield and hope it is not in cooldown, o use facet of light and heal only himself (And this is huge in pvp, but not that much otherwise) while herald just has a fast cooldown on dodge and press a doble tap on the keyboard. The payoff on health ammount value the time of a dodge. I also play healing herald because i personally prefer play renegade as a cdps, especially in raids where i think is more enjoyable than other locations, but after a test for vindicator's supportivity... well, now it feels really a placeholder. Still had no time to practice much in pvp because my focus was at cryng in a corner for my catalist, but i will probably check the arenas when the time will come.
  2. Personally i think Anet approach with the revenant's alacrity trait is to grant it only to a definite build. That probably the payoff of such a unflexible legend like Ventari. Well, that true, many of the traits are repetitive. They are functional in my opinion, but some difference is apreciable. The change for a selfish trait on salvation adept find my approval. For "Word of censure" i can agree, but in that case "Invoking harmony" shall give support without have a legend swap option, or simply become "Tranquil balance". Planar protection is a trait that isn't designed for Glint, but Ventari in my opinion. Moving the tablet around is considered a healing skill, so it's very usefull with the right build. With Glint i usually go for Close quarters, as i enjoy it while i disengage for the hammer usage.
  3. Hammer and staff are ok for a tanky Herald, but they are both double hand weapons. To use with shield you should go with sword, by it seems to me more an offensive style weapon, something you want to use with Shiro playstyle. Honestly i think your destructive approach to the conversation is more likely a try to put yourself on a pedestal and judge badly the others opinion's in order to bust your ego. With this kind of approach don't care about question more, it will be just useless for this kind of conversation like was from the start.
  4. I gave you the calculation on the precedent post. You can verify it making them by wiki. Maybe you didn't use all the equip you put on your Herald. If you use retribution and salvation you have plenty of dodge recharge, even in combat you can use it very often. Vindicator has a double identity. The alliance skill bar it's mostly for the pvp, where you enjoy flexibility for damage and healing. In pve you never use alliance skill bar, you just want to stay in Ventari and spam heals and alacrity. Basically you don't have to chose to heal and give boons with dragon or ventari, you just use both of the strong pats of alliance and centaur at the same time. For that reason i think Herald should be more focused and sharing boons and tanking instead of healing. As a vindicator you use staff too, because greatsword seems underwhelming. On the equip, i think both needs some concentration for share boons. If you just want some pure healer vindicator does so well too. On alacrity side, i personally think the support renegade is out of place. As a condi dps, it has too much supportivity in my opinion. I disagree on your vision of Anet plans. Putting all that endurance gain on retribution trait clarely it's a big shout at that gameplay. Similar to daredevil, but a healing version.
  5. In this kind of posts there more disagreement then approvations because when someone approves just don't leave a comment, so i don't really evalute the state of the critics atm. Everyone has things to do but still find time to leave a decent opinion, so just define something stupid and run is just childish. Seems more like you just get your build butchered and don't what to spent time to see others options and improvements.
  6. It's exactly because the fire adept have no power option everyone run Burning precision. Fire is a line that both support power and condi, while the adept trait has no power support. "Elemental surge" shall be stronger for be an option? Maybe. The swap in meaningless? Definitively disagree. As discussed with others here, probably "Flow like water" will be better swapped with "Soothing power". My idea for "Elemental shielding" is for let it work better with catalyst and less with tempest. Earth is a more defensive traitline, so i think make it too good for tempest, who is the support spec for the ele, it's a misconception. Instead i will buff more air for compensate. It's because the power ele is less hard to use. A complex use should be more rewarded or being ineffective.
  7. I see there are many build based on "Fresh air", and i think that is one of the main problems. Elementalist is a spec based on an high swap ability and pass most of my time in air feels reductive. I think have a more 4-element swap focus will be not only stronger, but also give more fun. Many complain abount playing piano, but honestly this is how the ele works, so the problem stands on the player, not the profession in my vision of things. Probably my idea of change is inconsistent, so i'm up to take suggestions on a better way, but i still think having a build that involves more balance into the swap will be better. The idea behind "One with air" was give to the air master trait section a supportive trait and i didn't gave to superspeed all that importance. As you suggest, merging stormsoul with Lightning rod will leave a spot open for the aoe support and that will clean the problem, so no need for "Inscriptions" to swap. Your suggestion for "Zaphir's boon" it's cool, i don't reject it. For "Inscription", you are right saying the boon part is just unnecessary. Probably a delayed second activation will be interesting, it will generate a golemancer build like in Path of Exile. Glyph of storms will probably be nerfed for this, but i take it. For "Stormsoul" i will probably suggest to spread shock aura while doing a crit with 8 seconds cooldown. I have to be honest, i didn't seen that problem with "Aeromacer's training". It's the only elemental training that works only while in his attunement. That really must be taken on standards.
  8. Ranger’s traits are divided based on the role your elite spec will play. If you play as a support you want use nature magic and marksmanship with Druid, as these two traitlines grant you healing, boons and cc. If you want to play condi dps you chose Skirmish and Wilderness survival with Soulbeast, gaining more related traits. If you want a tank, coming with EoD probably, you should focus on Wilderness survival and Nature magic, allowing you more defenses. Hammer is a good choice, said blindly. For the power ranger you will focus on Marksmanship and Beastmastery. I imagine him with a pistol, the “butcher”, with the special mechanic that let you enter the skin of the giant animals you hunt. Basically, a power ranger that enter a megazord, the ultimate meme specialization. For a more peculiar gameplay, as a “flex” spec, you want use Beastmastery with Skirmish, gaining a lot of evasion and movement. My idea for him is a rifle, the “hunter”, allowing him to catch his prey easily by sending his multiple pets. The great problem with the traits is the position of the weapons dedicated ones. -I suggest the swap of “Stoneform” and “Bountiful hunter”. Nature magic is based on heal and survival, so “Bountiful hunter” seems out of place. Same argument for “Stoneform”. Swapping them will make the adept traits of these traitlines more in line with their inclination. -“Ambidexterity” seems to me too much focus on weapons, and as I remember, maybe only warrior has a trait that work on two different weapons. For this trait I just suggest to move the dagger part on “Sharpened edges”. -Greatsword is the only weapon with a block, so it’s probably the main option for a tanky ranger. For that reason its trait should be played into the nature magic traitline. “Two handed training” moved as a grandmaster trait for nature magic will be the better way in may opinion. -“Invigoration bond”, leaving its place to “Two handed training”, moves into marksmanship grandmaster tier, taking the pace of “Predator onslaught”, giving at that traitline a support option as it should be played while spreading boons. -“Predator onslaught”, deprived of his place, goes on the master beastmastery trait, taking the open spot remaining by “Two handed training”, allowing the master beastmastery trait having an option to fulfill its power dps role.
  9. Don't worry, that statement was not for you. You explained your point of view and asked for clarity, discuss like this it's a pleasure.
  10. The idea of making Fresh Air a all-elemens random cooldown it's more for the theme around these traitlines. Attunement cooldown is an arcane competence in my opinion, as other traits do similar things. This kind of "special treatment" for air make me feel a bit... unbalanced while looking at the traits of my ele. And as you said, i think it's would be more funny have something a little random. Obviously the trait must have a decent cooldown, something like 10 seconds.
  11. The idea of switching “Flow like water” and “Cleansing water” it's because ele has both "Flow like water" and "Soothing disruption as selfish traits, while the grandmaster options for selfishness survavibility are underwhelming. Supposing the catalyst is the survivalist ele as said in the stream, making more selfish options i think is the best way for make him viable, expecially in pvp, where tanky specs works better. But yeah, you made a good point with your condi cleanse combo, so probably Soothing power should be the one changing it's place.
  12. That's an interesting quote, man. I agree that you can it's completely possible move Draconic echo instead, the result it's almost the same. But now i'm interessed by the healing comparison. We can assume 2100 base healing power. Both vindicator and herald share: -Tranquil balance (x1,2 heals); -Serene rejuvenation (x1,15); -Selfless amplification (+661,5 heal, it's not moltiplicative); -Sigil of transference (x1,1); -Rune of the monk (x1,2); -No food. Herald can count on the Elevated compassion (10 allies, but the effect can heal each ally once over 3 seconds); Vindicator can count on the healing dodge and the Saint's shield trait buff (x1,2). Herald: (389+2100*0,175)*1,2*1,15*1,2*1,1+661,5=2040 heal every 3 seconds on 10 allies. Vindicator: (2570+2100*0,5)*1,2*1,15*1,2*1,1*1,2+661,5=7390 heal + 3620 barrier every dodge on 5 allies. With the right traits vindicator can dodge almost around every 3 seconds while never going in the alliance legend, so keeping perma alacrity with Ventari. I don't won't to be disrespectul, but i think vindicator is really busted as an healer, while Elevated compassion seems to be a cool option, but not comparable. What do you think about?
  13. As you can read before, i alredy explained many of the choices i made for my comments. But i apreciate this more talkish approach. First of your questions: I think the main hand weapons Herald can wield are not that defensive as they have no evade/block/sustain. By the traits and the skills he has i can recognize him as a tank, so a main hand weapon that can have more sustain will be more interesting. Second & third questions: personally i think the great of the power budget of tanky herald is on glint's heal and shield skills. Honestly i don't think Herald is one of the most defensive specs, except for the last phase. So yeah, a dedicated main hand weapon will fit. If there is any other obscure line in my suggestions keep asking.
  14. At the same time i agree and disagree. I agree SPB work better in pvp (like basically should do the tanks, as pvp is a game mode based on survive ability) and i agree that Berserker is good in raids. The point i disagree is the same Vancho exposed not much ago: they should not be locked for the game mode, but for the gamplay. Something will be stronger in a mode or another, but i think the goal of the elite specs is give a focused gameplay. In my opinion they should just make Bladesworn less clunky, allowing him to play more game modes (because i know, actually it's playable only in raids).
  15. And this kind of comment is what i get when someone that see his build butchered by some traitline clarity/focus join the conversation. Just a comment dense with superiority complex with no explanations and discussion arguments.
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