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Nubilus.9156

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  1. Have you perhaps just found the one hidden thing no-one tried? Has any group ACTUALLY tried the glider skills from LW S3 consistently? Like tested if thats a mechanic that ACTUALLY MATTERS to the DPS for ie. tail? I have wondered too why Glider skills are available in DE.
  2. I knew the RNG aspect was bad before reading your post. But it being THAT BAD as in up to 5!!! whole minutes of combat needed to make up for it just screams bad design. I get they want a "challenging" end-meta but its just so frustrating and gated behind 1,5 hours of prep. Either get rid of the RNG and make it %HP/Time related or get rid of the cleanse and invulnerability.
  3. Ok. Revising my OG post after the stream showcase. 2 mid-ranged elements (Fire, Air) 2 melee (Water, Earth) Defensive skills. Decent self buffs. Augments seem whacky but decent enough. Damage seems ok. We'll see in the Beta.
  4. My two cents after playing 1000 hours of Elementalist and both elite specs over the last 6 years: Elementalist is a very squishy, relatively hard to learn (with all the elements and such) and support reliant class. If you want to deal damage you die if someone looks at you weird. If you want to be tanky your damage suffers greatly. And playing support feels weak. Theres better options. Tempest (Mid to close range): While being aimed as a support class it feels outmatched with others like druid or chronomancer. Not quite enough boon giving skills to be effective on their own. Decent with a team. Weaver (All ranges, Melee most effective): Very complex rotation of elements, High Risk, High Reward. If you can catch something off-guard it dies. If it notices you halfway through your combo and sneezes in your general direction... You die. Also most fun I had playing elementalist when I WASN'T dead lol. Now, seeing just ANOTHER melee oriented DPS (taken from the press post earlier in this topic) elite spec is breaking my heart. It seemed full of potential. Slinging orbs like Lacrosse or playing tricks with the ball like a Kendama, which honestly would've been culturally apropriate with the asian theme of Cantha. Give us either ranged hammer or more survivability in melee.
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