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willow.8209

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  1. i noticed that today too, that they ley lines don't work as intended on skyscale in Ember Bay
  2. you might have some in inventory on multiple different characters tho, and not be sure which toon(s) have it. Posting for a friend, obv.
  3. I tried to level a different craft by making a ton of dowels, because they didn't eat up trophies. Dowels could be used later when you know what gear you want to spend trophies on. Also for recipe discovery, if they actually want us to experiment instead of just using a guide, it would be handy to have a lot of random ingredients on hand. Like the dressings and soup bases (yea i know some soup bases go in materials storage but upgraded ones do not) for cooking.
  4. I think everyone's struggling that search results are not as good as they used to be. I suspect all the search engines are using more AI than they used to and that there's a learning curve for the companies with that--or it just isn't going to work like they hoped, who knows at this point (a skeptical person might suggest that they actually make more money from the low quality sites). Of course there's a thing called search engine optimization, but Google has always changed things up abruptly from time to time--usually reliably during the pre-Christmas season when retailers are trying to get customers for their end-of-year products, but also any other random time. 3 dimension questing, I assume you're referring to Heart of Thorns or capital cities. Yes, it's different to get used to. Gliding masteries and at least bouncing mushrooms help a lot in HoT. Also you'll get more familiar over time. Some people do find the multi-leveled design frustrating at first, and others really like it straight from the beginning. I needed some masteries to like it, but at this point I do like it. Leaping off a cliff and catching myself with glider just because I can--yea I'm there for that. 🙂 Also the mounts are variously designed to help overcome particular navigation challenges. You can't use them in pre-PoF story, however. Story instances, you can skip most of the cutscenes after you've seen them once. Not a lot of help on first playthrough, but hey this is a story-rich game. The chatting and cutscenes tell the story. And just flesh out the world. It's fine to not be interested, but there is a point to having it there. You usually have to do a little story to get more options available (e.g. gliding, fishing, etc), or occasionally lots (e.g. most PoF mounts)/all the story (i,e, griffon). As previously mentioned, the green spark markers point you to your story quest, but sometimes it's a green circle or green arrow (if these are orange, they are events), or green pathing chevrons (marking a way to navigate a capitol city for your story quest), or a green swirl (go through the portal to the next map). And sometimes really hard to see against the background, especially the circles and arrows. Sometimes there's a puzzle to solve, but I noticed these are often better marked now than they used to be. There are usually hints: sometimes something the NPCs say, and sometimes a guide on your screen... but occasionally you'll need to wiki the hints too. Sometimes, you just have to hang tight and wait because they want you to feel a sense of time passing or feel like the epic battle wasn't over too quickly. Most people find it's pretty useful to read the wiki and look at other guides, and going through the level 1-80 story can also be very helpful to learn the game. If you skipped that with a boost, I recommend you still go back and play the pre-80 content. In addition to the story, do some heart quests, events, hero point, world boss. Then once you have a feel for how the game works and how you character plays (or how its play has changed through an elite spec), you can then do the level 80 content more readily. End game is all level 80 content, whether that's playing through the expansions, crafting armor, PvP, WvW, fashion, fractals, raids and strikes, collections, whathaveyou. Try some things, see if you find something you like. It's a game: if you're not having fun, try something else. If you like to speedrun stuff I suggest you try fractals, dungeons, PvP, or WvW. Or even Dragon Response Missions (some players hate these but I think from repetition and those being the main new content at the time they came out).
  5. I'd be in favor. There would need to be a reasonable limit of course, but yea this should be a thing.
  6. hi the new weapon seems to have two movement skills, Valiant Leap and Line Breaker. but they do not seem to gain benefits from traits that should affect movement skills like Brave Stride or possibly Warrior's Sprint.
  7. I'd like to see armor skins for some clothes the NPCs wear around Warrior's Crown. Backsmith Fairchyld and Jodi, for examples.
  8. that's a great fix for "all these hundreds of different types of junk items fill up my bag spots and could I maybe get items that are more useful" unfortunately, it doesn't fix "this trophy is what, an event or heart item I would need to wiki to find out where it goes? If the heart NPC even accepts trophies after doing the heart. Can't be vendored, so delete? Maybe I didn't even finish the heart or it's repeatable, is it worth the bag space to save?" or "this was a great item I bought from the heart vendor/ got from my story quest, but now that I have the skin, I don't need the item anymore--it can't be salvaged or sold so, apparently just delete?" or "I think this trophy might be for a collection I haven't opened yet? It didn't sell as junk, doesn't have a useful legend, and also doesn't have a collection on right click menu. So maybe I can vendor or delete it? Or I could save it just to be sure?" or "how many sonic periscope logs do i actually need to turn in? Maybe I should finish that one collection." a lot of those kinds of things can only be deleted (or potentially turned in if you travel to that one particular NPC). Some of the same types of items (random trophies that don't seem to go to anything as far as you can tell) do have a vendor value, but others don't. And like Dark said, the usage of "trophy" is ambiguous since it refers to more than one type/usage of item. We could have "hunting trophies" (the stuff you can sell as junk), "collection trophies", and "quest trophies". Or totally different names for all 3.
  9. agreed. and can we have a small vendor value on all the stuff that doesn't have anything to do with it after finishing the heart/event/etc and the karma things that won't salvage too. deleting things I no longer need feels bad to me.
  10. oh! also staff on warrior is awesome. inventive, engaging, and useful . feels different to staff on thief also, which is great kudos to the team(s) that produced this 🙂
  11. ok I checked on this and apparently Wizard Vault doesn't show the progress (like it would for kill 100 risen or whatever). However there is progress in the hero panel achievements tab. So it's working just no visual indicator in the vault itself. by the way, the reason i say deathblow might not be the best way to count stuff is that this is generally a cooperative game (even in competitive modes), and if just 1 player (or 1 allied entity?) can get the deathblow that disrupts cooperative play.
  12. I agree that the system could be improved somewhat, but I wouldn't want people to be able to stack everything. However one more slot would be welcome. I'd also like to see the modules labeled with what kind of spot they go in--some seem unclear to me and I keep having to look it up (can I used x with y? no? hmm)
  13. although I have equipped a staff on my warrior and am busy defeating enemies, I have 0 credits for deathblows. Not sure if deathblow is a great mechanic as there are often other players and NPCs around. However, even if I am totally alone (no NPC nor other player in sight, much less helping defeat an enemy) I do not get credit. Deathblow is not defined in the wiki, by the way. I'm assuming it means either the last hit that kills an enemy, or a big hit on an enemy that is defeated. Enemy I'm using for any PvE hostile, or any PvP or WvW player on an opposing team.
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