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Crimthan.9308

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  1. Per title... Make Spirits Move Again... It was the coolest thing ever when it was implemented years back, then it was taken away. I've read the posts in the last year or so pointing out the nerfs etc. If spirits are going to be bad and hardly anyone is interested in playing them (especially in WVW), Then why not make them move and follow the ranger again?
  2. I have two variants: Core: Staff & Axe/Mace (good CC along with a choice of large burst heal and some damage, or a good burst attack; both when at full adrenaline) Spellbreaker: Staff & Sword/Mace (since sword burst dmg isn't dependent on adrenaline bars) I have found that core suits staff so well when you take the Str/Def lines along with Discipline, with the way I've built it. The issue I have with spellbreaker is that it's largely dependent on being hit at the right time, and when an enemy player sees your full counter, they can just avoid engaging. I don't have that issue with Core - It's entirely proactive. I would love to go berserker, but the nerf to rampart splitter = epic MEH.
  3. I've been playing GW2 off and on for 12 years since the beginning, and GW1 since the beta in 2004/2005. This was a roaming situation rather than zerg. Yes, I get it about recognizing the different conditions (which show up on the bottom right above my utility skills). I'm talking about straight up damaging conditions. I removed a chunk of them that burned through my health in seconds, which only resulted in about the same amount being applied just seconds later. I have several cleanses, stab, and some ways to have immunity to damage. This was just bizarre. Of course, I've died to necros doing the typical mass condition plus fear combo that just sucks - you break stun, cleanse, heal and boom - more conditions - I expect that. The thief, not so much.
  4. I looked at the combat log from one thief: In a matter of seconds, it was like 12 conditions (some stacking) all at once. I removed them. Then it was reapplied in a mere 5-10 more seconds. I removed some and healed, and not enough. It didn't matter. I was down.
  5. I'm not certain how this is slow death over time. In WvW roaming: I have died to both thieves (I still can't believe this) and necros within seconds from their conditions; even when I use several condition cleanses, smartly (realizing they put a crap one on you just so you blow your cleanse wad). They just reapply it the moment I remove the condition(s) and I die on cleanse cooldown. They don't even have to engage for long. As long as the conditions can be applied over and over, all they have to do is wait for your cooldowns. All of this, even with a ton of direct damage pressure from me, stability, and good healing. This didn't happen years before. I came back in the last 5 months and noticed this is a bigger problem than ever.
  6. THIS ^ is simple genius. This would totally give Warrior a greater identity. Especially 3rd weapon swap! Warrior could go from 2H, to dual wield, to ranged. That and augment stances (actual stances, not just used as a temp skill) that would shift the attack modes of weapons. Both of these make total sense for someone whose profession is being in warfare. These are what has been missing for the warrior,- it gives a solid vision and stronger theme for warrior, and would solve some of the issues warriors have been dealing with for ~ 10 years.
  7. No the damage on "Path to Victory" hasn't been reduced (hopefully "not now, not ever").
  8. 💯 - It's not "at least to you" - You are not alone and I entirely agree with this. I will NEVER use Bladesworn on my warrior main (literally my first created character in both GW1 & GW2) because it doesn't fit. At all! It just doesn't fit and totally belongs with the Engineer. They could have easily rolled out a more support elite specialization with sample skills from "Paragon" from GW1 - a heal skill and an elite skill to represent "Leadership," and the other utilities for "Motivation." (I would say command but that was taken (sorta) by Ranger, or inspiration, but that was taken by Mesmer). That would have rolled smoothly with introducing staff as a hybrid of melee and ranged polearm. Heck, for Path of Fire -- that should have been a Dervish weapon - the Scythe from GW1 - totally fit the original desert setting. So many missed opportunities and it seems apparent that the designers either have no idea of the roots of guild wars, and/or, they simply don't care.
  9. I love this. Give us an elite support spec and put the damage across the board on the Staff/polearm. Of course, how long would that wait be? Bladesworn should have been the elite heal spec to begin with. Seriously- how many warriors mains were asking for Bladesworn??????? Many of us have been asking for Staff/Polearm since before HoT, and not just to be healing support.
  10. https://www.reddit.com/r/Guildwars2/s/hrDwx4A4fD ^ To illustrate my point (no, this does NOT mean nerf ranger). If you can't see how much Warrior gets crapped on by this alone, you need to condi cleanse that blindness - may as well get it from "Brawler's recovery" from the discipline line that we're just about forced into..
  11. https://www.reddit.com/r/Guildwars2/s/hrDwx4A4fD ^ To illustrate my point (no, this does NOT mean nerf ranger). If you can't see how much Warrior gets crapped on by this alone, you need to condi cleanse that blindness - may as well get it from "Brawler's recovery" from the discipline line that we're just about forced into..
  12. https://www.reddit.com/r/Guildwars2/s/hrDwx4A4fD ^ To illustrate my point (no, this does NOT mean nerf ranger). If you can't see how much Warrior gets crapped on by this alone, you need to condi cleanse that blindness - may as well get it from "Brawler's recovery" from the discipline line that we're just about forced into...
  13. Hilarious and also what makes me want to puke. Basically a hardened warrior entirely immasculated and wearing a tu tu... Must be their goal all along - because that is the result we are essentially staring at.
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